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Lillie's 音MADs

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  1. Upvote
    Lillie's 音MADs got a reaction from CoolAnimeHustler in Lillie's Release Thread   
    Thread updated with the release of 16 stages based on Mario's Mystery Meat as well as another romhack and the original game.
  2. Like
    Lillie's 音MADs got a reaction from ValgarYK in A.I. patches by Lillie's 音MADs   
    Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch.
     
    While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted.
     
    Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now.
    These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area.
    Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these  is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html

    Latest release:
     
    Gun Hishi:
    Original creator: Valgallah
    Rank: Above Average

    A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. 
    Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross.
    However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave.
    She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground.
    Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up.
    Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers.
     
    Pasta SFIV 
    Original creator: Exclamation_Question
    Rank: : Jobber

    Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch.
    Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him.
     
     
    Phoenix
    Original creator: Exclamation_Question
    Rank:  Above Average

    A character quite accurate to his source game - read, the game was terrible.
    On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example.
    But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him.
    In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals.
    Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks.
    Still, for lacking any combos, the speed of his attacks can more often than not make up for it.
    From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor.
     
    Rober
    Rank: Jobber

    Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals.
    Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard.
    Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. 
    On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches.
     
    SCP-4666
    Original creator: Taffy, Mighty Starmie
    Rank: Above Average

    A weirdly styled character. 4666's got good damage and range, but lacks in many options.
    It's normals are very slow and predictable, leaving it wide open should they miss.
    On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it.
    Once it does get a hit in, 4666 can rack up some nice damage.
    When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper.
    Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close.
    Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow.
     
     
    Older descriptions:
     
    Link to all of my patches:
    https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w
     
    Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested.
     
    Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
     
     
     
     
     
     
  3. Upvote
    Lillie's 音MADs got a reaction from CoolAnimeHustler in Lillie's Release Thread   
    Thread updated with the release of OROCHIBOY.
  4. Upvote
    Lillie's 音MADs reacted to Dissidia in Sperm Ward Fighters Stages released (Yes, that's the actual name...)   
    Been awhile since I've released any stages. So here you go. They all originate from the NSFW 2DFM fighting game "Sperm Ward Fighters"...
     
    Please don't ask...




    DOWNLOAD
  5. Thank You
    Lillie's 音MADs got a reaction from Soul390 in MUGEN Betting Sites (SaltyBet & SpriteClub) Collection Thread   
    
    This collection hosts various original characters, edits, and special stages created by community authors specifically for MUGEN betting websites, such as SaltyBet and SpriteClub.
    All characters in this collection are showcased with the individual consent and permission of the authors involved with their creation.
    It should also be noted that these characters were created with the intention of battling under AI vs AI conditions, and they may be very difficult to defeat by means of normal gameplay.
    This collection will be updated over time with ongoing community releases, adding new authors who have volunteered to have their streamed content hosted on this thread accordingly.
     
    Color Code
    Green: This character is either an edit or an AI patched character.
    Red: This character is very overpowered and frustrating to fight against, even for the standards of this collection.
    Orange : This character is very loud.
    When an author is entirely focusing on one of those labels, the author name will be marked with the selected color instead.
     
    NOTE FROM ADMIN: I heavily recommend not supporting SaltyBet itself as the owner is scummy beyond belief go to SpriteClub instead.
    CHARACTERS
     
    BARCODE
    BELOW273
    BLAZEMANxd
    BRERGRSART
    DEOXGIGAS
    GIGAPOWIER
    GUMHOY
    HELLOMYNAMEISAAA
    HERTAINNENSPADE
    JOR8A
    Lillie's 音MADs
    SFG
    MOLOMOWCHOW (1.1 ONLY)
     
    SPACEMOUSE
    THETRUEANALYSIS/JAMPRESSED
    TWISTEDSYNAPSE
    WARUNOYARI
    YENSI78
    SPECIAL STAGES
  6. Wow
    Lillie's 音MADs got a reaction from Soul390 in MUGEN Betting Sites (SaltyBet & SpriteClub) Collection Thread   
    I am now in charge of the collection, as I stated.
  7. Wow
    Lillie's 音MADs got a reaction from ValgarYK in (18+) Plug Man EX released   
    Hey everyone, I'm back with a new character. However, to follow the site's guidelines, I decided to make a seperate thread for this character, as it contains NSFW content.
    The character itself doesn't have any sort of compability with certain characters, however, almost all of it's moves reference pornographic material in some form. 
    Should I make more characters like this, I'll turn this into another one of those release threads, but for now, it's solely for Plug Man EX.
     
