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PAC-MAN re-updated (05/22/2020)

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05/22/2020:  PAC-MAN has been updated with some big improvements just in time for his 40th anniversary!

 

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  • [Taunt] Updated previous Namco Roulette sound: Tekken's Mokujin
  • [Special Finish] Added new KO background. Can now appear after every KO except Hypers
  • [Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
  • [Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
  • [Random Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
  • [Random Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
  • [Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
  • [Random Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
  • [Power Pellet] Added guard velocity of -30
  • [Power Pellet] Adjusted airgaurd to -10
  • [Pac-Jump] Added guard velocity of -30
  • [Pac-Jump] Increased animelem(4) time by 15%
  • [Pac-Jump] Increased animelem(2) time by 1%
  • [PAC-MAN Rush] Reduced ground hittime by 14%
  • [PAC-MAN Rush] Updated BGPalFX
  • [Galaxian Posse] Increased animelem(3) time by 10%
  • [Galaxian Posse] Added 1 anim frame
  • [Galaxian Posse] Removed EnvColor
  • [Dig Dug] Added blue CLSN on himself
  • [Dig Dug] Added 2 anim frames
  • [Dig Dug] Removed EnvColor
  • [Mappy] Updated BGPalFX
  • [Mappy] Increased animelem(4) time by 15%
  • [Mappy] Added 1 anim frame
  • [Mappy] Reduced helper summon time by 50%
  • [Mappy] Increased damage by 1%
  • [The Legend of Valkyrie] Increased recovery time by 20%
  • [The Legend of Valkyrie] Removed EnvColor except the last one
  • [Super PAC-MAN] Super PAC-MAN is now 1.35% bigger

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05/22/2020 (1):  PAC-MAN re-updated with a few fixes from recent feedback. Go ahead and re-download him.

 

twnFHEX.png
  • [Animation: Jump land frame] Increased animelem(1) time by 4%
  • [Air Normal Attacks] Fixed infinite against standing characters
  • [Air Strong Punch] Increased animelem(1) time by 5%
  • [Air Strong Punch] Reduced animelem(2) time by 10%
  • [Air Strong Punch] Reduced pausetime (Opponent) by 2%
  • [Air Strong Punch] Reduced ground.hittime by 12%
  • [Air Strong Punch] Increased ground.velocity by 6%
  • [Bonus Fruit Air] Fixed glitch where charging a bonus fruit causes infinite air dashing

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