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My Creations


  1. Sagat (CvS2 Reimagining) Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter. Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character. Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches. Feedback is of course always appreciated. http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file Have a good day, and stay epic, fellow epic gamer.
  2. after allowing this thing to sit in my hard drive for 5 years, I finally went "fuck it" and released it to the public. this was my real first attempt at coding a stage and my first attempt at converting one from Knuckle Fighter Alpha. I'm aware that someone had converted the stage years before I did, but my version has yscale code implemented to the parallax floor. I also made a sunset alt because I can. download here: https://www.mediafire.com/file/2vwloxsgydnl9g0/Hitomi_Stage.rar/file
  3. I edited Quetzalcoatl_88 Huey Sprites. Huey video gameplay: Huey download link: https://www.mediafire.com/file/tfcbwsahylyrb5r/Huey.rar/file
  4. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  5. Yes you read that correctly. I, Ultra Fatality am releasing something !!! Freakin Crazy Right Enjoy my Version of Scott Pilgrim, with this you guys can get a feel of what's to come with the others yes I'm doing not just the evil exes but every character in the series so expect more Sex Bom-Omb and updates to the already released Evil Exes. Sorry I Couldn't give you all an proper release video and description, maybe later I'll post something but I will at least explain how he plays Every SP character of mine will play the same they will have 2 attacks, a Passive and/or Aggressive Trait (Think Injustice), 2 Striker summons and single button for Super commands. X = Light Attack Y = Heavy Attack Z = EX Attack/Trait Attack A = Striker 1 B = Striker 2 C = Super Attack Here in Scott's case he has an Passive trait (We Are Sex Bom-Omb) where he can call more then 2 helpers hold down and press the striker button to summon someone other then his default helpers and his Aggressive trait (The Power of Understanding) is an Counter attack and landing it buffs and gives different properties to his special moves and upon landing it 3 times it adds and new move for you all to discover I'll reveal it later on when I release his video. https://www.mediafire.com/file/tulgsl0cq6y680d/Scott_Pilgrim.zip/file SPECIAL SHOUT OUTS to.....Ryon, Basara-Kun and To All who still support me you guys are the best, I'll try my best to keep the Most Ultra Fatal Mugen content coming just for you all -Stay Ultra Fatal
  6. [PREVIEW] [DOWNLOAD] 1.0/1.1 IkemenGo [COMMENT] Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. The original sprites were provided by Omega, and were used in he creation of the 1.0 and 1.1 versions. Then later edited and coupled with other resources for the IkemenGo version. But with this, I think we have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail. Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features: -Parallax, zoom, deltas and the usual tweaks I incorporate. (1.0/1.1) -Changes from day to night and back around continuously, including a special moon shadow effect during the night. (IkemenGo Only) -A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change. (IkemenGo Only) That's about it, guys. Click the link and give it your all in the Budokai arena!
  7. [PREVIEW] [DOWNLOAD] Ninja Mullet [COMMENT] Our journey through Southtown continues. Next stop...the Airport. Time to to see what Eiji knows. 1.0....basic. 1.1...parallax and delta's. OldGamer supplied the sprites. I coded them. Have at it guys.
