Rognarok Posted June 30, 2021 Share Posted June 30, 2021 Spas-12 from Girls Frontline wrings into the fray! A 4-Star Shotgun T-Doll of Griffin based on one of the most popular shotguns in pop culture and games such as the Half-Life series. In battle, she is a grappler/bruiser type fighter who trades speed and agility for power and survivability. Approaching her straight on is just asking for punishment as her shotgun deals a lot of damage if it hits. Plus, her grabs do just as much or even more. When fighting her, it's best to keep a safe distance from her and zone her out. When she runs out of ammo, that is your opportunity to attack. If you do get in a situation where you have to get close to her, be sure to finish you combos at a safe distance or grab her before she does. = Notes about Spas-12 = + Has (almost) everything a grappler is good at. + Her shotgun can stun opponents and can be followed up with a grab. You do NOT want to blindly charge at her as her opponent. + Her alternative-firing-mode-attack, The Great Turkey Shooter, is deadly dealing a whopping 900 unblockable damage. + Her other attacks are strong as well but the Combo fairy and the follow-up grab system is where she really shines. + Quite tanky with almost every fairy command ability being defence-oriented and high health and defence. + Her Fairy Commands are fairly cheap to use. + Super Armors galore as all of her grabs and fairy calls has them and can be extended to the rest of her attacks using the Armor Fairy. + Can also utilize parries and summon food using her respective fairy command abilities. + A sweet heart. - Has (almost) everything a grappler is bad at. - Slow character overall with poor recovery; Zoners will have a field day with her. - Poor reach. Even her shotgun has a limiting short range. - In fact, elicoterro and divekick are her only source of significant movement and range and both moves leave her wide open for a counter attack. - Can only accumulate Fairy Points through successful grabs. - Unlike IDW and M4A1, her shotgun needs to be reloaded manually. - Susceptible to AP rounds, Custom States, and, ironically, Grabs. - Gobles up whatever rations you've saved up for in seconds. Get Spas-12 here: https://mega.nz/file/XmpFCAhD#J3eu18xb1WnrVuuCyeAOxkYp0gmWoAAGH3SblBjOpwE Version 1.01: https://mega.nz/file/KmxATSyR#SlttXmQpqJXgYf_O13LwMTyzCSIswsrIUf5mo1AkvTw Version 1.02: https://mega.nz/file/T2hlwLyD#oSqGlIV8n_dOcSWy9t3aqRL9SfwnmYtU_4rG1SpqV8U Update Notes: Spoiler V1.02 - The amount of fairy points given from throws has been doubled. However, the original amount is given while under the effects of the Combo Fairy. -Exceptions are Giant Swing which gives 8 FP and 6 FP with Combo Fairy, and Neapolitan which gives 12 FP and 10 FP with Combo Fairy. - The cost of all fairies have increased by 1 Fairy Point. - Giostra Fantastica now needs to have the opponent below 60% of their health. - Shotgun clip size has doubled going from 2 to 4 - Shotgun rounds deal 80% less damage but now stuns the target for a few seconds and becomes vulnerable to grabs. - Great Turkey Shooter's damage remains the same but now costs 4 shotgun rounds instead of 2 and stuns the target for a longer period of time. - She now reloads her shotgun significantly faster. Note that she still loads two rounds at a time. - Increased life from 1125 to 1525 but reduced defence from 200 to 135. - Fairy Icons now blink white when active. - Adjusted AI to consider a minimum range for attacks and approach opponents from far away in slightly more vaious ways. - Super barriers (which has a small chance of activating instead of the regular barrier) now give you more meter when parrying. - Reduced amount of ticks before being able to act when parrying. Even moreso if super barrier is active. - The Cook Fairy now drops 3 random food with a small chance of dropping 2 more or dropping nothing but bad food. - The amount of life gourmet food heals has been reduced by 100 down to 150. - Grabs now tallies on the hit counter. V1.01 - Disabled the detector helper for the AI. It was originally meant to detect incoming projectiles but it ended up deleting certain projectiles due to oversight. - Decreased life from 1250 to 1125 - Increased defence from 190 to 200 - Reduced pause time of Body Slam from 20 to 16 - Added a background for Giostra Fantastica - Increased meter gain for both user and target in almost every attack. - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas Palette Notes: Spoiler Starting at 10p, Spas-12 gains an additional 2 ammo to her shotgun clip with 12p having her real life accurate clip size of 8 ammo. 11p enables Slam-12 mode which is essentially a Slamgief mode with deadlier versions of Yakiniku Buster, Melon Driver, and Royal Jaw Breaker. 12p enables Alex-12 mode which comes with an entirely different voice set, stronger grabs, and a ridiculously absurd grab range. Additional Screenshots: Spoiler Disins, Lillie's 音MADs, Kazagami and 1 other 3 1 Link to comment Share on other sites More sharing options...
Rognarok Posted December 30, 2021 Author Share Posted December 30, 2021 Spas-12 has been updated to version 1.01! Spoiler V1.01 - Disabled the detector helper for the AI. It was originally meant to detect incoming projectiles but it ended up deleting certain projectiles due to oversight. - Decreased life from 1250 to 1125 - Increased defence from 190 to 200 - Reduced pause time of Body Slam from 20 to 16 - Added a background for Giostra Fantastica - Increased meter gain for both user and target in almost every attack. - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas CoolAnimeHustler 1 Link to comment Share on other sites More sharing options...
Rognarok Posted June 5, 2023 Author Share Posted June 5, 2023 Spas-12 has been updated to version 1.02 with a drastic change to her shotgun and fairy mechanics. Spoiler V1.02 - The amount of fairy points given from throws has been doubled. However, the original amount is given while under the effects of the Combo Fairy. -Exceptions are Giant Swing which gives 8 FP and 6 FP with Combo Fairy, and Neapolitan which gives 12 FP and 10 FP with Combo Fairy. - The cost of all fairies have increased by 1 Fairy Point. - Giostra Fantastica now needs to have the opponent below 60% of their health. - Shotgun clip size has doubled going from 2 to 4 - Shotgun rounds deal 80% less damage but now stuns the target for a few seconds and becomes vulnerable to grabs. - Great Turkey Shooter's damage remains the same but now costs 4 shotgun rounds instead of 2 and stuns the target for a longer period of time. - She now reloads her shotgun significantly faster. Note that she still loads two rounds at a time. - Increased life from 1125 to 1525 but reduced defence from 200 to 135. - Fairy Icons now blink white when active. - Adjusted AI to consider a minimum range for attacks and approach opponents from far away in slightly more vaious ways. - Super barriers (which has a small chance of activating instead of the regular barrier) now give you more meter when parrying. - Reduced amount of ticks before being able to act when parrying. Even moreso if super barrier is active. - The Cook Fairy now drops 3 random food with a small chance of dropping 2 more or dropping nothing but bad food. - The amount of life gourmet food heals has been reduced by 100 down to 150. - Grabs now tallies on the hit counter. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now