    Screenshots:
    Plug Man has always been the butt of sex jokes since his debut in Mega Man 9, so I decided to do him no better.
    This character is a wild selection of various sources you see used in otoMADs, with a main focus on INMU, Boogie Woogie and ゼERO, aswell as few other sources.
    I'm a big fan of otoMADs (can you tell), so the jokes might fly over the head of people who aren't into that music genre. I still think it can make for an entertaining time, however.
    His playstyle revolves around using his electric balls and powercharge to build up meter for assists and powerful supers, as he lacks regular attacks.
    He is not a boss character, however, his AI is also rather easy to beat. Don't let it get too much power though, as it can fill the screen quickly.
    A movelist is included in the readme as always.
     
    Downlaod is here: https://mega.nz/folder/fl8FxRAK#PlzcA-DRY6N2Gch3gBMvMg
     
    As always, feedback and suggestions are apriciated. 
    Thank you for reading, and have a nice day.
  8. Upvote
    Lillie's 音MADs got a reaction from CoolAnimeHustler in Creator's Collection: Kamek / Neo-Kamek   
    There's a lot more characters by Kamek that used to be lost, which were all April Fools releases. Yes, these were all by Kamek.
    We can thank the people who put in the extensive search for them that they were all even found!

    Shin Zeeky
    https://ux.getuploader.com/danganmax8888889/download/35

    God Zeeky
    https://ux.getuploader.com/danganmax8888889/download/34

    Weaky
    https://ux.getuploader.com/danganmax8888889/download/33

    Really Really Dark Reiko
    https://ux.getuploader.com/danganmax8888889/download/32

    Evil
    https://ux.getuploader.com/danganmax8888889/download/29

    A different version of Neo-Kamek
    https://ux.getuploader.com/danganmax8888889/download/30

    Not so Stupid Drill Tank
    https://ux.getuploader.com/danganmax8888889/download/4

    Smart Drill Tank
    https://ux.getuploader.com/danganmax8888889/download/5

    Dark Kamek
    https://ux.getuploader.com/danganmax8888889/download/6

    God Kamek
    https://ux.getuploader.com/danganmax8888889/download/7

    Shin Kamek
    https://ux.getuploader.com/danganmax8888889/download/8

    Giga Magikarp
    https://ux.getuploader.com/danganmax8888889/download/9

    Giga X Margikarp
    https://ux.getuploader.com/danganmax8888889/download/10

    Giga X 10 Magikarp
    https://ux.getuploader.com/danganmax8888889/download/11

    Giga X X Magikarp  (how much bigger can it get)
    https://ux.getuploader.com/danganmax8888889/download/12

    Perfect Tetsu
    https://ux.getuploader.com/danganmax8888889/download/13

    God Reiko
    https://ux.getuploader.com/danganmax8888889/download/14

    Shadow Reiko
    https://ux.getuploader.com/danganmax8888889/download/15

    Holy Kamek
    https://ux.getuploader.com/danganmax8888889/download/16
  9. Like
    Lillie's 音MADs reacted to The Magic Toaster in Blender Default Cube & Minos Prime Released by Z-9 Lurker 7/13/2023   
    [Preview]

     
    [Download]
    Blender Cube: https://www.mediafire.com/file/v6cr2cnojwh9lz5/blenderCube.rar/file
    Minos Prime: https://www.mediafire.com/file/n13vtnlwr0end3d/minosPRIME.rar/file
    Stages: https://www.mediafire.com/file/26jz0y8gqjk483g/Blender_Grid_and_Flesh_Prison_Stages.rar/file
  10. Upvote
    Lillie's 音MADs got a reaction from Gaulbetti in Lillie's Release Thread   
    @The Magic Toaster
    Thank you very much! It was kind of a hassle to get blender to work with this stuff, but thanks to my friend, I was able to manage it. Almost all of the animations you see are from the game itself.

    On the topic of Z-9, please check out this video. He made an ULTRAKILL character alongside me (this is the release trailer), and I think their talent really shows. While my character tries to be accurate to ULTRAKILL itself, this one is way more custom.
     
     
  11. Like
    Lillie's 音MADs reacted to The Magic Toaster in Lillie's Release Thread   
    Fantastic work there with your Gabriel. Its always a joy to see more 3D things make their way into mugen
  12. Upvote
    Lillie's 音MADs reacted to Ultra Fatality in Scott Pilgrim Versus   
    [DISCORD]
    https://discord.gg/kz9Grs3f
     
    [PREVIEW]
    [DOWNLOAD]
    https://www.mediafire.com/file/8ugi65697smefmw/Scott+Pilgrim+Versus.rar/file
     
    [ROSTER]
    The main roster consists of the main cast in the comic / movie.
    Scott Pilgrim
    Ramona Flowers
    Stephen Stills
    Kim Pine
    Wallace Wells
    Knives Chau
    The Evil EX's of course
    Matthew Patel
    Lucas Lee
    Todd Ingram
    Roxy Richter
    Katayanagi Twins
    Gideon Graves
    Also including some neutral characters who are neither good or bad guys.
    Envy Adams
    Mr.Chau
    Nega Scott