  8. It's Yuyuko, but Vatista! ...or is it Vatista, but Yuyuko? Either way, it's a silly thing based on me comparing Yuyuko's animations and attacks to Vatista's. It's essentially a Gensokyo Reloaded-style Vatista using Yuyuko's sprites. Download Original post:
  9. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 253rd Stage That I Created Into The Mugen World! ou Know... I Really Love The "Fist Of The North Star" Anime! It's An Old School Classic And It's Martial Arts With A Mad Max Vibe! While Watching The Anime, I Was Always Looking At The Various Background And Getting An Idea Of What A Wasteland Would Look Like! So Today... I Provide Another Cool City Themed Stage In Which A City Will Lay In Ruin! Anybody Could Run This Rundown City If... They Are Brave And Tough Enough! Your MUGEN Fighters Might Have It In Them To Take Over But Who Will Be Left Standing? I Don't Know... But If Your MUGEN Fighters Take A Stroll Down The City During The Apocalypse... It Could Happen... I Guess... If They Don't Get Beat Up To A Pulp! LOL! Be Brave MUGEN Fighters! Be Brave! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... Fist Of The North Star Really Is A Timeless Classic! If You're A Anime Fan, I Highly Recommend Watching It! Who Knows... It Might Inspire You To Create Some MUGEN Characters Or Stages! I Know It Had A Big Impact On Me! Wa-Taaa!! LOL! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  10. Tatsuya Shiba is a Main Character of "Mahouka Koukou no Rettousei" Light Novel Series. In my version his effects is now accurate from the source since I remade these sprite from DB Crossing Void Note: This Character is not accurate in DFCI. Inspired by UNIB and Blazblue Download Link: https://drive.google.com/file/d/10up1jNmWBM_76CEKE7tURQeJc9O8hfAe/view More at: https://sites.google.com/site/infantry00blog/
  11. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 252nd Stage That I Created Into The Mugen World! Welp... It's Time To Head Back Into That City Life, Yo! Today, I Was Inspired To Create Another City Themed MUGEN Stage For All Of You Awesome MUGEN Fans, Youknowwhatimsayin!? I Thought About All Those 80's Action Training Montages In Which You Have The Main Character Train In The Most Harshest Conditions While The Rival Is Training In The Most Lavish And Less Stressful Environments! Ahhhh... What A Great View Of The City, A Great Array Of Beautiful Flowers All Around, And That Nice Cool Pool Out Back... Life's Got To Be Good! This Stage Plot Scenario Can Be A Great Stage For Your Rival MUGEN Characters Or The Type Of MUGEN Fighter Who Is Well Off With The Highest Confidence! Your MUGEN Fighter Is Ready To Start This Training!! But First... Your MUGEN Fighter Is Going To Grab Some Lemonade! Lets Hope Your MUGEN Fighter Will Be Ready For The Upcoming Tournaments!! LOL! I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I Still Have Some More MUGEN Stage Experiments In The Works For All You Awesome And Cool MUGEN Fans Out There! Stay Tuned And Keep Being Awesome, Yo! Why? Because Like Always... CAH Loves Ya, Yo! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  12. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 251st Stage That I Created Into The Mugen World! Yo... It's Been A While Peeps... But... I'm Back With Another Military MUGEN Themed Stage For All Of You Awesome MUGEN Fans! Not Going To Lie, I've Been Working On This MUGEN Stage For A Minute And I Even Thought About Scrapping This Experiment Because It Looked A Little Off. Although It Was Close To Entering My Trash Bin, I Looked A Little Closer At My Experiment And Saw Some Potential For A Storyline! Imagine... Your MUGEN Fighter Has Finally Entered The Base And Moved Up From The Underground Pits Of The Basement Into A Gated Cargo Room! Seeing The Endless Desert Outside The Military Gates, It Is Sweltering Hot For Your MUGEN Fighter! Your MUGEN Fighter Is Quickly Looking For The Door That Will Lead Inside A Cool Air Conditioned Facility Of The Military Base! Your MUGEN Fighter Finally Sees The Door But... Someone Sees Your Fighter! His/Her Cover Is Blown And This Person That's In The Way Is The New Challenger! It's Fight Or Be Captured! Who Will Win? Only Your Imagination Will Decide! Yep... This Is What I Thought About... And Well... It Didn't Get Scrapped! Yay! LOL! (o^.^)-b This Is The Fifth Stage For My "Military Industry" Series And I Thought This Would Be An Ideal Stage For All Of Your Serious MUGEN Fighters! