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[W.I.P.] Dynamo Megaman X5/X6


fxfreitas

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Hello Everybody! I'm Back with a new Project, Dynamo, The Megaman X5 Sub-Boss
First of All, He uses Original Game Sprites, and alot of customs (Thanks Alpha-X) With all in-game moves and 3 hyper moves, this character will be released soon...
Preview:
dynamo_progress_by_fxfreitas-d8x7q3e.png

Video:
http://youtu.be/yD5Y4MPgRM8

Movelist:
Stand
X = Light Punch (X, X = Classic Left, Right)
Y = Strong Punch (Push Enemy Back)
Z = D-Buster
A = Light Kick (Y+Y = Low, High Kick)
B = Strong Kick (Knockdown)
C = D-Blade (C, C do a blade combo)
X During Dash = Dash Punch
F, Y or Z = Throw
D,DF,F,X = Alternate Dash Punch (come Close to Enemy)
C during Dash = Dashing Blade (Blade combo starter)
D,DF,F,C = Shield Blade (do Damage, Stops attacks and Projectiles)
Crouching
X = Light punch
Y = Uppercut
Z = D-Buster
A = Low Kick
B = Ground Pound (Kockdown)
C = Boomerang Blade (Can't Move or attack during it but can recive damage, throw, etc the boomerang auto turn back when get a hit)
Air
X = Light Punch
Y = Medium Punch
Z = D-Buster
A = Light Kick
B = Medium Kick
C = D-Blade
D+Z = D-Buster (come Down and Turn into 2 projectiles)
F+C = D-Blade (alt)
Special Moves
A+B = Super 1 (Hit the Ground and Raises Energy Waves in Full Screen)
B+Y = Super 2 (Only in Air) Shots up and start a Projectile Storm, Dynamo can't shot during this move)
C+Z = Super 3 (Throw many boomerangs in random directions, when then stop, they moves forward or backward crossing the scenario normal boomerangs condition applied but Dynamo is free to move and attack)

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