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PAC-MAN and Vectorman updated (07/09/2020)


RoySquadRocks

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Bump. PAC-MAN, Cool Spot, and Wild Woody updated! There's been some version number mistakes for Wild Woody, so I decided to decrease it.

 

PAC-MAN:

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V2.79 - 11/12/2016
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-Fixed infinite for standing strong punch

 

Cool Spot:

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V2.26 - 11/12/2016
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-Some slight changes of the def files for the select.def. It will now be CoolSpot, CoolSpot/CoolSpot_Moderate.def, and CoolSpot/CoolSpot_Easy.def
-A.I Options now moved to the moveset readme
-Updated moveset readme
-Head.pos and Mid.pos fixed
-fall.defence_up reduced to 0
-Updated the normal attacks from the CNS state and the CMD file
-Updated the Jump Land anim
-Added the Jump Land sound
-Fixed the infinites for air A, B, C, and Y attacks
-Increased startup time for all normal attacks
-Increased startup time for all specials
-Spot roll is now 20% slower
-Health Recovery command, "D, DF, F, z" now changed to "a+x" from the CMD file
-Updated the Hyper BG
-Updated the Spot Coins hyper
-Added the Blue CLSNs for the Get up from LieDown anim

 

Wild Woody:

Quote

V2.37 - 11/12/2016
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-Head.pos and Mid.pos fixed
-fall.defence_up reduced to 0
-Updated moveset readme
-Some slight changes of the def files for the select.def. It will now be WildWoody, WildWoody/WildWoody_Moderate.def, and WildWoody/WildWoody_Easy.def
-Updated the normal attacks from the CNS state and the CMD file
-Updated the Jump Land anim
-Added the Jump Land sound
-Throw 1 command, "y+z" now changed to "a+b" from the CMD file
-Throw 2 command, "b+c" now changed to "x+y" from the CMD file
-Increased startup and end time for the Sorceror's Ap-PEN-tice special
-Increased startup time for the Get The Point?! special
-Removed shadow from the ground after jumping for the Get The Point?! special
-Increased startup time for the Paper Plane Crash special
-The Fist Of The Damned special can now be done in air
-All sketch specials and hypers are now hittable. Wild Woody can now be hit while drawing a helper
-Random Sketches Hyper is now a level 2 hyper
-Updated The Wild Woody Express hyper
-Updated the Gotta Jet Hyper
-Replaced affectteam = b to e for the Bumblefoot hyper. It can now affect only the enemy team
-Sketchin' Number Muncher is now hittable
-Number Muncher helper can now be defeated
-Increased startup time for a Number Muncher helper when he's close to the opponent
-Added the Blue CLSNs for the Get up from LieDown anim

 

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Updated Cool Spot, Wild Woody, and Dynamite Headdy again. Thanks, Staubhold for a quick feedback!

 

Cool Spot:

Quote

V2.29
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-Added the BGPalFX helper for Spot Coins and Wicked Cool Shots hyper. It can now be canceled when a player got hit
-Fixed typos in the readme for the Spot Roll, Surf's Up and Spot Smash specials
-Fixed command in the readme for the Throw state

 

Wild Woody:

Quote

V2.39
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-Fixed command in the readme for the Throw state
-Removed Cool Spot's "Health Recovery command, "D, DF, F, z" now changed to "a+x" from the CMD file" from Wild Woody's Update Log

 

Dynamite Headdy:

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V1.63 - 11/12/2016
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-Added the BGPalFX helper for all hypers. It can now be canceled when a player got hit
-Added the Combo Condition state to the cmd file for Headdy and Headdy/Headdy_Moderate.def files

 

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Madotsuki, Kid Dracula, PAC-MAN, and Cool Spot updated!

 

Madotsuki:

Quote

V3.35 - 11/16/2016
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-Updated the normal attacks for the cmd files
-Added the Combo Condition state to the cmd file for Madotsuki and Madotsuki/Madotsuki_Moderate.def files
-Updated the Standing Medium Punch
-Fixed infinite for Standing Medium Kick
-Madotsuki can now be thrown out while doing a Dodge Roll
-Recovery Roll's velocity is now 40% faster

 

Kid Dracula:

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V1.10 - 11/16/2016
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-Added the Combo Condition state to the cmd file for KidDracula and KidDracula/KidDracula_Moderate.def files
-Added the Shoop da Whoop and Thomas The Dank Engine channel for the TV matchover
-Added a boss defeated theme when Kid Dracula kicks off any vampire for the Vampire intro
-Kid Dracula can now be thrown out while doing a Dodge Roll
-Fixed a bug from a Vampire Soccer hyper where Kid Dracula's friends disappear for a short time while walking away after cheering

 

PAC-MAN:

Quote

V2.82 - 11/16/2016
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-Added the Combo Condition state to the cmd file for Pac-Man and Pac-Man/Pac-Man_Moderate.def files
-PAC-MAN can now be thrown out while doing a Dodge Roll
-Recovery Roll's velocity is now 40% faster

 

Cool Spot:

Quote

V2.34 - 11/16/2016
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-7up Health Recovery helper will now be destroyed when a player gets knocked out

 

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Kid Dracula updated again.