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! Yeah... I Know! Your Boi, CAH Has Been Kinda M.I.A. For A Little Bit... But I'm Still Working On My MUGEN Experiments In My Spare Time! Because You Know... Life... Life... And Well... More Life! LOL! I Still Enjoy Making MUGEN Stages For All Of You MUGEN Fans And I Have More MUGEN Stage Concepts To Explore! Stay Tuned And Most Importantly... Have Some Fun And A Nice Day! ⊂(▀¯▀⊂) Enjoy Another Military Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  13. This is unexpected even for me, but here it is... and it has a story: last night during a chat on Mugen Guild Discord, it was pointed to me that Scott have some bugs I never fixed. I checked it out and effectively they were there and I never noticed before, but some of them also were present in my other chars. So, I made a massive update on the 4 of them with bug fixes, mostly in CNS department. The bugs are so minor to name them, but all I can say that now they play better, only I can say that the big change you'll notice on Scott is that Bass Playing now knocks off the enemy and is not anymore an useless move thanks to all the boys and girls who pointed me these stuff, you know who you are (but you're in the readmes anyway XD). This also may reignites me to continue the SP project I got years ago, like finishing Kim Pine and a big update for Nega Scott, I hope I can make them possible in a close future... No screenshots since there's not much to show this time... and no, this is not a joke as the "update" on Sumo Santa, this is real shit ^^ Sorry I guess =P Characters -> Adaptations
  14. After almost 2 years, the team is finally pleased the announce the long-await release of Gensokyo Reloaded version 3.0.0! Complete with various system tweaks, character rebalancing, complete UI overhaul, and a new playable character! Full Changelist: https://plasmoidthunder.neocities.org/thgr/patch_3.0.3.html Link: https://1drv.ms/f/s!ApLvCUDLkbLnkXnS3xZ5rXRS4UN1
  15. What took me so long? WARNING: -This character is for Mugen 1.0 and Mugen 1.1. -This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters. -This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites (see Mugen docs/spr.html). Future updates: -Background Effects including Distortion, Overdrive, Astral. -Particle effects missing from version 0.99 -Mugen 1.1 compatibility and optimization. Please read the Readme - Bullet. txt to learn more about the character. -Enjoy Mugen 1.0 Version 0.99 Revision B Version 0.99 Revision A
  16. [PREVIEW] [DOWNLOAD] BUZZSAW! [COMMENT] Our final stop in Southtown is to see the real Boss. The man so cool that naming him after one goose was not enough. Geese's office serves as the place of the final battle in Art of Fighting 2. The 1.0 version is basic and I add delta's, parallax and zoom to the 1.1 version. This is it! Time to go all out! Enjoy!
  17. I've been back with characters lately and I decided to update Sumo Santa to a v0.81 with minor stuff, here're the changes: -Various bugs fixed -4 new palettes, now they're 6 instead of 2 =D -And of course: fully compatible with 1.0+, with data, winquotes and stuff, just choose "sumo-m1.def" and you're ready And since it's very small the changes I did on him that I won't post anything on my site nor new screenshots, you can see them in the past thread or in my site, of course. So here you are, I hope you enjoy him Santa's gonna sit on your lap Chars -> ClayFighter (I wanted originally to make a Lucy the Gorilla release for this date, but I couldn't do it in time, sorry for disappoint you u_u)
  18. Welcome to... Garfieldfan's Workshop! I may manage a few collections and have made a few stages, but wanted to work on making characters for a long time (which is when I started a pretty crappy build of Garfield), so this area is built around me attempting to make some characters, and possibly edit some, too. Stages will be thrown into the mix, too. Current WIP: Garfield (with WlanmaniaX) On hold: Arle Nadja - working on how the moves will function; will work on again when I figure it out SpongeBob SquarePants - Working on basic sprites and moveset Ramona Flowers - Color seperation work for now Chara - also color seperation work Edits in progress: Bender and Leela (originals by Warner, based on tunglashor's English edits) Scrapped: Ruby Rose/Yang Xiao Long (RWBY/BBTAG/Maybe custom?) Valentine (Skullgirls) Future ideas: Misako - Maybe base her off Kyoko if I finish her, or start from scratch. Stages in the works: Catsablanca (Garfield: Caught in the Act)
  19. [PREVIEW] [DOWNLOAD] How ya doing, Mr Big? [COMMENT] Seems like all roads lead to a certain bald kingpin. No...not that one. I'm talking about Mr Big. Our next stop is Mr Big's factory. Keeping things basic with the 1.0 and adding parallax, zoom and scale delta with the 1.1 version. Sprites provided by OldGamer. Let's get it.
  20. [PREVIEW] [DOWNLOAD] Karnov? [COMMENT] And now let's take trip down to the docks. I heard Temjin knows something. Let's press'em! By now you know the 1.0 version is standard while the 1.1 adds zoom, zoom delta and parallax. OldGamer still supplying me with that source product so thank him for the sprite rips. Time to reup! Enjoy.
