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Ryon

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Everything posted by Ryon

  1. use more triggers in the -1 state in the command file. also make sure trigger1 = ctrl which will make the move only do able when you have control (as in not in another move)
  2. then your doing something wrong. i explained in detail how to add characters and stages. if it does not work, then your doing something wrong.
  3. Marcos, read this. Its my tutorial on the select.def, located in the data folder. It explains how to add characters and stages.
  4. Ryon

    Self Reputation

    for people that abuse a system such as that, extreme measures are to be taken. thats all , you know?
  5. Ryon

    Self Reputation

    No the sky isnt green.
  6. yeah but then it would only work for 1.0 characters. i know population is 50win/50 1.0.so it could work and could not work.
  7. Ryon

    Self Reputation

    People talk into thin air all the time. Its gonna happen. You never warned me about this side of parenting. LOL. He's Great!
  8. Ryon

    Self Reputation

    OK! So some people have been repping themselves even though I have asked them NOT to. NOW because of peoples stupidity, If I find that you are repping yourself by a large number. even a small number (if you're known to do it in the past) I will literally remove all of your posts. every single one. I shit you not. Earn the reps honestly, by being yourself and helping others. If you cheat I will just remove all of your hard work (posts) resetting you to 0 posts, and "Level 000"
  9. its very possible and easy. the problem is. the AI tends to get into the "movelist" and doesnt know how to get out of it sometimes. basically you make a state (most people would use the taunt state) to pause all the action with a pause code, and a explod for the movelist the movelist has to be a single image in the sff, and animation of -1 time.
  10. no cause "Capcom Vs. Snk Slash" was a full game designed for warusaki's characters. I don't know if they were edited in any way to work solely with it. but from what I remember the game having, I believe they were edited.
  11. 1. that is hard coded into the character. mugen does not support that, as it is technically a winpose with a bunch of icons. HOWEVER, find the winpose state and add the code. [state 0, AssertSpecial] type = AssertSpecial trigger1 = time < 130 flag = roundnotover persistent = 1 2. No. 3. Continue screens do not exist. they are hard coded into mugen. the previous stage before defeat (darkened) the loser (you) in the middle doing dizzy animation or lose animation words continue yes or no. there is no official actual counter for continue. 4. Open the screenpack's system.sff into fighter factory. find the sprites, and save as pcx (which is really png) to your desktop or wherever. load up your screenpack, and add sprite put with same group and index number, copy the animation over, and majority of the victory coding you copy from the 1st pack into your pack. 5. Fighter Factory 3. I have tutorials up for almost everything mugen. VIDEO TUTORIALS. Its basic and general, but it will help you out ALOT.
  12. you can run it on a smaller setting. its your mugen config file. try to make it match mine. RenderMode = OpenGL SafeMode = 0 Depth = 32 VRetrace = 1 FullScreen = 0 Resizable = 1 KeepAspect = 1 BlitMode = Pageflip StageFit = 1 SystemFit = 1
  13. basically a changestate that changes the characters state into the current state. in other words a loop. are your warusaki characters for a mugen full game?
  14. Very nice to have you here. please enjoy your stay.
  15. Welcome Unezomo! You know i've been on guild for years and I've never seen you around there, I usually stick to the release boards though I don't mess with general topics.
  16. its a helper code that triggers when the stagevar(info.author) or name, matchs up with the stage. to make the helper or explod SPLASH. I barely know how to use it, but its a mugen 1.0 sctrl and trigger that allow it to happen. if its winmugen... i forget how it works then. in anycase, check the other characters sprites, do they have the water splashing animation? if yes copy and paste to added char. if no check data folder fightfx.air for it. just to see where it is.
  17. why don't you check the triggers and sctrl file in the docs.
  18. %n is a displaytoclipboard error. find the code, and completely remove the code. no harm will come to the character, its mainly used to debug from a creator stand point, or get back values.
  19. oh and to answer the other questions. 2 hitdefs, with 2 different triggers will work. 2 hitdefs with same 2 triggers will not work.
  20. increase your hit.time for your hitdefs?
  21. I've never seen warnings like that on mffa. it looks like the default style IPB message box. ... strange. im working on the notifications and message thing.
  22. i don't think i understand what your saying?
  23. look at Kung Fu Man. his "fast" verision of Kung Fu Palm does that. look at his code and replicate.
  24. wow thats crazy, i've NEVER heard of such a error?
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