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Posts
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Joined
Reputation Activity
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yaminogun got a reaction from HappyDappy666 in Courage the Cowardly Dog (final release!)
gz, but this char still need improvement like learning hd and clean sprites and more balance creation like no infinites. once it happen this char have potential to be coty. fix it asap from all the feedback they sent to you
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yaminogun got a reaction from WlanmaniaX in Courage the Cowardly Dog (final release!)
gz, but this char still need improvement like learning hd and clean sprites and more balance creation like no infinites. once it happen this char have potential to be coty. fix it asap from all the feedback they sent to you
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yaminogun reacted to SSBKing65✯ in AI Patches for Gladiacloud and Dylanius's Pikachu & Heracross by Galeo@Last
Preview:
Comments: I saw these patches, found em, and why not share em? Link: http://ux.getuploader.com/mugennico/
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yaminogun got a reaction from Bigsally in Please help me people please
option you may try
0.adjust the driver like enabled the loudness equalization option, adjust channel balance etc or disable all enchantment
1.use software like viper4windows or similar software
2.use win7 default sound driver
3.use driver from windows update
4.use the right latest driver for your soundcard and os from manufacture website
5.use the right older driver for your soundcard and os from manufacture website
6.use custom mod driver
7.buy another soundcard like usb soundcard etc some of them are very cheap
8.combine some option above
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yaminogun reacted to SSBKing65✯ in Custom Experimental BA Wang Pairon by Borewood2013 released (3/13/2017)
Here: https://onedrive.live.com/?id=7DB65F02B0BBD12E!662&cid=7DB65F02B0BBD12E
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yaminogun reacted to Ali in Smash HD Mario is gonna be released!
Hi everybody, Ali is here with a new char. not really New, i've posted him many days ago and you can find him in W.I.P. So as I was saying about this 3D HD supermario, he will has more than 4000 Sprites. he has special motions like Catch(Grab) Fireball , Explod, Target throw , Headbutt, Summon luigi, Wario , etc... and about his Hypers. I've just added 4 Hypers but I'm trying to make more. Hyper like : Super fireball , Super twister, Final Smash, Enter Hammer mode, (And working on Watermode, Assits Shadow Mario and etc...
I couldn't post his image and I'm so sorry about it. but you can see him in 2/3 pages ago. Also I think he can be The best version of mario. so hope you like him. Thank you.
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yaminogun reacted to SSBKing65✯ in this stage
Here you go Yamino: https://www.dropbox.com/sh/xggec3gkej94gtz/AADr2lF7HgKPeRkJv7PfNbela?dl=0
It's called Unnatural Vortex.
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yaminogun reacted to Eiton in Ushiromiya Jessica release
Ushiromiya Jessica from Ougon Musou Kyoku
For Mugen 1.1 only
DL: Onedrive/Baidu
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yaminogun got a reaction from Mr. KOtik in Stage Collection: ExShadow
if you don't know the stage date release why not just see the sff Date modified?
i just compare the mediafire link i give to you which is more original and the one you have on colony stage. both sff and def is different in size and date modified. who the heck edit both files that far. so the unknown year release mean it was edited version? i guess you better host both original and edited version now. just use the link i give to you in pm room and you'll know some of these stage original release date.
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yaminogun got a reaction from Dronekiller in (UNIB/UNIEL) Merkava UPDATE: 19/05/2016
[State -2, ]
type = palfx
trigger1 = palno=10
; trigger1 = time = 1
time = 99999
add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0
sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40
color = ceil((random%257 * cos(gametime * pi / 60)))
persistent = 1
[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 7
source = 1, 1
dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300)))
[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 8
source = 1, 1
dest = 1, ceil(abs(4 * cos(gametime * pi / 30)))
;----yaminogun
[State -2, RemapPal]
type = RemapPal
trigger1 = palno = 9
trigger1 = GameTime % 5 = 0; && (PalNo = [1,6])
source = 1,1
dest = 1,1+floor(Gametime /30) %4
ignoreHitPause = 1
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yaminogun reacted to Kazagami in Eni by Dager Updated 3/1/2016
Few days before the freett shutdown, Dager posted this onedrive link
https://onedrive.live.com/?cid=5b613a4b6f32f277&id=5B613A4B6F32F277%21104&authkey=%21AJrjSlm0LORJOEg
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yaminogun reacted to SSBKing65✯ in Does this Exist whos the author of this creation
It's Mugen Marathon, here you go Yamino:http://mugencoder.com/authors/details/149
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yaminogun got a reaction from mugenfan56 in Does this Exist whos the author of this creation
need this stage info https://www.youtube.com/watch?v=H9LJgzSlk4Y
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yaminogun got a reaction from A person in Pram by Incurable released 2/28/2016
replace all her
ProjEdgeBound=999999999
with
ProjEdgeBound=99999999
use default lifebar or tweak the number in mugen.cfg i think
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yaminogun got a reaction from A person in Pram by Incurable released 2/28/2016
these values seem fix many problem i counter in winmugen
;Number of simultaneous afterimage effects allowed.
;Set to a lower number to save memory (minimum 1).
AfterImageMax = 100
;Maximum number of layered sprites that can be drawn.
;Set to a lower number to save memory (minimum 32).
LayeredSpriteMax = 20500
;Maximum number of explods allowed in total. Note that hitsparks
;also count as explods.
;Set to a lower number to save memory (minimum 8).
ExplodMax = 10000
;Maximum number of system explods allowed.
;Set to a lower number to save memory (minimum 8).
SysExplodMax = 1024
;Maximum number of helpers allowed in total.
;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax = 56
;Maximum number of projectiles allowed per player.
;Set to a lower number to save memory (minimum 5).
PlayerProjectileMax = 10000
let me know if that fix the problem with custom lifebar
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yaminogun reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Fou-lu updated by UN
http://mugenarchive.com/forums/downloads.php?do=file&id=6932
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yaminogun got a reaction from Mr. KOtik in Straight Cougar released by いの
http://mugenguild.com/forum/topics/straight-cougar-released-%E3%81%84%E3%81%AE-26032012-139907.0.html
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yaminogun reacted to Mr. KOtik in Straight Cougar released by いの
https://onedrive.live.com/?authkey=%21AD4_mJcWBSiuWKA&id=3156E6DB5CA760E8%21106&cid=3156E6DB5CA760E8
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yaminogun reacted to Kazagami in Does this Exist whos the author of this creation
Saten by Humi (pass: mugen)
Stage: Navampus by Kronos
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yaminogun reacted to PlasmoidThunder in 4808~ characters, many from MUGEN Museum, some from my sporadic decade-long personal archive. Yes. there are some leaks in here too.
Pastebin, in case anyone wants a complete list of the characters in this pack.
Courtesy of Gudine.