Jump to content

Asahina Yuko by borewood [2016-03-31]


Recommended Posts

[PREVIEW]

 

custom10.png

 

[DOWNLOAD]

https://onedrive.live.com/?id=7DB65F02B0BBD12E!1077&cid=7DB65F02B0BBD12E

 

[COMMENT]

Movements:
---------
walking, normal jumping
super jump => button z
* cannot do super jump while holding directions B/D/F (a source game feature)
forward dash => F,F
* can crouch while dashing (a source game feature)
backward hop => B,B
* invincible within the first 1st three (3) frames (custom feature in MUGEN not in source game)
** invincible the whole time (for MUGEN A.I. control only)

Chain Combos & Special/Super Cancel:
-----------------------------------
=> all ground/aerial normal moves can be chained with each other in this manner:
  1) light->medium/strong->strong
  2) on ground only: standing light->crouching light; standing medium->crouching medium; standing strong->crouching strong
* all light and medium normal moves can be used in Special/Super Cancel
* the button c strong standing normal move is a 2-hitter and only the first 1st hit can be chained and used in Special/Super Cancel

Tools:
-----
Aerial Rave (aka Launcher): standing strong attack button c (2-hit)
=> upon hit, launch an Enemy up into the sky, allowing air combos
+ during the launch, press U for a super jump
- the launcher works only when Enemy is on the ground

Dangerous Sobatto: hold forward + b
=> a normal turn-around leaping kick
+ an overhead attack which mean her Enemy must stand guard it
- start up time takes very long

Elbow Strike: hold forward + c
=> a fast forward moving elbow attack
+ fast
- travel distance is not great

Napalm Kick: hold downward + c; in air only
=> an aerial dive kick
+ fast and has a good attack angle
- landing takes more recovery time

Special Moves:
-------------
- Missile Through (F, DF, D, DB, B, c)
 => a throw attack (she doesn't have any normal throw move, please see above notes)
 + unguardable/unblockable
 - it start-up time is a bit longer
 * grabbed Enemy may escape her throw by pressing the MUGEN default "recovery" double-button,
   or press button y/z/b/c while holding forward/backward (credit: Zzyzzyxx aka Rimu)

- Grand Sweeper (D, DF, F, a/b/c)
 => a low-ground-level projectile attack
 * there are three (3) variations depending on button groups (a, b, c)
 ** for the button c strong version, if her MUGEN Power reaches at least 1000/3000 then
    the ES version is used automatically and it consumes the same MUGEN Power value
    and Asahina Yuko turns totally green when doing the ES version (a source game feature)
 *** she is able to throw like two (2) non-ES projectiles in a row (a source game feature)
 **** all non-ES projectiles upon hit it allows for a Super Cancel ability

- Revolver Crash (D, DB, B, a/b/c)
 => a forward-moving multiple-hit claw attack
 + an overhead attack which mean her Enemy must stand guard it
 - the stronger version, the longer the start-up time and recovery time
 * there are three (3) variations depending on button groups (a, b, c)
 ** only the button a light version allows for a Super Cancel ability

- Catapult Upper (D, U, a/b/c)
 => a non-moving upward attack
 + an effective anti-air move
 - the horizontal reach is quite pathetic
 * there are three (3) variations depending on button groups (a, b, c)
 ** the button c strong version can be used as a knocked-down wake-up reversal move,
    and it has five (5) frames of invincibility
 *** only the button a light version allows for a Super Cancel ability

Hyper Moves:
-----------
- Gatling Blow (D, DF, F, z)
 => a many-projectile attack that requires and consumes MUGEN Power 2000/3000
 * the start-up attack is just like the button c strong version of Catapult Upper
 ** it has around 16 MUGEN game-ticks of invincibility from start when being controlled by human players
 *** it has around 160 MUGEN game-ticks of invincibility from start when being controlled by A.I.

- Bradley Scream (D, DB, B, z)
 => a forward-moving attack that requires and consumes MUGEN Power 2000/3000
 * it is a combination of Elbow Strike and Revolver Crash and ends with some powerful blow
 ** it has around 16 MUGEN game-ticks of invincibility from start when being controlled by human players
 *** it has around 160 MUGEN game-ticks of invincibility from start when being controlled by A.I.

- Patriot Destroy (D, DF, F, z)
 => an in-air-only attack that requires and consumes MUGEN Power 2000/3000
 * it is a much stronger version of Napalm Kick combined with some normal jumping kicks and ends with some powerful blow
 ** it has around 16 MUGEN game-ticks of invincibility from start when being controlled by human players
 *** it is full of invincibility from start when being controlled by A.I.

Desperation Move:
----------------
- Nuclear Knuckle (D, U, z)
 => a non-moving attack that requires and consumes MUGEN Power 3000/3000
 + unguardable/unblockable (a source game feature) and deals half of the victim's Life damage value
 - its start-up time and recovery time are very long
 ** it has nine (9) frames of invincibility from start when being controlled by human players
 *** it has thirty-five (35) frames of invincibility from start when being controlled by A.I.
 **** wholly molly Mr.パブロフ has given Asahina Yuko some One-Punch Man alike desperation move!!!
 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...