EDIT: Link is now fixed.

Quote

V1.12 - 11/17/2016
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-Random Helpers can now be summoned again instantly right after Kid Dracula's friends are gone from the Vampire Soccer Hyper
-Updated the Vampire Soccer hyper with updates of Kid Dracula's Friends helper states

 

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  • 2 weeks later...
  • 8 months later...

Bump. PAC-MAN, Retro Suika, and Shovel Knight updated!

 

PAC-MAN:

Quote

8/16/2017
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-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Reduced liedown.time to 25
-Updated AI to make him more aggresive for Pac-Man.def
-Added parries to the cmd file for Pac-Man_Easy.def
-Updated the commands for the Dodge Roll ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Updated the Parry, Crouching Parry, and Air Parry ability
-Added four new Namco Roulette taunt icons: Marvel Land, Tank Force, Wagyan Land, and Klonoa
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Adjusted the damage and poweradd from some of the specials
-Updated the Blinky, Inky, Pinky & Clyde special as well as added voices for these specials
-Updated the Bonus Fruit special as well as adjusted the damages and velocities for some of the projectiles.
 Orange's damage increased by 10%, Melon's damage increased by 10%, Galaxian's damage reduced by 13%, and Bell's damage increased by 25%
-Updated the air.velocity and yaccel for the Pac-Jump special
-Updated the ground.velocity and air.velocity for the Pac-Dot Trail 2 and Pac-Dot Trail 3 special
-Added voice for Single Galaxian Posse special
-Updated the Super Pac-Man hyper and added WinKO to the Ghost Eyes helper. It will now flying up and away after the opponent got chomped
-Updated the Mappy hyper. It will no longer be a full screen hyper

 

Retro Suika:

Quote

8/16/2017
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-Added 12 new pals: Vaporwave, Monty, Plok, Miku, Haruhi, Chiaki Nanami, Tohru Kobayashi, Kanna Kamui, Chino Kafuu, Auun Komano, Ulala, and Kizuna AI
-Fixed debug flood "Warning: Expression Truncated to Integer" for the Palette Selector
-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Reduced liedown.time to 25
-Some slight changes of the def files for the select.def. It will now be RetroSuika, RetroSuika/RetroSuika_Moderate.def, and RetroSuika/RetroSuika_Easy.def
-RetroSuika_Moderate.def and RetroSuika_Easy.def's mugenversions are now 1.0
-Updated AI to make her more aggresive for RetroSuika.def
-Added the Combo Condition state to the cmd file for RetroSuika and RetroSuika_Moderate.def files
-A.I Options now moved to the moveset readme
-Fixed the power up sound from Statedef -3 to prevent such loud noise after the round starts when in Turns or Survival mode
-Resized the combo announcer explod and moved to the edge screen and updated the animation as well
-Added special victory quotes against herself, and updated her regular victory quotes as well
-Added a special intro against... Suika?!
-Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Retro Suika can now be thrown out while doing a Dodge Twirl
-Updated the Parry, Crouching Parry, and Air Parry ability
-Updated her standing strong kick. It will no longer be a soft knockdown
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Resized the Projectile selector explod for the Pew Pew, Lost and Found Junk(o), Boom Goes The..., and Hadouken special and moved them right above her head
-Updated the commands for the Space Invader helper. It can now be activated by pressing F, B, and the attack button to aid her during the battle
-Added facep2 = 1 to her Space Invader helper. It can now face the nearest opponent when it starts shooting behind him/her
-Removed the Squashed sprites and animation

 

Shovel Knight:

Quote

8/16/2017
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-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Updated AI to make him more aggresive for ShovelKnight.def
-Updated the WinKO helper by replacing roundno = 2 to matchover of the AssertSpecial SCTRL to prevent the music playing on the final round
-Added the Parry, Crouching Parry, and Air Parry ability
-Removed knockdown from Flare Wand's projectile as well as reduced the slidetime by 5% and hittime by 4%
-Fixed bug from the Rockin' Relic special where the Alchemy Coin gets thrown by using a medium punch
-Updated the Rockin' Relic special and added the Phase Locket relic, but it will cost 500 power
-A small command change for the Rockin' Relic special. Throwing Anchor can now be activated by pressing X instead of C 
-Fixed bug where he uses his idle animation instead of his death animation after he got frozen when knocked out
-Updated Statedef 5050 from his common1.cns where he falls almost under the ground when knocked out

 

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All three characters have been re-updated! Thanks for the feedback, Staubhold!

