Jump to content

Recommended Posts

I beg to differ there my friend. Your Alucard certainly isn't ready, not by a long shot. Hoh boy, where to begin...

- Again,  using one of KONG's MVC2 characters as a base is not the best choice, as none of his characters behave nor play exactly like the original game and system. You obviously didn't take my advice the last time I gave you feedback.


- CFJ hitsounds? Not that it's a big deal, but they just don't blend well for me.

- Infinites. There's so many infinites Alucard can pull off quickly and easily with just any normal attack, even on air.

- I see no sight of Alucard having any damage scaling.

- Air MP has no block sound.


- Again, what makes you believe that MVC2 has OHKOs? Especially on a Lv. 1 hyper? Have you not studied how the original system functions?


- Nice blockstun for Alucard's PP move. Not only that, it also has an infinite.

- Any explanation why the hitboxes on Alucard's gun are so massive?


- (DF, P (any)) has no air recovery, therefore, another quick and easy infinite. Same goes with (DB, B (any)) and DB, K (any))


- (DF2X, MP) does way too much damage, even chip damage, but then again, no damage scaling. Also, look at that full screen!

- Now for the #1 question of the day. If Alucard is truly Marvel Vs. Capcom 2 styled, exactly why are the commands for his hypers Alpha styled?


Sorry Alucard, but it's back to the drawing board of hell for you.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...