  21. [img]https://i.imgur.com/DalYx5E.png[/img] I originally wanted to make something I can just slap in IKEMEN GO and edit accordingly, so I didn't exactly go all out at first. It combines elements from earlier screenpacks and erased works in progress I had going on. -A few things I need to get out of the way- 1. I am fully aware that 960x720 isn't a standardized size, but I am also fully aware that I am not the first person to make screnpacks or lifebars for that specific resolution (shoutout to Devon). 2. No, I won't reduce it to 640x480. There are ways around it that will actually let you do that (Though that kind of only applies to MUGEN 1.1). 3. Because of the native resolution of both the screnpack and lifebars, it would make no sense whatsoever to port to WinMUGEN without downscaling all assets. -Known Issues- 1. 8-Player shenanigans have been untested, sadly (IKEMEN GO Only) 2. There may be issues with the mid-fight announcer code. Please report if you find any! (IKEMEN GO only) 3. IKEMEN GO 0.98.2 does NOT come with a Linux (x64) executable, so I decided to provide one that I compiled myself. I cannot guarantee that it will work with every configuration. -Download (MUGEN 1.0)- MEGA: https://mega.nz/file/eVcw0RwR#UVevvv6wP0bUlLSYE-ExQte7Zr3EDVLGv5T4KN37v1E Mediafire: https://www.mediafire.com/file/q7futz4yx7xxos3/PJ_MUGEN_Version_2.8_%2528MUGEN_1.0%2529%25283-6-2022%2529.7z/file -Download (IKEMEN GO)- MEGA: https://mega.nz/file/uVcwVLLR#rTvhx9rdGH5nQTBrD2ZFPIVxWT2wGVtjyasaKl1FijY Mediafire: https://www.mediafire.com/file/e8d47d4lc41ll3f/PJ_MUGEN_Version_2.8_%2528IKEMEN_GO%2529%25283-6-2022%2529.7z/file -Install (MUGEN 1.0)- Simply extract the contents of the 7z file into your MUGEN folder and edit mugen.cfg for motif to read "data/PJMUGEN2.8SP/system42.def" or "data/PJMUGEN2.8SP/system414.def" according to how many slots you want. It comes with its own select.def in that same folder (*mugen folder*/data/PJMUGEN2.8SP) where you can add your characters and stages. -Install (IKEMEN GO)(This assumes you have already downloaded and installed IKEMEN GO 0.98.2 or higher)- Simply extract the contents of the 7z file in your IKEMEN GO, open the extracted folder, add characters and stages to the roster (referring to data/pjm28/select.def) the same as you would with WinMugen and up, and play. You have a 42-slot (system42.def) and a 414-slot (system414.def) option. Please edit save/config.json accordingly as the default is the 42-slot option. -Changelog- March 6, 2022 - Made slight edits to all storyboards (both) - Rearranged options menu features (also removed the option to use Quick Continue even though it's still enabled by default)(IKEMEN GO only) - While I'm not sure this was implemented in the previous release, Turns mode now has a one-member minimum as opposed to a two-member minimum (IKEMEN GO only) - Hitting F12 now saves screenshots to <IKEMEN GO folder>/save/screenshot (IKEMEN GO only, duh) - 1000+-slot version removed in favor of a 414-slot and 42-slot version. (both) - Character Select highlight cell icons have been redesigned (both) - Added character standing animations on top of default portraits (IKEMEN GO only) - Vs. screen has been modified to allow order select (IKEMEN GO only) - CUSTOM LIFEBAR ACTION SEQUENCES! COUNTER HITS! REVERSALS! FIRST ATTACK! MID-COMBO ANNOUNCEMENTS! FINISH SEQUENCES (INCLUDING FINEST/DRAMATIC KO!)! THE WHOLE NINE YARDS!!!! (IKEMEN GO only) - Custom KO announcement coding! (though this was due to forced hand)(IKEMEN GO only) - Score (based on default score.zss)(IKEMEN GO only) - Windowed portrait areas in both Winquote and Character select screens (Screw you P.o.t.S, Solarflared and anyone else who like to bust out 9001x120 portraits for 9000,2)(both) - Camera panning (modifiable via system69config.txt). Can disable completely, enable it for advantage/final round, or enable it for every round. May look into zooming again for the next release (IKEMEN GO only) - Fixed Main Menu and Character Select screen music looping (Screw you, OpenAL!)(IKEMEN GO only) - I'm not even sure if this is everything! (both) July 16, 2020 - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO (IKEMEN GO only) - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Updated IKEMEN GO version to 0.95.4 (IKEMEN GO only) - Added color change to lifebars (IKEMEN GO only) - Implemented "red bar" system (applies only to Tag mode)(IKEMEN GO Only) - adjusted KO slow speeds and timings (IKEMEN GO Only) - Fixed win count positioning - Default hitsparks and hitsounds! - Remade combo font to display damage percentage (IKEMEN GO Only) March 22, 2020 - Inital Release As usual, feedback is appreciated.