    And as a extra bonus we have included additional characters!
    [STAGES]
    Included are 30+ Stages from the game which are all animated, some have action in the background, All include the zoom feature, for the zoners out there. Many of them never seen before!
    [GAMEPLAY & FEATURES]
    Arcade Mode
    - Each character has a specialized Arcade path which involves a few random fights, A Rival fight and then Boss fight. There is also a secret encounter as well as secret boss fight once certain criteria are met!
    - Special Rival Intros (Work in progress!)
    Cooperative Mode
    - Play with friends to challenge the computer. Arcade Path's were not tested in this mode, But I believe Player 1's arcade path will be active.
    Survival
    - Don't die.
    Versus
    - Beat your friends up!
    Story Mode
    - Included is a very early example of a Story mode implemantation. There is ALOT I want to do with this mode, So please enjoy the sample!
    All modes (except Solo)
    - Tag and Simultaneous modes are selectable up to 2 team mates ( meaning 3 v 3)
    - There is no Turns mode. It seems like a redundant mode if Tag is around.
     
    High Scores
    -Pressing Enter or "Start" after selecting Arcade will open the High Scores section.
    -Try to beat the top score!
     
    Netplay
    -Thanks to Ikemen Go's build in features Netplay is possible!
    -Please use https://www.vpn.net/ Hamachi as your virtual port to allow online play!
    -LIKE ALL INTERENET RELATED THINGS, PLEASE BE CAUTIOUS OF ANY INFORMATION YOU SHARE ONLINE! ONLY SHARE YOUR HAMACHI "VIRTUAL" IP, DO NOT SHARE YOUR ACTUAL IP.
    Replay Mode!
    -All Netplay Fights are automatically recorded! No buttons to press, It just records! Even if you experience lag during the fight, The playback is buttery smooth!
    -ONLY WORKS IN NETPLAY.
     
    [HOW TO PLAY]
    Scott Pilgrim Versus is a fighting game that makes use of 6 buttons.
    X and Y are your Light and Hard attacks.
     
    Mixing light into hard attacks will output various combos.
    Z is used as your EX attacks.
     
    EX attacks require 500 (or half of a full guage) to be preformed, Majority of attacks have an enhanced version (EX attack)
     
    A and B are used to call strikers.
    Strikers vary greatly based on the character and their affiliation. All characters have 2 Strikers, but some have more. Strikers could be called upon infinitely, But only 1 at a time.
     
    C is used for Super attacks.
    All characters share the same general rule for supers-
    Down, Forward, C is a Level 1
    Down, Back, C is a Level 2
    Back, Forward, C is a Level 3
    Down, Down, C is a Level 3 Desperation super, which requires you to be in low health in the 2nd round.
     
    [DISCLAIMER]
    This is our first public Beta, Please go easy on us.
    All aspects of this game be it sprites, sounds, are credited to their original sources.
    There are a good amount of sprites Ryon had to make, redraw, trace,frankensprite.
    He still has ALOT to learn about Ikemen Go, and especially LUA. This is his first basic foray into actual coding, So please bare with him.
  13. Upvote
    Lillie's 音MADs got a reaction from CoolAnimeHustler in MK vs. SF 3 - Attic [Updated 25/MAR/2023]   
    Fantastic work on the stage!
  14. Upvote
    Lillie's 音MADs reacted to Meldo in MK vs. SF 3 - Attic [Updated 25/MAR/2023]   
    my recreation of a stage from the famous sprite animation. this stage features assets that were redone from scratch while a few were ripped directly from the flash file.
     
    https://www.mediafire.com/file/2jk5opmkdkhwxsm/MK_vs_SF_3_-_Attic_Stage_Update_25-MAR-2023.rar/file
  15. Upvote
    Lillie's 音MADs got a reaction from Valgallah in A.I. patches by Lillie's 音MADs   
    5 new AIs are out.


     
    They are Gun Hishi by Valgallah, SCP-4666 by Taffy and Mighty Starmie, aswell as Pasta, Rober and Phoenix by Exclamation_Question.
    I plan to put my releases on a schedule from now on to secure more frequent releases. However, you can also expect some more of my own work somewhere down the line...
  16. Upvote
    Lillie's 音MADs reacted to Sergio P in Kirby   
    added Lutador (Fighter Kirby) by Thunderbert
     
    randomly found this, pretty cool and forgotten kirby version
  17. Like
    Lillie's 音MADs reacted to Valgallah in Occhan [Zangefool Fighter 20XX]   
    [PREVIEW]

     
    [Download]
    https://www.dropbox.com/s/soegltzjb8lgt1q/ZF_Occhan.rar?dl=1
     
    Edit:
    Small update: (11-14-2022)
    - Fixed a slight animation desync on the enemy during Occhan Ranbu.
    - Fixed an issue on Occhan Ranbu not working against jump/aerial attacks.
     
