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The Unexpected Visitor

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  1. The Unexpected Visitor's post in Trans in proportion to power? was marked as the answer   
    [State blugrhghg]
    type = Trans
    trigger1 = 1
    trans = addalpha
    alpha = ceil(256*ifelse(power>=3000,1,power/3000.0)),256
  2. The Unexpected Visitor's post in Juggle Problem was marked as the answer   
    For setting bounce speed, you can always try fall.xvelocity and fall.yvelocity
    Usually I do a copypaste of this state:
  3. The Unexpected Visitor's post in Damage resistance in certain characters was marked as the answer   
    Assumming you're not using simul mode.
    Let's say the damage in your hitdefs is like this:
     
    damage = X,Y
     
    change it into this
     
    damage = ceil(X*ifelse(enemynear,name="ridley's name",.25,1)),ceil(Y*ifelse(enemynear,name="ridley's name",.25,1))
     
    I'm sure there's better ways to achieve this (target redirection perhaps) but they wouldn't work for the first hit
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