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Private Mucho

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  1. Upvote
    Private Mucho got a reaction from CoolAnimeHustler in Varnage Update 2020   
    That's a fantastic improvement, ensign! Just in time for your birthday, too!
  2. Upvote
    Private Mucho got a reaction from Ori-Ori in Roy (Fire Emblem) has been released by RMVGames   
    I'm afraid AutoCLSN wasn't even involved here. Whomever painted these CLSNs obviously didn't put much effort into it.
     
    Honestly, I don't get what's so "well-done" about him as Wlan stated.
  3. Upvote
    Private Mucho got a reaction from Anthony Dias de Batista in Ono Kohaku by Mariru updated 7/20/17   
    And enemy recovery frames. Actually, there are several variations of it. For example, chucho Kazuya's AI and MMV community Sinestro's AI makes them spam their Light attacks(and any similarly fast attacks, and we all know that every attack of characters created by MMV community is as fast as Light attack) near you when you're down, so that you have very little option to retaliate if you aren't playing right charecter for that. The more refined variation of such AI actually times their attacks so that, if you lie down, you are hit the very first frame you are vulnerable after you finish getting up, unless you are blocking.
     
    There are also range-whore AI that calculates their attacks' hitbox range. They will use their longest poke against you when the very first pixel of your hurtbox enters it. But that can be countered with Hadouken-type attacks, if you have one and AI isn't coded to respond on these.
     
    Anyways, let's just admit that any type of AI whoring is bad, and an adequate AI coder should refrain from that.
     
    And by the way, we're going off-topic here...
  4. Upvote
    Private Mucho got a reaction from DLF in DLF Makes a New Playstyle... Sort of.   
    I think, characters that have wings, should be multi-jumping, since to fly you must flap your wings. Unlike those who levitate using magic.
  5. Upvote
    Private Mucho got a reaction from Mister Fael in MFFA's Off-topic Thread - Version 2.0   
    Hey, look at me, I'm SUPER SHAG!
     
    *insert Cyber Chase joke here*
  6. Upvote
    Private Mucho got a reaction from DLF in Private Mucho creates his first character   
    Private Mucho creates his first character

     
    Private Mucho is here. I think you already seen my avatar? and the pic above. That is, the character I am going to introduce is myself. But I won't be creating this wip thread if I wouldn't require a little assistance. So, here is first issue.
     

     
    As you can see here, black is automatically chosen as transparent color instead of usual pink or dark green. So I want to learn how to color separate. Making pink transparent instead of black will be my priority, and only after this priority done may I continue my work on this character.
  7. Upvote
    Private Mucho got a reaction from DLF in Private Mucho creates his first character   
    Mucho's here. I have decided to try GIMP 2.8. I tried to find out how to index colors as I like. I found the Indexed option... and it's rather confusing.
     
     
    Alternatively, I got Paint.NET. Needless to say, this is the program I used to make my sprites. Can it also serve as color indexer, and in which way?
  8. Upvote
    Private Mucho got a reaction from Jinx. in Ash_MA   
    WHAHAHAHA, nice pun, dawg!
  9. Upvote
    Private Mucho got a reaction from AxSeeker in Hercules (marvel) - WIP by RAHLONNIR   
    Too few sprites in the animation(in all grapples), and Back Breaker looks odd...
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