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Spas-12 from Girls Frontline V1.02 [06/05/2023]


Rognarok

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Spas-12 from Girls Frontline wrings into the fray!

 

A 4-Star Shotgun T-Doll of Griffin based on one of the most popular shotguns in pop culture and games such as the Half-Life series.

 

In battle, she is a grappler/bruiser type fighter who trades speed and agility for power and survivability.

Approaching her straight on is just asking for punishment as her shotgun deals a lot of damage if it hits. Plus, her grabs do just as much or even more.

 

When fighting her, it's best to keep a safe distance from her and zone her out. When she runs out of ammo, that is your opportunity to attack.
If you do get in a situation where you have to get close to her, be sure to finish you combos at a safe distance or grab her before she does.


= Notes about Spas-12 =

+ Has (almost) everything a grappler is good at.
+ Her shotgun can stun opponents and can be followed up with a grab. You do NOT want to blindly charge at her as her opponent.
+ Her alternative-firing-mode-attack, The Great Turkey Shooter, is deadly dealing a whopping 900 unblockable damage.
+ Her other attacks are strong as well but the Combo fairy and the follow-up grab system is where she really shines.
+ Quite tanky with almost every fairy command ability being defence-oriented and high health and defence.
+ Her Fairy Commands are fairly cheap to use.
+ Super Armors galore as all of her grabs and fairy calls has them and can be extended to the rest of her attacks using the Armor Fairy.
+ Can also utilize parries and summon food using her respective fairy command abilities.
+ A sweet heart.

- Has (almost) everything a grappler is bad at.
- Slow character overall with poor recovery; Zoners will have a field day with her.
- Poor reach. Even her shotgun has a limiting short range.
- In fact, elicoterro and divekick are her only source of significant movement and range and both moves leave her wide open for a counter attack.
- Can only accumulate Fairy Points through successful grabs.
- Unlike IDW and M4A1, her shotgun needs to be reloaded manually.
- Susceptible to AP rounds, Custom States, and, ironically, Grabs.
- Gobles up whatever rations you've saved up for in seconds.

 

Get Spas-12 here: https://mega.nz/file/XmpFCAhD#J3eu18xb1WnrVuuCyeAOxkYp0gmWoAAGH3SblBjOpwE

Version 1.01: https://mega.nz/file/KmxATSyR#SlttXmQpqJXgYf_O13LwMTyzCSIswsrIUf5mo1AkvTw

Version 1.02: https://mega.nz/file/T2hlwLyD#oSqGlIV8n_dOcSWy9t3aqRL9SfwnmYtU_4rG1SpqV8U

 

Update Notes:

Spoiler

V1.02
    - The amount of fairy points given from throws has been doubled. However, the original amount is given while under the effects of the Combo Fairy.
       -Exceptions are Giant Swing which gives 8 FP and 6 FP with Combo Fairy, and Neapolitan which gives 12 FP and 10 FP with Combo Fairy.
    - The cost of all fairies have increased by 1 Fairy Point.
    - Giostra Fantastica now needs to have the opponent below 60% of their health.
    - Shotgun clip size has doubled going from 2 to 4
    - Shotgun rounds deal 80% less damage but now stuns the target for a few seconds and becomes vulnerable to grabs.
    - Great Turkey Shooter's damage remains the same but now costs 4 shotgun rounds instead of 2 and stuns the target for a longer period of time.
    - She now reloads her shotgun significantly faster. Note that she still loads two rounds at a time.
    - Increased life from 1125 to 1525 but reduced defence from 200 to 135.
    - Fairy Icons now blink white when active.
    - Adjusted AI to consider a minimum range for attacks and approach opponents from far away in slightly more vaious ways.
    - Super barriers (which has a small chance of activating instead of the regular barrier) now give you more meter when parrying.
    - Reduced amount of ticks before being able to act when parrying. Even moreso if super barrier is active.
    - The Cook Fairy now drops 3 random food with a small chance of dropping 2 more or dropping nothing but bad food.
                - The amount of life gourmet food heals has been reduced by 100 down to 150.
    - Grabs now tallies on the hit counter.

 

V1.01
    - Disabled the detector helper for the AI. It was originally meant to detect incoming projectiles but it ended up deleting certain projectiles due to oversight.
    - Decreased life from 1250 to 1125
    - Increased defence from 190 to 200
    - Reduced pause time of Body Slam from 20 to 16
    - Added a background for Giostra Fantastica
    - Increased meter gain for both user and target in almost every attack.
    - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas

 

Palette Notes:

Spoiler

Starting at 10p, Spas-12 gains an additional 2 ammo to her shotgun clip with 12p having her real life accurate clip size of 8 ammo.

11p enables Slam-12 mode which is essentially a Slamgief mode with deadlier versions of Yakiniku Buster, Melon Driver, and Royal Jaw Breaker.

12p enables Alex-12 mode which comes with an entirely different voice set, stronger grabs, and a ridiculously absurd grab range.

Additional Screenshots:

Spoiler

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  • 5 months later...

Spas-12 has been updated to version 1.01!

 

Spoiler

V1.01
    - Disabled the detector helper for the AI. It was originally meant to detect incoming projectiles but it ended up deleting certain projectiles due to oversight.
    - Decreased life from 1250 to 1125
    - Increased defence from 190 to 200
    - Reduced pause time of Body Slam from 20 to 16
    - Added a background for Giostra Fantastica
    - Increased meter gain for both user and target in almost every attack.
    - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas

 

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  • 1 year later...

Spas-12 has been updated to version 1.02 with a drastic change to her shotgun and fairy mechanics.

 

Spoiler

V1.02
    - The amount of fairy points given from throws has been doubled. However, the original amount is given while under the effects of the Combo Fairy.
       -Exceptions are Giant Swing which gives 8 FP and 6 FP with Combo Fairy, and Neapolitan which gives 12 FP and 10 FP with Combo Fairy.
    - The cost of all fairies have increased by 1 Fairy Point.
    - Giostra Fantastica now needs to have the opponent below 60% of their health.
    - Shotgun clip size has doubled going from 2 to 4
    - Shotgun rounds deal 80% less damage but now stuns the target for a few seconds and becomes vulnerable to grabs.
    - Great Turkey Shooter's damage remains the same but now costs 4 shotgun rounds instead of 2 and stuns the target for a longer period of time.
    - She now reloads her shotgun significantly faster. Note that she still loads two rounds at a time.
    - Increased life from 1125 to 1525 but reduced defence from 200 to 135.
    - Fairy Icons now blink white when active.
    - Adjusted AI to consider a minimum range for attacks and approach opponents from far away in slightly more vaious ways.
    - Super barriers (which has a small chance of activating instead of the regular barrier) now give you more meter when parrying.
    - Reduced amount of ticks before being able to act when parrying. Even moreso if super barrier is active.
    - The Cook Fairy now drops 3 random food with a small chance of dropping 2 more or dropping nothing but bad food.
                - The amount of life gourmet food heals has been reduced by 100 down to 150.
    - Grabs now tallies on the hit counter.

 

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