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Jiraiya Updated


Алексей

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Hey Guys, Jiraiya is updated with some shiny new effects and new feel. Here's what's been changed:

- New HitSparks, GuardSparks, SlashSparks, SuperSpark, Poof Smoke and Dash Dust.
- Senpou: Goemon has been revamped and re-coded.
- Katon: Endan is now particle fire like the others that have been updated.
- Custom effect for Rasengan
- Removed Kuchiose: Yatai Kuzushi no Jutsu.
- Doton: Yomi Numa has been revamped with a new custom effect and some bugs fixed from the previous version.
- Moved "Doton: Yomi Numa" to "QCB+B" and moved "Senpou: Goemon" to "QCB+C."
- A.I. adjustments
- Jiraiya is no longer "heavy" and plays like a normal character would.
- "Down+C" is no longer unblockable.

Enjoy.

Readme:

;--------------------------------------------------------;


;-------------- JIRAIYA'S README.txt ---------------------;
;--------------------------------------------------------;

Name: Jiraiya
Author: Alexei Roschak (kenshinx0)
Description: Jiraiya is a perverted Toad Sage who uses slow, heavy melee attacks in addition to his powerful Ninjutsu attacks. Luckily,
his perverted side is not shown in this release. :P
Version: 1.4
MUGEN Version: 1.0

Credits:
Neimad for ripping the sprites from NZC.
Laharl for beta testing and making the English soundpack.
Robosaiyuk for being a badass beta tester. :)

Sounds:
Jiraiya has both an English and Japanese sound pack.
To change them just open up his .def file
and change the line that starts with "snd = " to one of the following:
snd = jiraiya_nzc.en.snd ; for English
OR
snd = jiraiya_nzc.jp.snd ; for Japanese

;--------------------------------------------------------;
;-------------------- COMMANDS --------------------------;
;--------------------------------------------------------;

Basic Commands:
Walking - Yes
Run (Dashing) - Yes
Crouching - Yes
Jump - Yes
Launcher (via Crouching) - Yes
Air Dash - Yes

Commands are mapped across the a, b, and c keys for simple
play style. A is for lighter attacks, b for medium, and c for
heavier melee attacks that do a little extra damage but are slower.

Format:
Command Name - Command - Power Requirements (If Applicable)
Description:
Notes: If any.

Special Movements:

Katon: Endan - QCB+a - 1000
Description: Jiraiya breathes a short stream of fire that burns the enemy if hit.

Hari Jizou - QCF+a - 1000
Description: Jiraiya extends his hair around him to form a spikey, needle-like shield that damages the enemy and blocks all attacks that may come at him.
Note: If an enemy is too close, the will be drawn into the needles as each needle hits.

Rasengan - QCF+b - 2000
Description: Jiraiya forms a ball of chakra in his hand, then flys at the enemy and launches it into them for a high-damaging explosion of chakra.
Note: Jiraiya will not go in the air for this move, so the enemy can dodge it if that are quick enough.
It can also hit the enemy on lying down.

Doton: Yomi Numa - QCB+c - 1000
Description: Jiraiya summons a slowly expanding dark circle, a muddy swamp, that engulfs those who it hits. They sink into the depths and are expelled into
the air after being digested by the mud.
Note: If you are quick enough, you can combo in the enemy when they are shot into the air from the mud.

Senpou: Goemon - QCB+c - 3000
Description: Jiraiya goes Sage mode and summons the elder frogs: Fukasaku and Shima. They reside on his shoulder and breath various types of oil
and fire onto the ground. It creates a powerful wall of fire that covers the floor of the stage and burns all who are standing in it's path.
Note: This can hit the enemy lying down too.

Kaeru Kaeru No Jutsu - QCF+c - 1000 or greater.
Description: Jiraiya grabs the enemy's head and turns them into a frog. The frog hops around and croaks
aimlessly. During which time, you can attack them.
Note: The duration of Frog Form is dependant on how many bars of chakra were used during this move.
5*bars of chakra.
5 seconds - 1 Bar
10 seconds - 2 Bars
15 seconds - 3 Bars

Pressing z after blocking at least once, will consume
200 power to teleport Jiriya using Kawarimi. He will appear
behind P2 ready to start comboing. Kawarimi is a log.

;--------------------------------------------------------;
;--------------------- CONCLUSION -----------------------;
;--------------------------------------------------------;
Jiriya kind of pushed towards a new concept that isn't done very often: Transforming the enemy into something else for some time period. This caused me many issues
but I'm pretty sure I've got a surefire solution now for it. If the character has the required frog sprites in their sff file, then Jiraiya will use them to turn
you into your own custom frog, but if not, then there's a generic green frog that I custom sprited myself. The large frog that is summoned during
Ninpou Kuchiyose: Yatai Kuzushi No Jutsu was also custom sprited.

There is no Sage mode so don't ask me about it please.

I took up a new style of supers in this character. If I get positive feedback on this, I'll implement it into my other NZC characters as well.

Note: I make all my characters for MUGEN 1.0. I do NOT support WinMUGEN in any way. I believe that everyone should switch to MUGEN 1.0 and 1.1
certainly when the time comes. Please do not complain to me or anyone else that my characters are for MUGEN 1.0. It's for the better
and all MUGEN 1.0 users know that.

Enjoy.

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Yes he did need it badly nice update kenshin.

 

I really like the effect for his rasengan. I think you should use that for naruto's odama rasengan. Both, though it would make them bland having the same effect I guess...

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  • 6 months later...

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