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ZeedMillenniummon Unchained - 24 Dec 2020 (cleaned sprites)


BoyBoyz

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Uses sprites from Digimon Masters Online (yea **** you p2win MG/GK) - Thanks to GuiltronPrime for the model.    

Movelist in the character folder, in Word Document form, or as below. He has localcoord adjustments, so if you adjust it or the mugen screenpack has a different localcoord then all the effects will look out of place.  Most of the full-screen effects also require the 640x480 and the wider type of stages to display correctly, as shown in the video.

 

Update 24 Dec:
1. 2 new time effects in 2 supers (DFDF,x & DBDB,c)
2. Fixed 1-2 bugs (explods not disappearing on forced KO of Zeed.

 

Update 8 Dec:
1. New time effect

 

Update 24 Oct:

1. Sprites cleaned, all effects re-aligned.
2. New Song for hand crush
3. button x - hand slashes - now do not have juggle limit during time stop (outside of timestop, can juggle 3x only).
4. Starts all rounds with 1 power bar.
5. Total 5 power bars instead of 3.
6. AI improved to almost always be able to trigger resurrection (1 power bar required) move.
7. Fixed resurrection bug where if u force kill Zeed (with F1), he will only enter resurrection state after the intro ends and he has control.
8. Bite / Big Bite both add life to Zeed = damage dealt
9. Improved resurrection move coding to minimise weird-looking scenarios / bugs

 

 

 

Update 8-11 Oct:

1. New Move, effects, and re-alignment of the red clock in (D,DB,B,D,DB,B, b)

2. New Resurrection move (need 1 power bar)
3. Fixed AI to stop spamming the portal so much
4. Many bug fixes to prevent bugging out with other OP characters
Left cleaning of white border around sprites... stable version for now.

 


Update 7 Oct:
1. Fixed some annoying bugs which I didn't catch... not game-breaking you'll barely notice them (eg. explod disappear time, combo into next move time, AI using a move when it shouldn't, etc.) but I hate bugs so I try to squish them whenever I spot them.  Not necessary to re-download but I wana log it down.

 

Update 5 Oct:

1. Added new move (F,B,F, c) and new effects for his normal hands move (buttons a,b,c,y), accurate to Digimon Battle Spirits 1.5.

 

 

Update 2-4 Oct:

1. Added new move - Time Unlimited - D,DB,B,D,DB,B,a

2. Modified sound for Dimension Destroyer (D,DF,F,c) to make it accurate to Digimon Masters Online.
3. Fixed a few more bugs.

4. Modified the 2 new supers to only kill on last hit, so that the sound effect won't be weird if the move killed too early.

5. Modified some moves to prevent bug with Time Destroyer.

 

 

Update 29 Sep:
1. Added new move - Universe Destroyer - D,DB,B,D,DB,B,b

 

 

Update 28 Sep:
1. Added 'turn' in his blackhole super, and changed a helper's start timing, to minimise a bug where the suction would not work correctly when move started and enemy managed to get behind him.
2. Fixed blackhole super to 'drop' enemy immdiately (instead of later) if P1 died while enemy was sucked in.
3. Added 'turn' in his portal (button z) move when he appears, and removed all early combos from his portal move to minimise turn-related bugs.

4. Tidied up 1 sprite.
5. Renamed folder to "ZeedMillenniummon Unchained"

 

Known bug - Black Hole's suction does not work on some characters with weird player widths.

 

Normal Moves:
1. Button x: Zeed slashes 2 times like in the Digimon Masters Online game. Each hit drains 500 power from enemy.
2. Button y: Zeed’s Red Hand attacks from above enemy’s position and must be blocked high.
3. Button a: Zeed’s Blue Hand attacks from behind enemy and disappears after travelling a while.
4. Button b or c : Red/Blue Hand travels forward at low/high positions respectively. No need to block low for Red Low Hand.
5. Button z: GOD – Zeed can activate this at any time (even when hit, but not in a thrown state) to disappear and re-appear from a portal. You can keep the button held to stay in the portal forever. He regains life and power while hidden in the portal.

