Jump to content

jenngra505

Member
  • Posts

    247
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    jenngra505 got a reaction from thebestmlTBM in Numbuh 3 Public Beta   
    I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen.
    https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
  2. Upvote
    jenngra505 got a reaction from CoolAnimeHustler in Numbuh 3 Public Beta   
    After over a year, Numbuh 3 has been given a massive overhaul. Hope you give her another shot.
    Changelog:
    -Redid button layout and combo system.
    -Realigned Hamster sprites in Party winpose
    -Made Crouching Attacks guardable in mid-air.
    -Made Crouching Attacks less safe on airborne opponents for infinite prevention.
    -Decreased knockback of Crouching Light Kick to allow for more mixups
    -Increased width of Air Heavy Kick's hitbox to be consistent with other air normals.
    -Made Air Light Kick a frame faster so it would be worth using in the new combo system
    -Slightly increased damage of Air Medium Kick to compensate for how hard it is to get all 4 hits in.
    -Fixed bug that allowed you to use V.E.G.G.I.E Spin before the round started.
    -Added Burnt animation
    -Redid Electrocuted animation
    -Added Placeholder Midnight Bliss animation
    -Added Iya-Iya Dance animation
    -Added Parry sound effect
    -Finished H.I.P.P.I.E.H.O.P Defeat animation.
    -Updated AI to the best of my abilities
    -Added more palettes
  3. Like
    jenngra505 got a reaction from WlanmaniaX in Numbuh 3 Public Beta   
    After over a year, Numbuh 3 has been given a massive overhaul. Hope you give her another shot.
    Changelog:
    -Redid button layout and combo system.
    -Realigned Hamster sprites in Party winpose
    -Made Crouching Attacks guardable in mid-air.
    -Made Crouching Attacks less safe on airborne opponents for infinite prevention.
    -Decreased knockback of Crouching Light Kick to allow for more mixups
    -Increased width of Air Heavy Kick's hitbox to be consistent with other air normals.
    -Made Air Light Kick a frame faster so it would be worth using in the new combo system
    -Slightly increased damage of Air Medium Kick to compensate for how hard it is to get all 4 hits in.
    -Fixed bug that allowed you to use V.E.G.G.I.E Spin before the round started.
    -Added Burnt animation
    -Redid Electrocuted animation
    -Added Placeholder Midnight Bliss animation
    -Added Iya-Iya Dance animation
    -Added Parry sound effect
    -Finished H.I.P.P.I.E.H.O.P Defeat animation.
    -Updated AI to the best of my abilities
    -Added more palettes
  4. Upvote
    jenngra505 got a reaction from BigLuigiGuy211 in Mickey's Speedway Released   
    Also fixed a bug involving the kart spawn timer and made him harder to kill.
  5. Upvote
    jenngra505 got a reaction from BigLuigiGuy211 in Mickey's Speedway Released   
    After seeing Vinny use my meme character, I uploaded an update to Mickey's Speedway that I swear I uploaded way earlier
  6. Upvote
    jenngra505 got a reaction from Amaterachu1 in Vinesauce Fighter   
    After seeing Vinny use my meme character, I uploaded an update to Mickey's Speedway that I swear I uploaded way earlier
  7. Upvote
    jenngra505 got a reaction from BigLuigiGuy211 in Character of the Month May 2019: Nominations   
    Jotaro Kujo by Infinite - 3
  8. Like
    jenngra505 got a reaction from BigLuigiGuy211 in Numbuh 3 Public Beta   
    Felt like I made enough changes for her to get a public update.
    Changelog:
    -Changed command file type to not screw with Windows backup.
    -Redid Stand Light Punch sprites
    -Updated Idle sprites
    -Fixed bug in S.H.A.V.E.R.A.M.A
    -Made it so she won't crouch while running
    -Added a palette
    -Redid Party winpose
    -Added basic AI
  9. Like
    jenngra505 got a reaction from WlanmaniaX in Numbuh 3 Public Beta   
    Felt like I made enough changes for her to get a public update.
    Changelog:
    -Changed command file type to not screw with Windows backup.
    -Redid Stand Light Punch sprites
    -Updated Idle sprites
    -Fixed bug in S.H.A.V.E.R.A.M.A
    -Made it so she won't crouch while running
    -Added a palette
    -Redid Party winpose
    -Added basic AI
  10. Upvote
    jenngra505 got a reaction from Sete in Numbuh 3 Public Beta   
    I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen.
    https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
  11. Like
    jenngra505 got a reaction from WlanmaniaX in Numbuh 3 Public Beta   
    Updated once again, this time I focused on making her gameplay more fun.
    Changelog:
    -Made combos feel smoother
    -Adjusted the distance before the opponent stops guarding attacks slightly.
    -Stealth update made about 10 minutes after this post that fixed a regression on being unable to perform X,A,Y,B,C combo.
  12. Like
    jenngra505 got a reaction from WlanmaniaX in Numbuh 3 Public Beta   
    Numbuh 3 has been given another update.
    Changelog:
    -Fixed bug where Numbuh 3 falls through the ground slightly after succeeding with H.I.P.P.I.E.H.O.P
    -Fixed bug where opponent teleported to the ground at the end of H.I.P.P.I.E.H.O.P
    -Improved S.H.A.V.E.R.A.M.A behavior on point-blank range
    -Put opponent in dizzy animation once S.H.A.V.E.R.A.M.A stops moving the opponent.
    -Made Fire Kuki knock down the opponent
    -Made Smash Bros. Dizzy sound not play after using Light/Medium V.E.G.G.I.E Spin
    -Added Special Intro against Doggos and Pupperinos
    -Added special winquote against Monkeys
    -Added special winquote agaisnt People who know Japanese
  13. Like
    jenngra505 got a reaction from WlanmaniaX in Numbuh 3 Public Beta   
    Numbuh 3 has been given a few touch ups before everyone rings in the New Year.
    Changelog:
    -Added Hurt Sounds
    -Finished Motion Smear on Standing Light Punch
    -Added Dizzy Effects
    -Cleaned up Real Rainbow Monkey sprites
    -Fixed Bug in Credits Winpose
    -Added one new song to Party winpose.
    -Improved Hamsters behavior when they grab an airborne opponent.
    -Added Changelog to readme.
  14. Upvote
    jenngra505 got a reaction from CoolAnimeHustler in Numbuh 3 Public Beta   
    I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen.
    https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
  15. Like
    jenngra505 got a reaction from Felixmario2011 in Numbuh 3 Public Beta   
    I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen.
    https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
  16. Upvote
    jenngra505 got a reaction from The Auditor in Numbuh 3 Public Beta   
    I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen.
    https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
  17. Like
    jenngra505 got a reaction from WlanmaniaX in Numbuh 3 Public Beta   
    I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen.
    https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
  18. Like
    jenngra505 got a reaction from miru in 4808~ characters, many from MUGEN Museum, some from my sporadic decade-long personal archive. Yes. there are some leaks in here too.   
    Let's see if someone can convince Electro into putting it up there.
  19. Like
    jenngra505 got a reaction from Celestial-Len in Nijikaku/虹裏格闘ゲーム: Characters Collection   
    Nijikaku Version 65 was released on May 19th 2018 but to access the website you need to use a proxy.
  20. Like
    jenngra505 got a reaction from WlanmaniaX in Marvin the Martian Rebalanced by Jenngra505   
    Back when I was new to M.U.G.E.N I thought DDR's creations were amazing, but as time went on I started to notice that they aren't really well balanced. So here's my attempt at rebalancing one of his characters.
     

