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Mrnoobisnotonfire

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About Mrnoobisnotonfire

  • Birthday 06/12/2007

Basic Info

  • Gender:
    Robloxian
  • Location:
    Gensokyo
  • Languages:
    Ingeris
  • Interests:
    Make, repair and ruin some work
  • Games:
    Roblox
  • Animes:
    Hajime no Ippo
  • Theme Song:
    Any Dokkan ost out there

Network Usernames

  • YouTube
    https://www.youtube.com/channel/UCTf45hWh7cs1rBMdVAW7D9Q

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Mrnoobisnotonfire's Achievements

  1. Aw, what? Welp. For the sake of the game, I guess.
  2. Which btw, have in Mugen Archive and Mugen Archive being itself wont let me download it.
  3. Huh? Okay then. So i assume that you don't have Pinkamena's smhungary89 version. right? (P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( )
  4. Kay. Found some issue. I can't play as Pinkamena. Here's the code for that error: Error detected. Can't load pinkamena.sff Error loading chars/pinkamena/pinkamena.def Error loading p2 Clipboard tail: Loading BG...OK Stage loaded OK Setting game resolution 1280x960...OK Allocating helpers...OK Match RNG seed: 2093159095 Reset persist vars team 1 Player Mr Nub 1.0 cache count increased: 1 Player HEIHACHI purged from cache: 99 Freeing player RC HEIHACHI...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/pinkamena/pinkamena.def... Loading info...Info: Pinkamena loading in pre-1.0 compatible mode OK Loading cmd command set pinkamena.cmd...OK Loading cns pinkamena.cns...OK Loading cns pinkamena_st1.cns...OK Loading cns pinkamena_-2.cns...OK Loading cns pinkamena_-3.cns...OK Loading cmd state entry pinkamena.cmd...OK Loading common states common1.cns...OK Loading sff pinkamena.sff...Character pinkamena.def failed to load Idk. Maybe has something to do with that sprite. Any fix?
  5. Im interest in this cool project. Im in. (Guess im gonna pretending im not a good coder then and complaining almost everything wrong here.)
  6. Oh. Thanks for the information then. So it was technically the same, right?
  7. So, what is the differences between var and fvar? Still confused about the variable stuff (don't worry. i understand how they work. real).
  8. Forced to change to newer version since am lazy
  9. Nvm, found the issue. The song file appear to be corrupted. My bad.
  10. Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error. Sry bout that
  11. Yeah so... I just codin' stuff and as I was testing him, no sound The code in question: ; Sliding kick [Statedef 240] type = S movetype = A physics = S ctrl = 0 anim = 240 sprpriority = 2 [State 240, 2] ;Add velosity so look smooth (much better then posadd!) type = VelAdd trigger1 = animelem = 2 x = 10 [State 240, PlaySnd] type = PlaySnd trigger1 = animelem = 2 value = S0,20 volumescale = 999 [State 240, Explod] type = Explod trigger1 = animelem = 2 anim = F120 pos = 0,0 postype = P1 ;P2, Front, Back, Left, Right supermovetime = 0 pausemovetime = 0 scale = 1,1 sprpriority = 3 shadow = 0,0,0 [State 0, VelAdd] type = VelAdd trigger1 = animelem = 1 x = -2 [State 240, NotHitBy] type = NotHitBy trigger1 = animelem = 2 value = SCA,AA,AP time = 13 [State 240, NotHitBy] type = NotHitBy trigger1 = var(59)>0 && animelem = 1 value = SCA,AA,AP time = 10 [State 240] Type = AfterImage Trigger1 = time = 0 Trans = Add Time = 20 Length = 10 PalBright = 0,0,0 palcontrast = 44,44,44 PalAdd = 0,0,25 PalMul = .5,.5,.5 [State 240, 4] type = HitDef trigger1 = animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = s2001 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = 2 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = s2000 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = 0 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 5] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1 [State 200, 3] type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that) triggerall = power >= 1000 trigger1 = movehit = 1 && command = "z" value = 250 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = movecontact && command = "x" value = 230 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = command = "holddown" value = 11 ctrl = 1 [State 200, 3] type = ChangeState triggerall = animelem = 4 trigger1 = command = "holdfwd" value = 100 ctrl = 1 The problem: https://imgur.com/02A7XSs And the sound itself in question: https://imgur.com/JTamCT8 Anyone whose going to tell me what issue Im having RN?
  12. FINALLY! HERES REFINED VERSION OF ME!!! Mrnoob beta testong also, don't mind the funny spelling mistake New palette, added AI system and more!!! And most importantly, I FIGURE OUT HOW TO MAKE SLIDING KICK AND MORE! press above link to get him now.
  13. Cool! Now I can create an ai for my char! Big helpful indeed!
  14. New one cuz the mediafire broke down. Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
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