 

Special Moves:
1. D,DB,B, x – Onslaught’s unblockable HyperGrav with new projectile animation. The homing fireball drags enemy to Zeed’s position. Enemy will regain control after a while and receive damage.
2. D,DF,F, y – Time Slow – Button y can be held to keep up the starting shield (that negates projectiles and does not hit falling enemies) for a longer time. Once the energyball is released and hits, enemy is slowed in a pause state for some time (a timer effect appears on enemy). Hitting enemy again with this move while in slow-motion does not extend the slow duration. The pause is independent of the superpause in Time Destroyer, meaning it can continue to slow even after Time Destroyer’s superpause ends.
3. D,DF,F, a – Shoots 2 eye beams that travel different distances. This beam explodes when it touches the ground, and the explosion does not hit falling enemies.
4. D,DF,F, b – A hand hovers over the enemy and creates 3 ground explosions that must be blocked low.
5. D,DB,B,y – Shoots a black beam from mouth that does many hits.
6. D,DF,F,x – Bite – Zeed leans forward to bite the enemy twice, like in the Digimon Masters Online game. Each bite drains 500 power from enemy.
7. D,DF,F,c – Dimension Destroyer – When Zeed raises his hand, a clock homes in on enemy’s position and does unblockable damage as the clock hand ticks to 6 O’clock. Animation almost similar to Digimon Masters Online.
8. D,DB,B,a – Comet – Zeed raises his hand and summons a comet at enemy’s position. The comet explodes when it touches the ground and only the explosion can hit the entire ground and the air area around it. Must be blocked low.
9. D,DB,B,c – Ground Portal – appears below enemy and is unblockable. Sucks them into portal and they fall from the sky, receiving damage when they hit the ground.
10. D,DB,B,b – Double Dragons – raises his hand forward and shoots out 2 dragons across the screen. Drains 500 power from enemy.

 

Super Moves:
1.    Time Destroyer (2 power bars): D,DF,F, y – Zeed totally stops time for the enemy while he can move freely about. New super startup animations. Enemy can be hit nonstop and not fall in this frozen state. A ‘clock’ animation on the enemy ticks down as the time stop timer counts down.
2.    Chrono Paradox : D,DF,F, b – Zeed teleports back to edge of screen and fires 2 huge unblockable dragons across the screen, stunning enemy for a period of time, draining all their power bar, but dealing lesser damage. Similar to Digimon Masters Online. This move does not pause at start-up if enemy is under time slow effect; intentional as enemy is already slowed, no reason to pause them.
3.    Black Hole (2 power bars): D,DF,F, a – Zeed summons a black hole and sucks everything into it. Deals huge damage / mana drain over time if you get sucked in. Only way to avoid is to keep evading. Walking back will not save you as the suction is very strong. This move will cancel Time Destroyer’s superpause if performed (and connects) after. During the connected move, time slow does not take effect, but will continue after the move ends.
4.    Crystal Prison : D,DF,F x – Psyqhical’s unblockable Crystal Prison move. New time/clock animation while enemy is imprisoned. This move will cancel Time Destroyer’s superpause if performed (and connects) after. During the connected move, time slow does not take effect, but will continue after the move ends.
5.    Universe Distortion : D,DF,F,D,DF,F c – Magaki’s full-screen, fully invulnerable move. Hits for 19 times and slowly pushes enemy into the air.
6.    Banishment : D,DB,B,D,DB,B, c – Dashes forward to grab enemy. Unblockable. Once it connects, he will suck enemy into a black portal, dealing damage and 500 mana drain. A clock timer appears on his raised hand, then after a while enemy will be spit out across the screen as the screen shatters back to normal. During the connected move, time slow does not take effect, but will continue after the move ends.
7.    Big Bite – D,DB,B,D,DB,B,x – Zeed bites the whole screen and drains all power from enemy. This move does not pause at start-up if enemy is under time slow effect; intentional as enemy is already slowed, no reason to pause them.
8.    Big Bang – D,DB,B,D,DB,B,y – Teleports to center of screen and slams fist into ground, dealing full-screen blockable damage and draining all power from enemy if it connects.  The only move that can hit fallen (on ground) enemies. This move does not pause at start-up if enemy is under time slow effect; intentional as enemy is already slowed, no reason to pause them.
9.     Universe Destroyer – D,DB,B,D,DB,B,b – Zeed does a full-screen unblockable attack that drains all of enemy’s power.

10.   Time Unlimited – D,DB,B,D,DB,B,a – Zeed does a full-screen unblockable attack that does more damage and drains all of enemy’s power.

11.    Hand Crush – F, B, F,c – Zeed does an unblockable full-screen attack that chains enemy and traps them in outer space, then he crushes them with both hands and drains all power. Zeed cannot be killed (even by F1 button) during this move. This move will cancel Time Destroyer’s superpause if performed (and connects) after. During the connected move, time slow does not take effect, but will continue after the move ends.

12.    Error (3 power bars) – F,B,F, y – Zeed does an unblockable full-screen attack that surely kills enemy and drains all power (if enemy somehow survives).

 

http://www.mediafire.com/file/d5opg7b1n46ripa/ZeedMillenniummonBoss+25+Sep+2020.zip/file

 

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