  22. [PREVIEW] [DOWNLOAD] So you really don't know Guile?! [COMMENT] We aren't done with Southtown yet! John knows something. So if we want to make him talk, we're gonna have to take him down on his on turf. The 1.0 keeps things basic, but the 1.1 version adds parallax, scaledelta and zoom. Thanks again to OldGamer for the original sprite rips. Enjoy.
  23. Madoldcrow1105(aka MOC1105) Mugen Creations: Main site: https://sites.google.com/site/mocgenreturns/home Old site: http://www.1105design.com/mugen/ Youtube Channel: https://www.youtube.com/user/madoldcrow1105 DeviantArt Channel: http://madoldcrow1105.deviantart.com/gallery/ Characters: (Original) Madoldcrow(Crow) by madoldcrow1105 // ( TOASTERPASTERIES Edit) Broccalon (mirror link) by madoldcrow1105 Markerman by madoldcrow1105 (Nicktoons) Spongebob (mirror link) by madoldcrow1105 Patrick Star (beta) by madoldcrow1105 Stimpy J. Cat (mirror link) by madoldcrow1105 // (MVC2 edit) Jenny/XJ9 by madoldcrow1105 // (MVC2 edit) Dudley Puppy (mirror link) by madoldcrow1105 Kitty Katswell (mirror link) by madoldcrow1105 (Cartoon Network) Finn & Jake (mirror link) by madoldcrow1105 Princess Bubblegum (mirror link) by madoldcrow1105 Mordecai (mirror link) by madoldcrow1105 Rigby (mirror link) by madoldcrow1105 (Video game characters) Crash Bandicoot by madoldcrow1105 Kirby [SNK-style] (mirror link) by madoldcrow1105 Scolipede (pokemon) (mirror link) by madoldcrow1105 Bowlingball Boss (Simpsons arcade) (mirror link) by madoldcrow1105 Toro Inoue (mirror link) by madoldcrow1105 Stages: Nicktoons: Blowhole's Lair (The Penguins of Madagascar) by madoldcrow1105 Morphoid Mtn. (Nicktoons: Globs of Doom) by madoldcrow1105 T.U.F.F. Lift (T.U.F.F. Puppy) by madoldcrow1105 Unnamed river stage (My Life as a Teenage Robot) by madoldcrow1105 Cartoon Network: Finn and Jake's Pad (Adventure Time) by madoldcrow1105 Candy Kingdom (Adventure Time) by madoldcrow1105 Regular Scream (Regular Show) by madoldcrow1105 Other: Phineas & Ferb's backyard (mirror link) [Fixed patch] by madoldcrow1105 Toon stage pack by madoldcrow1105 Original: Wire world by madoldcrow1105 Video games: Labyrinth Zone w/ alt. def for Scrap Brain act 3 (Sonic) [mirror link] by madoldcrow1105 Jacques (Spyro) [mirror link] by madoldcrow1105 Tree Tops (Spyro) by madoldcrow1105 Scorch's Pit (Spyro 3) [mirror link] by madoldcrow1105 Add-On : Ratchet & Clank: Up Your Arsenal by madoldcrow1105 Ratchet & Clank: Up Your Arsenal Icon pack by madoldcrow1105 Note: All Madoldcrow1105's characters, stages and Screenpack are Mugen 1.0 only.
