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The Unexpected Visitor

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Everything posted by The Unexpected Visitor

  1. added a new release, an update of one of my older touhou edits, patoelietoe, the very first one.
  2. Updated Patoelietoe II and Rudy for fun and to fix a bunch of stuff that was left behind with feedback I recieved.
  3. You can find "Rudy", a remake of an ages old creation I made in the first post up for download.
  4. Once again, after a bout of feedback I managed to fix some severe issues as well as a few quality of life and aesthetic fixes. Since they were relatively important I decided to update her again today. Masterpost for the download.
  5. I have updated Patoelietoe with all of the tidbits from PotS' feedback in MFG that I was most certain about how to go about fixing, update is in the master post.
  6. Added AND Updated Patoelietoe II to the first post, check it under Miscellaneous for info and link.
  7. Was randomly playing with an IKEMEN build out of boredom when I noticed Osaka's QCBx2 super > B+C was not working on block as I intended it, so I fixed that lol, update link on first post.
  8. All characters updated today, most fixes centered into reworking how combos into super work.
  9. I have decided to merge all threads into one just to reduce clutter that can be seen as annoying and to get more concentrated, unified feedback into all of the characters that are intended to go into a game, onto the characters: AZUFIGHT PLUS CHARACTERS Osaka_JM: From Azumanga Daioh! and converted from the original A! Taisen Shiyou game, she sports an arsenal of keep away moves, and extremely deadly combos. Also has an alternate mode, by selecting her holding the Start Button. Video: Download: Osaka Changelist Mio_JM (Mi Oh): A silly half joke half remake of this Mio character by Dissidia, with the ocassional wacky move or property. Video: Download: Mi Oh Changelist Tamaki_JM: Tamaki Kousaka, Aquaplaza's grappler of choice and that one girl from ToHeart 2 that you might have seen out there once or twice. Slightly retooled to fit with my game's system. Video: Download: Tamaki Changelist MISCELLANEOUS Patoelietoe II: A joke character, somewhat of a remake of Patoelietoe, another joke character made by yours truly. A Patchouli on crack-coke-speed-cocaine or whatever with Marvel vs Capcom 1 inspired gameplay. A certified hood classic that was in need of a heavy update to just be more fun and complete. Video: Download: Patoelietoe II Changelist Satsukong version KONGPLETA: A very very strange and crazy recreation of Satsuki made with data from (9)'s extremely accurate version, featuring gameplay mechanics from Melee, Skullgirls, and Melty Blood, I can guarantee you're in for the strangest and most potassium filled adventure you'll ever have. Download: Satsukong Here! Changelist Patoelietoe (Original) Reducks: The original version of Patoelietoe! Made back then around like what in 2015? before my MvC1 attempt. Updated to be up to par with current standards Download: Here bois Here's some screengrabs sorry about the crop my camera man was drunk that day. Feedback is very appreciated and neccessary, as we have 3 azufight characters as of now and putting them into a single package game is coming very soon! Thank you for at least taking a look. Oh yeah the miscellaneous characters can use some input too lol.
  10. I have once again updated Tamaki, fixing a bunch of stuff that I felt necessary Changelist: 1.1 (01.26.2022): -Added all the system changes from Mi Oh to Tamaki, including, but not limited to: Animation standards Defence increase in Burst Mode (about 25% less damage) Dragging the OTG hitboxes down Wire damage anims, stagger extra frame Guard Cancel fixes Recovery state fixes Counterhits gives a 20% damage increase Fixes to some effects Added air-combo vels to Tamaki -Life increased from 1050 to 1100 -Given a taunt (can be held) -Blood Curling Punishment: "Soft-Hard Knockdowns" stay as Hard Knockdowns for the whole duration. -Blood Curling Punishment: Increased Length to 720 frames (12 seconds) -"Reorganized" the juggle groups to give her more options. (Smackaway and 2C no longer share the same group)
  11. I have updated Mi Oh to version 1.1, changelist: 1.1 (01.26.2022): -Corrected version dates because this character is from 2022!!!! -Extended invulnerability to projectiles period on Karate Kick -Added Wire Damage animation compatibility (anim and code) -Added support for end stagger animation (anim and code) -Guard Cancels should be less difficult to do at the cost of them being easier to bait (can do them during guard slide) -A few more frames of invulnerability on her QCBx2 + C super -I must had been drunk, but i did not implement the burst extra defence properly, fixed also some readme errata about it. -Just readme errata has been fixed in general i hope. -Extended bounce states' hitbox on the bottom more to make all conversions work as I intended them. -Charge sound for F+MP stops when Mio is hurt.
