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DuckAzz's post in Problem with limiting guardhits was marked as the answer
Ah sorry, I didn't have the internet at home to inform you that I already fixed that problem.
Well I had to put this code in first statedef of the hyper attack.
[State 3050, hitvar]
type=varset
trigger1 = time = 0
var(14)=0
And also I had to edit few things in next statedef (the state I showed you), so my attack works well.
Anyway, thanks for a response.
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DuckAzz's post in Problem with hyper move was marked as the answer
No matter now,some guy helped me on mfg.
I'll send you when I finish her.
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DuckAzz's post in Gameboy Fighters full game was marked as the answer
Check out my new link in releases section