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DuckAzz

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  1. DuckAzz's post in Problem with limiting guardhits was marked as the answer   
    Ah sorry, I didn't have the internet at home to inform you that I already fixed that problem.
    Well I had to put this code in first statedef of the hyper attack.
    [State 3050, hitvar]
    type=varset
    trigger1 = time = 0
    var(14)=0
    And also I had to edit few things in next statedef (the state I showed you), so my attack works well.
    Anyway, thanks for a response.
     
  2. DuckAzz's post in Problem with hyper move was marked as the answer   
    No matter now,some guy helped me on mfg.
    I'll send you when I finish her. 
  3. DuckAzz's post in Gameboy Fighters full game was marked as the answer   
    Check out my new link in releases section
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