Kazagami Posted April 28, 2013 Share Posted April 28, 2013 Kenshiro Raoh I know Kurumin did the Kenshiro's one before...but our version has some difference lol. + The sky is moving like it did in source + Compatible with both MUGEN http://www.mediafire.com/?v36r6j6aamt4u9s http://www.mediafire.com/?exok5k77y7pcz77 Status Compatibility: Both MUGEN. Animation: Nah. Superjump: A bit. Parallax: No. BGM: Yes. Credits Davias: Sprite ripper Noside: BGM Ripper Kurumin: Original Kenshiro's stage. Toaster: Hosting Link to comment Share on other sites More sharing options...
llyyr Posted April 28, 2013 Share Posted April 28, 2013 Nice counter part of my stage. Testing it. Btw, there is animation? It is just velocity if I'm correct. Link to comment Share on other sites More sharing options...
Kazagami Posted April 28, 2013 Author Share Posted April 28, 2013 Lol i thought velocity was "animation" too. Link to comment Share on other sites More sharing options...
llyyr Posted April 28, 2013 Share Posted April 28, 2013 Tested them. Kenshiro -Why delta on the Floor? It doesn't makes sense. -Seems like you just copied my stage and edited it. Well I don't mind. Roah Tested Roah's Stage, too. -Again why delta on the floor? -tile and tilespacing for Sky? Why? Why don't you just set the stage in the SFF? Why you use start = x,x? At least I set it in the SFF. I learned that from ExShadow. Link to comment Share on other sites More sharing options...
Kazagami Posted April 28, 2013 Author Share Posted April 28, 2013 - I thought delta on floor was intentional. - I forgot to remove that. - Well, mind giving me some tutorial? Wait, i'll still use this method if that tutorial involves math. Link to comment Share on other sites More sharing options...
llyyr Posted April 28, 2013 Share Posted April 28, 2013 - Well, mind giving me some tutorial? Wait, i'll still use this method if that tutorial involves math. Well, that's not something i can teach. LOL Link to comment Share on other sites More sharing options...
Kazagami Posted April 28, 2013 Author Share Posted April 28, 2013 I guess i'll stick on my method then. Link to comment Share on other sites More sharing options...
llyyr Posted April 28, 2013 Share Posted April 28, 2013 Well, for example you have start 0,-50 for the Roah's Floor. What I am saying Instead of using start do that in the sff. DELETE START OFF THE FACE OF STAGE CODING!! you have -2 as the y axis of the floor in the SFF and -50 as the Y axis of the floor in the def. (-2 )+ (-50) = -52. Add -52 in the sff. AND DELETE START FROM THE DEF! Link to comment Share on other sites More sharing options...
Kazagami Posted April 28, 2013 Author Share Posted April 28, 2013 Yeye, i get it. Sugaku wa honto ni mendokusai..... Although, the result is just the same right? LOL Link to comment Share on other sites More sharing options...
llyyr Posted April 28, 2013 Share Posted April 28, 2013 Yeye, i get it. Sugaku wa honto ni mendokusai..... Although, the result is just the same right? LOL Yeah, the result will be the same. But some people don't like to use start. Check my Stage, I doubt that I've used start in any of them. "Sugaku wa honto ni mendokusai....." Eh? Link to comment Share on other sites More sharing options...
Kazagami Posted April 28, 2013 Author Share Posted April 28, 2013 But i like using start without that value, my body, heart and soul starts to feel weaker.....ohhh "Sugaku wa honto ni mendokusai....." Eh? Arithmetic is just plain bothering. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now