  12. After what seems an eternity without trying anything slightly humorous or just anything MUGEN at all, I am back to deliver a new character for you people: MI OH A strange edit of Mio Akiyama for MUGEN 1.0+ After a long slump of inactivity, seeking to polish my game system further up, I decided to see if I could give this character my own spin, my take differs on the properties of the moves, how they behave in hit/block, and trying to see if I can get something funny out of the character just like the old days, if you liked previous chars of mine like Clone Koa, Patoelietoe or Hong Miling, this might be for you. A small video showcase showing a few things to come out of downloading this: Download: Right Here! Changelist: Special thanks to Dissidia for making the character this is based on. Until the next project, have fun! Don't forget to send your input/feedback/etc. here!
  13. MUGEN esta reaburridisimo pa mi, ni dan ganas de hacer chars ya, jugar de vez en cuando hasta que la IA se pone fastidiosa jaja. Igual es bien dificil andar en lo mismo como 11 años, no se como los grandes del MUGEN pueden llevar cerca de 20 hasta ahora con el mismo entusiasmo.
  14. Thank you very much for the kind words ^^ Downloading this AI patch made me realize I made two mistakes in the character cause I never fought against her on P2 Side, therefore I have updated her. Sadly this also means the person who made the AI Patch should update the tamaki_common and tamaki_system files to include the fixes, one of them is a minor graphical bug, but the other one was unintended invincibility, I apologize for the inconvenience!
  15. Relatively Minor update with a sound bug, Changelist on the OP.
  16. Hey guys, it's me again, took me forever to come back and make something, but I believe I just made something now that I'm quite happy with. From Aquapazza, Tamaki Kousaka joins MUGEN with 720p sprites and all her grappling tricks, with more things thanks to the AzuFight style that I always use! It's also a prototype to see if people show interest in my gameplay system, which I intend to make a full game out of. Download: Tamaki_JM Changelist: Also sorry guys, no AI again, but I made sure that she's at least fun to play as. Thanks for your time.
  17. Hello, I recently got ahold of this character again for an IKEMEN project, and I forgot how outdated this is, therefore I decided to update her to more current standards of my characters. Reintroducing Onodera Ren, this weird lady from Crimson Alive: Extreme Encounter. Truth to be told I knew nothing about her really and I just made her because I thought she was cool. She was made about 8 years ago, when I was starting to grow up of my MUGEN baby phase. Here's a bit of a more detailed description of her features: -All her moves, even ones that were taken off the game. -Dodge, Dash, Backdash, Quick Guard and Dodge get-up adapted from the game. -Details taken from the Crimson Alive game, but with my own touches when it comes to gameplay -All Normal Moves, All Special moves, Two EX Moves (One of which was cut from the game), Various Super moves (One of them suffered a similar fate). -And other things you'll see. -A bunch of palettes thanks to Zemilia... he even made more than 12... so go pick whichever ones you like. Her gameplay consists of some heavy rushdown coupled with extremely punishing juggle combos, almost boss character esque. UPDATE 21/01/2021 Changelist: SCREENSHOTS: DOWNLOAD: Click Here! Stay tuned for more!
  18. CLONE KOA version KONGPLETA Welcome everybody, it's been a while since I've made anything, but I think it's time to rectify this: Introducing Clone Koa by jade_midori, one of the few characters from back then that I would say put me in the right direction, I thought I would change one or two or maybe a billion few aspects of her that were bugging me for a long while, so here you go. For those who are not aware, Clone Koa is an experiment from way back in the day on trying to make a Clayfighter 63 1/3 esque character, however I wasn't able to get myself to get super bad on purpose that hard (trust me, you REALLY have to make it super jank in order to be true to that game), eventually the focus really shifted and only kept the sounds Clayfighter, everything else evolved into a mishmash of DKC content and just some wacky silly moves from time to time off of the original Koakuma by SoM, as of recent, she's acquired cues from the King of Fighters series, while still keeping old aspects that were true to the character such as Chain Combos, limited juggling, parrying, fatalities, Normal -> Special -> Super chaining, etc. It sounds super silly, but it's really mellow in the grand scheme of things. Some of the changes (off of the readme): There's quite more and honestly you should find out on your own! Note, these changes have been accumulative and I've been really bad at keeping track, Charge B, F + P for example has projectile invuln for M and H and L has full invuln till the recovery, and QCB P has no projectile invuln of any kind anymore. Some screenshots, though they don't quite match the product, they were kinda hard to get: Note: There's no AI I'm too lasssssssssy, be sure to read the "Provisional Readme" to get the most out of this char. DOWNLOAD: Click here I will still continue to update this in the close vicinity, so input would be appreciated.
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