Valgallah Posted January 23, 2015 Share Posted January 23, 2015 [PREVIEW] [DOWNLOAD]https://www.dropbox.com/s/trentpytna7gp92/GG_Javert.rar?dl=1 [updates on Marius] - fixed a bug that makes Marius walk in mid air - standing SP now wall bounce on counter hit - slightly increased damage on overdrives - slightly increased power gain on taunt - remapped palette 5 & 6 to c and z Link to comment Share on other sites More sharing options...
storm0062 Posted January 23, 2015 Share Posted January 23, 2015 where javert and marius come from? Link to comment Share on other sites More sharing options...
Trinitronity Posted January 23, 2015 Share Posted January 23, 2015 From the japanese fighting game "Arm Joe". You will never believe this, but: Arm Joe is a fighting game based on "Les Miserables"! Link to comment Share on other sites More sharing options...
Gladiacloud Posted January 23, 2015 Share Posted January 23, 2015 Great! I still hope to see Eponine. Link to comment Share on other sites More sharing options...
storm0062 Posted January 25, 2015 Share Posted January 25, 2015 From the japanese fighting game "Arm Joe". You will never believe this, but: Arm Joe is a fighting game based on "Les Miserables"! thanks, I had listen about this game, but never play it... Link to comment Share on other sites More sharing options...
Roman55 Posted January 26, 2015 Share Posted January 26, 2015 Some Guild feedback (not mine btw, credit to this guy) 'STARS' in readme states it needs Quarter Circle Back, Half Circle Forward, Y. The CMD states it's A instead. One or the other should change. The command for 'Javert's Suicide' is listed as Down, Down, B. Yet somehow, this isn't consistent. It's easier to do it via quarter circles back or forwardx2, because somehow the flip-kick takes priority when you do Down, Down, B. Marius's 'Downward Punch' is similar. Marius's 'Rising Dragon' seems to launch to different heights when used on it's own, launched after a punch, or launched after a kick. Kick launches the highest. The Y+B launchers seem outright useless for purpose. Too slow, no range. Link to comment Share on other sites More sharing options...
Remzy Posted January 26, 2015 Share Posted January 26, 2015 You know, these characters look interesting, I should play the source if my ever get a new pc. If I ever get one soon. Link to comment Share on other sites More sharing options...
Gaulbetti Posted January 26, 2015 Share Posted January 26, 2015 It's pretty fun. Really kinda glitchy, and most of the characters are a bit unfinished, but I guess that's where it's fun comes from. Link to comment Share on other sites More sharing options...
Valgallah Posted January 30, 2015 Author Share Posted January 30, 2015 Javert and Marius Updated - fixed errors in movelist (Javert) - fixed priority issue in "Down, Down" commands ( you might still trigger the move via fast QCFx2) - removed powergain on 'STARS' and 'Infinite Justice' - fixed hitcount error in 'Absolute Defense' - slightly increased startup speed on launcer (Dust) but has slower recovery - adjusted velocities on Marius' uppercut special Link to comment Share on other sites More sharing options...
uchiha ragna Posted April 19, 2015 Share Posted April 19, 2015 Links dead Link to comment Share on other sites More sharing options...
Blue Monkey Posted April 20, 2015 Share Posted April 20, 2015 Try his My Mugen Stuff link in his comments Link to comment Share on other sites More sharing options...
TheFclass97 Posted April 20, 2015 Share Posted April 20, 2015 Never knew that I needed this, but glad I got it anyways... Link to comment Share on other sites More sharing options...
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