  24. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 250th Stage That I Created Into The Mugen World! Today I Wanted To Make Another Tribute MUGEN Stage For All Of You Awesome MUGEN Fans! I Unfortunately Learned That The Hololive Vtuber Known As Uruha Rushia Was Fired! It's Sad Because She Was One Of The Few Vtubers That I Saw For The First Time When Holoive Came Out On Youtube! It Was Kind Of Cool Because In A World Of Turmoil, It Seemed Like These Hololive Vtubers Brought A Smile To Your Face! It Also Was A Great And Fun Way To Learn Japanese Live! It Was Something I Never Seen Anything Like This Before And I Would Sometimes Drop By And Learn Something New In Japanese! I Don't Know If The Actual Voice Actor For This Awesome Animated Character Sees This But... I Just Want To Say Thank You For Putting A Smile On Many Faces Out There In The World! I Wish And Hope You Find A Happiness And Peace Out There! So To Honor The Hololive Legend And Her Many Fans, I Decided To Make A Street Mural So I Her Memory Lives On! I Think This Might Be The Third Hololive Stage Out There In MUGEN But I Believe This Is The 1st Rushia Stage Ever! Again, Thank You Uruha Rushia For Bringing Some Good Memories In This World And Keep Being Awesome In Whatever You Do, Yo! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! Well... I Finally Reached And Created 250 MUGEN Stages In This Journey Of Mine! I'm A Little Sad That Heard About The Rushia Situation And I Wasn't Even Planning On Creating A Hololive Themed Stage. However, I Thought It Would Be Fitting To Create A Stage For Somebody That Puts A Smile On Your Face! I Hope This Stage Will Bring You Joy And Smile As Well! Have A Nice Day And Keep Being Awesome, Yo! Enjoy Another Tribute Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  25. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 249th Stage That I Created Into The Mugen World! Today I Wanted To Make A Unique Special Stage For All Of Your MUGEN Fighters That Struggle To Get Out Of That Quote On Quote "Side Character" Status! Lets Say... That Lately Your MUGEN Fighter Has Taken So Many Losses Or Is Struggling On Excelling At His/Her Fighting Techniques! Your MUGEN Fighter Is At A Loss On What To Do... Is Sad Or Frustrated That It Does Not Have The Power To Keep Up...They're Thinking About Giving Up The Fight Game...Until... They're Approach By A Mentor, Friend, Or Mysterious Wanderer That Sees Untapped Potential In Your MUGEN Fighter! They Give Your MUGEN Fighter A Choice... "Do You Want To Learn The Way To Become Strong? Or Are You Fine With Your Own Power?" Your MUGEN Fighter Listens To This Choice And Chooses The First Option. The Mentor, Friend, Or Mysterious Wanderer Tells Your MUGEN Fighter To Meet Them At Dawn By The Bridge Where The Lake Lays Quiet. Your MUGEN Fighter Nods And The Next Day... Your MUGEN Fighter Meets At The Desired Location! The Mentor, Friend, Or Mysterious Wanderer Gives Your MUGEN Fighter Some Wisdom But More Importantly...Sets A Training Goal For Your MUGEN Fighter To Achieve! Your MUGEN Fighter Gives It A Shot! Everyday At This Particular Location, Your MUGEN Fighter Trains His Or Her Fighting Techniques And Spars With This Mysterious Mentor! More And More, Your MUGEN Fighter Is Getting Stronger And Is Also Building A Trust Of Friendship With This Mentor! At Last Your MUGEN Fighter Seems Different Than Last Time! They Achieved That Goal They Were Set! They're Now Ready To Take On The World And It All Took Was A Little Motivation From Somebody... That Cared! Today, I Bring All Of You Awesome MUGEN Fans A Stage Where Your MUGEN Fighters Have A Peaceful Place To Discover Themselves In The Way Of Battle! I Was Motivated To Create This Stage After Watching A Lot Of Training Montage Videos! LOL! But In All Seriousness, I Created This Stage Because I Thought About Everybody I Have Met In The MUGEN Community Over The Years! From The Ups And Downs, I Feel Like MUGEN Is A Place I Go For Peace And I See Everybody Creating New And Exciting New Stuff! I Also See Everybody Give Others Advice About MUGEN In General! I Just Want To Say Thank You To Everybody In The MUGEN Community And Keep Being Awesome! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! Heh...So Far... I Reached 249 MUGEN Stages Created... I'm Making A Training Goal For Myself To Reach 250 MUGEN Stages Created! Stay Tuned All You Awesome MUGEN Fans Because Your Boi, CAH Is Putting In That Work, Yo! Enjoy This Motivational Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
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