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Private Mucho

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Everything posted by Private Mucho

  1. That's a fantastic improvement, ensign! Just in time for your birthday, too!
  2. But what about diagonal Proton Cannon?
  3. It was set to deal 1100 damage(at 100 attack), as well as to be unblockable on top of having huge hitbox. And one of his attacks multihit while dealing as much damage per hit as one that doesn't. Talk about not bothering to balance. Trust me, I was playtesting, and even delved into his code.
  4. I'm afraid AutoCLSN wasn't even involved here. Whomever painted these CLSNs obviously didn't put much effort into it. Honestly, I don't get what's so "well-done" about him as Wlan stated.
  5. Ten-hut, soldiers! I am back in action after a whole year! I have just finished with the basic actions, and also finished half of the moveset. I mean, standing, crouching, aerial attacks, target combos and throws. Not all of them look good, but then again, I'm just a Private, first time recruitee. Speaking of throws, let's see them in action: Hmmmmmm... Looks like I got good throwing hands. Also, while I didn't use a character with a proper face-down animation, the forward throw does faceplant the opponent. I think of it as a personal achievement. Now it's time to work on my special moves. This will be a short work, I think.
  6. Akuma is a Warrior before Demon. So, a Deserted Temple makes more sense for him than fiery cave, and also, ever since Street Fighter 4, Akuma was always fought in a temple of some sorts. P. S.: Can I have that very first Waterfall stage?
  7. Why Raging Slash is his Level 3 when his Double/Raging Typhoon is more iconic and, thus, would make more sense as his Level 3 Super?
  8. As per usual, not compatible with WinMugen. Every day, MFG just strays further from WinMugen. WinMugen needs some love, too!
  9. Camerazoom, camerapos, and "postype = none" seem to be causing trouble on M.U.G.E.N 1.0
  10. He uses MEGA to store his characters. Can't use MEGA to download anything, because none of my browsers seem to be downloading from it probably. A shame, because I really wanted to try his Spin To: https://mega.nz/#!B90Q1B5A!iduWF1V24YioGlYxoKtKtSjMx5_74jwflNWNDrBLr5Y So if anyone can reupload it to mediafire, I would be grateful!
  11. I, too, have learned that people originated from Mugen Multiverse only release characters with two levels of quality: Bad, and Ripoff(Recolor, headswap, spriteswap of someone else's work).
  12. All creations from people mainly residing in MMV suffer the same problem: The only thing they ever do good is preview look(to make people think it's a quality creation and add them to their roster only to uncover the hard truth when they run those characters). That's pretty much why I don't even download a character if creator is from MMV.
  13. Quality Hit/Hurtboxes "Ow, my spacial awareness"
  14. And enemy recovery frames. Actually, there are several variations of it. For example, chucho Kazuya's AI and MMV community Sinestro's AI makes them spam their Light attacks(and any similarly fast attacks, and we all know that every attack of characters created by MMV community is as fast as Light attack) near you when you're down, so that you have very little option to retaliate if you aren't playing right charecter for that. The more refined variation of such AI actually times their attacks so that, if you lie down, you are hit the very first frame you are vulnerable after you finish getting up, unless you are blocking. There are also range-whore AI that calculates their attacks' hitbox range. They will use their longest poke against you when the very first pixel of your hurtbox enters it. But that can be countered with Hadouken-type attacks, if you have one and AI isn't coded to respond on these. Anyways, let's just admit that any type of AI whoring is bad, and an adequate AI coder should refrain from that. And by the way, we're going off-topic here...
  15. I think, characters that have wings, should be multi-jumping, since to fly you must flap your wings. Unlike those who levitate using magic.
  16. There was ~3 months since first few reports of progress, and now it's time for a new one. Do you remember how I said back then, that there was an issue with my sprites in the form of black color always being chosen as background color? Well, after several failed experiments, I finally realized that there is one trick I could use! All I was needed is Paint.NET and Fighter Factory 32, inherited from a man brought Saikyo-Ryuu to this world! So what exactly I did? In Paint.NET, I changed outline color to not being black, while filling background color with black. In Fighter Factory 32, I recolored outline color back to black, while to actually see the outline, I changed background color. The results were remarkable! Now things can actually go forward with the use of this little trick! Below is how it actually looks in M.U.G.E.N engine. Now to make more sprites(guard and hitstates are next), and to fix Y-axis. Since so many time has passed, I wonder if I still got it.
  17. Nice release/update! Can you do some changes to make it WinMugen compatible? WinMugen needs more love too!
  18. I can guess It's just as spammy as Sinestro's one. And basically all of the MMV stuff.
  19. It would did on my side too, if I wouldn't find out that my government has forbidden the access to Sendspace for some reason.
  20. Hey, look at me, I'm SUPER SHAG! *insert Cyber Chase joke here*
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