    Small update: (12-26-2022)
    - Fixed an oversight on Occhan Ranbu ignoring power cost. 😖
  18. Upvote
    Lillie's 音MADs got a reaction from Valgallah in Lillie's Release Thread   
    Thread updated with the release of The Lord of /b/.
  19. Like
    Lillie's 音MADs got a reaction from SneezeTHPS in A.I. patches by Lillie's 音MADs   
    Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch.
     
    While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted.
     
    Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now.
    These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area.
    Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these  is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html

    Latest release:
     
    Gun Hishi:
    Original creator: Valgallah
    Rank: Above Average

    A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. 
    Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross.
    However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave.
    She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground.
    Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up.
    Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers.
     
    Pasta SFIV 
    Original creator: Exclamation_Question
    Rank: : Jobber

    Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch.
    Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him.
     
     
    Phoenix
    Original creator: Exclamation_Question
    Rank:  Above Average

    A character quite accurate to his source game - read, the game was terrible.
    On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example.
    But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him.
    In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals.
    Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks.
    Still, for lacking any combos, the speed of his attacks can more often than not make up for it.
    From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor.
     
    Rober
    Rank: Jobber

    Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals.
    Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard.
    Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. 
    On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches.
     
    SCP-4666
    Original creator: Taffy, Mighty Starmie
    Rank: Above Average

    A weirdly styled character. 4666's got good damage and range, but lacks in many options.
    It's normals are very slow and predictable, leaving it wide open should they miss.
    On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it.
    Once it does get a hit in, 4666 can rack up some nice damage.
    When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper.
    Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close.
    Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow.
     
     
    Older descriptions:
     
    Link to all of my patches:
    https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w
     
    Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested.
     
    Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
     
     
     
     
     
     
  20. Like
    Lillie's 音MADs reacted to Sergio P in Kirby   
    added yet another Project64 Kirby
    added Kur B by Camren Springer
    added Blue Kirby by Marcioleo123
    added Axellord's Fou Meta Knight edit 
    added Meta Knight by TheMockery
    added Necrodeus
    added Meta Gang
    added PabloSSB's Heavy Lobster edit
    added older version of Marx Soul-A
    added Kirb and gaba_no_dardy by ORMZDISK (one is a null and one is a god char)
    added more stages
  21. Like
    Lillie's 音MADs got a reaction from SneezeTHPS in A.I. patches by Lillie's 音MADs   
    Two new AIs are out. 

    The characters this time are Sylvanos by Gemeos dos Jugos and Shuma-Gorath by Basara-kun. You know the drill - click the link to get them.
  22. Like
    Lillie's 音MADs got a reaction from paden1 in Ultraman / Ultra Series   
    That's great to hear! I just tested it and like it alot. Finally more of a geniune boss.
  23. Upvote
    Lillie's 音MADs got a reaction from GTFoxN6Y in 「Obey WEEEEEEGEEEEEE!! Destroy CPU!!!!!!」Bizarre WeeGee challenge to god by MUGEN!   
    I'mma be real, I wasn't the biggest fan of your work up till now, but I honestly find myself quite liking this character. Assuming this is based of that parculiar smash mod and as such, I think you did a good job porting the craziness of that over into MUGEN. I mostly play MUGEN for AI vs AI, so I'm not minded by how cheap it is at all (low god tier battles are some of my favorites, to be honest). There's some minor issues I have with the hitboxes here and there, but I don't really see it as much of a problem considering this is quite obviously not meant to be a super serious "standard" char (and I'm not totally about that anyway, none of my work is balanced either, yet).
    The one really big issue I have is how every sprite Luigi uses is a different palette. It's so much more benefical if you just index all of those to one single palette like any other char you can find around. Not only does it mean you get to make additional palettes, it saves a crapton of space. I know most of your creations have this, so please, try to stick to this.
    In conclusion, good job, this char geniunly gave me a laugh. Looking forward to what you can put out next.
  24. Like
    Lillie's 音MADs reacted to JeremyfanGirl in Zangefool Fighter's Sprite Pack + Sound   
    UPDATE: Added Hyo, Isii, Onboro And Keso
  25. Thank You
    Lillie's 音MADs got a reaction from Valgallah in Mira Yokoyama [Zangefool Fighter 20XX]   
    Amazing stuff!! Glad Zangefool Fighter is getting some represensation in Mugen! 
    I'm looking to make some chars based on this game myself sometime in the future, good to see someone else is invested in it too!
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