     
    http://1drv.ms/1I6SYgE
  21. Like
    jenngra505 got a reaction from WlanmaniaX in Fat Albert Rebalanced   
    What seems to be DDR's magnum opus finally has a prototype release, it currently has all of the content his regular Mugen download has but the final version will have the attacks exclusive to the encrypted Saturday Morning Mayhem version.

    https://1drv.ms/u/s!AqN1Ini5-I2Iii8ZgS935ZlH-Lar
  22. Upvote
    jenngra505 got a reaction from HelloMyNameIsAAA in Uncle Jobel by Brergsart Rebalanced by Jenngra505 and Data Drain   
    Uncle Jobel by Brergsart Rebalanced by Jenngra505 and Data Drain

    To honor Joel showcasing his Mugen counterpart on stream, I went back to this balance edit of Joel that I started when it first came out until me and Data Drain were reasonably satisfied with it.
    Download: https://1drv.ms/u/s!AqN1Ini5-I2Ig84dB5KZgC5pTMhHVQ
    Original for comparisons sake and by Brergrsart's request: http://mugenguild.com/forum/topics/uncle-joel-vinesauce-brergsart-182368.0.html
  23. Like
    jenngra505 got a reaction from WlanmaniaX in Garfieldfan's Workshop (...and I'll show you a cat with bad breath.)   
    Made a rough launched sprite by upscaling and tracing over a frame of the losing life animation from the Genesis game.
  24. Upvote
    jenngra505 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)   
    I thought crouching heavy kick should be the tripping move.
  25. Upvote
    jenngra505 got a reaction from WlanmaniaX in Gameplay Mechanics for my Custom Style   
    Many of you know me for my edits of other peoples creations but at some point I want to start working on custom creations. One of the problems I have at the moment is deciding the gameplay style, I have many of it thought up but I'm not 100% sure if everything is good. So I'm asking you for help. (I'm planning to use this style for a full game too)
     
    What I have so far:
    My characters will use 6 attack buttons and a taunt button
    Most if not all characters will run forward
    Jumping mechanics vary from character to character, some characters have no air jumps while others have multiple.
    Air dash and if back hop or back run also varies.
    You are able to Air Recover by pressing two punches at the same time with an indicator appearing when it is possible. (Might change to Burst)
    The combo system is almost identical to Marvel VS Capcom
    The Infinite prevention system is similar to Skullgirls where if the system detects repitition, the enemy will be able to Air Recover/Burst
    A Parry exists as an alternate guarding option
    A guard counter that takes half a power bar and does about as much damage as a special can be activated if you press two punches while guarding.
     
×
×
  • Create New...