 

PAC-MAN:

Quote

8/16/2017 (1)
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-PAC-MAN can now be thrown out while doing a Dodge Roll

 

Retro Suika:

Quote

8/16/2017 (1)
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-Retro Suika can now be thrown out while doing a Dodge Twirl
-Fixed the counter problem for the Momijistein 3D hyper

 

Shovel Knight:

Quote

8/16/2017 (1)
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-Shovel Knight can now be thrown out while doing a Dodge ability
-Repositioned an X pos to 20 for the Drop Spark helper where it misses p2 when up close

 

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  • 4 months later...

Madotsuki, Retro Suika, and Shovel Knight updated.

 

Madotsuki:

Quote

-Updated readme
-Reduced liedown.time to 25
-Updated AI to make her more aggresive for Madotsuki.def
-Updated the running sprites and animation
-Added new intro, and updated the previous ones
-Dodge Roll renamed to Dodge Twirl
-Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Madotsuki can now be thrown out while doing a Dodge Twirl ability
-Replaced a Witch special into a Bicycle special (Ground Only). The air version of the Witch special will still remain
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Added the power up sounds from Statedef -3
-Assists can now only be used one at a time
-Fixed debug flood "Warning: Player Madotsuki (56) in State 7001: Changed To Invalid Action 7000"

 

Retro Suika:

Quote

-Updated AI
-Replaced the previous Garfield palette to a new one
-Updated one of her special victory quotes against herself
-Removed three ZX spectrum music for the ZX Spectrum palette. One will still remain
-Updated a SuWACKo special. It will no longer be a soft knockdown

 

Shovel Knight:

Quote

-Updated the sprites and animations for the Toad Gear palette, as well as the Battletoads helpers
-Added a new win pose
-Added more victory quotes, including special ones against various characters
-Increased Toad Gear Strong Punch's X Velocity by 13%
-Increased Toad Gear Strong Kick's X Velocity by 15%
-Adjusted the VelSet of the Kratos helper for the Special Guest Bonanza Hyper to make him properly connect his attacks with all hits when the opponent is far
-Fixed debug flood "Warning: Player Shovel Knight (56) in State 1100: Has No Helper 1505"
-Fixed debug flood "Warning: Player Shovel Knight (56/57) in State 0: Has No Helper 1505"
-Fixed debug "Warning: Player Shovel Knight (56) in State 6900: Changed To Invalid State 6900"

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8 minutes ago, RoySquadRocks said:

What's wrong with it?

 

Well it's a pretty inferior move to Mado's other stun (or in this case, freeze) move, the Yuki-Onna effect since it freezes when the opponent hits it. Stoplight however doesn't seem to do that. Also, I realized that making it an EX move was a poor idea. Dumb me. :/

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Madotsuki re-updated. Thank you for the feedback, Weiss_Circal.

Quote

12/24/2017
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-Updated readme again. This time, added the Witch special (Air only)
-The Stoplight special will no longer be an EX move. Instead, it will have an invisible helper that prevents from spamming the same move again
-Increased Stoplight's stun time by 50%
-Reduced Spotlight's damage by 20%

 

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Madotsuki, Retro Suika, and Shovel Knight updated again. (Yeah, I know it's 4 days late.)

 

Madotsuki:

Quote

12/25/2017
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-Updated readme with fixed typo for the Medamaude Throw
-Fixed the Air Strong Punch to properly connect her attacks to a hyper move
-Added landing sound after the Witch special
-Poniko & Uboa can now be done with D, DB, B, D, DB, B, c

 

Retro Suika:

Quote

12/25/2017
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-Updated readme with fixed typo for the Throw
-Fixed the Air Strong Punch to properly connect her attacks to a hyper move
-Removed shadow for the Space Invader Call 2
-The time stop from the Sakuya Wannabe hyper can now be resumed instantly with a KO

 

Shovel Knight:

Quote

12/25/2017
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-Updated win state decider. The Armor of Chaos will not have a Battletoads win pose, but the normal palettes, including Toad Gear will still have that win pose
-The Battletoads win pose will also be activated after the Special Guest Bonanza: Battletoads' Super Finish

 

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