Kazagami Posted May 18, 2013 Share Posted May 18, 2013 Video courtesy of Swordsman-Kai http://www.mediafire.com/?pue8ci9l6exfvml This stage was a small idea that my partner, The Magic Toaster developed. Its based on the future era of Chrono Trigger after The Black Omen arrived though out all the time periods. I added lightning of the stage since it appear and looked better then not having it even though its not in the source game. I hope you all enjoy this stage considering its one of the most original of the ideas used in our stages. Status Compatibility: Both MUGEN Animation: Yes Superjump: No Parallax: No BGM: Yes Credit goes to Avada, DaveFreeMan, EXShadow, Tapion, S19-X, and Ivanhoe. LightFlare_Da_Realest 1 Link to comment Share on other sites More sharing options...
SoknaS Posted May 18, 2013 Share Posted May 18, 2013 All your stage always make my heart attack!!! Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2013 Author Share Posted May 18, 2013 Why is that lol Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted May 18, 2013 Share Posted May 18, 2013 Whow i really like the look of this one..Bad that i cant try it out... Anyway Maybe some layered fog may look well there since seems to be fog in the BG also maybe rain. Also the rail looks a bit weird imo and yeah is becuz of is colors again =P Link to comment Share on other sites More sharing options...
Bjay Posted May 18, 2013 Share Posted May 18, 2013 Aw, no super jump. :[ Nice stage nonetheless but! Link to comment Share on other sites More sharing options...
Anastasia Posted May 18, 2013 Share Posted May 18, 2013 That stage looks awesome as heck. Looks beautiful as always and so is the rest of your guys' stages :D Link to comment Share on other sites More sharing options...
Risotto Posted May 18, 2013 Share Posted May 18, 2013 Interesting. Link to comment Share on other sites More sharing options...
柊 明 Posted May 18, 2013 Share Posted May 18, 2013 I don't care if this stage has no super jump. Nice work. Link to comment Share on other sites More sharing options...
Ryon Posted May 18, 2013 Share Posted May 18, 2013 im not to keen on the mono tone look. but it looks really nice. whats that flying ship? who is it suppose to be? Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2013 Author Share Posted May 18, 2013 It's the Black Omen boss. Here's an article of it. http://www.chronocompendium.com/Term/Black_Omen.html Link to comment Share on other sites More sharing options...
柊 明 Posted May 18, 2013 Share Posted May 18, 2013 It's the Black Omen boss. Here's an article of it. http://www.chronocompendium.com/Term/Black_Omen.html Nice! I didn't expect something from Chrono Trigger. Link to comment Share on other sites More sharing options...
Vibrant Posted May 18, 2013 Share Posted May 18, 2013 Well the concept is nice, some feedback:: - The characters are sliding across the floor you when you move from left to right, and jump. You need to adjust the delta to fix this. - There is no depth between the ship and the background, I personally think you could adjust the delta of the ship IMO - The unanimated smoke is the back doesn't look so good, maybe you could animate it? - Suggest separating the sky from the rest and giving it a delta of it's own to add more depth to the stage. - The camera feels stiff when the characters jump, suggest a lower vertical follow & floor tension Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2013 Author Share Posted May 18, 2013 Stage updated! Please re-download. Thanks for the feedback Exshadow. - Fixed, delta adjusted. - Adjusted it as well, also for the other bg elements. - I could, my only problem is, i couldn't edit the image. Same goes for the separated sky. - Fixed, lower the verticalfollow to .3 and floortension to 50. Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2013 Author Share Posted May 18, 2013 Sorry for the inconvenience. Please re-download again xD Link to comment Share on other sites More sharing options...
Anastasia Posted May 18, 2013 Share Posted May 18, 2013 What was the update Ryoucchi? :) Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2013 Author Share Posted May 18, 2013 What's done. + Fixed delta problems of floor. + Adjusted the deltas of bg elements to create depth. + Fixed the verticalfollow and floortension value + Slowing the movement of the Black Omen. What's need to be done. - Adding parallax, thanks again to Ivanhoe to lend me his code! xD - Edit the source image, separate the sky and smoke, and animate them. - Better sprite and anims for Black Omen. - Adjust the color tone. - Figure out how to fix the fog tiling in 1.0. - Adding rain Link to comment Share on other sites More sharing options...
Markpachi Posted May 18, 2013 Share Posted May 18, 2013 Figure out how to fix the fog tiling in 1.0. IIRC This is a bug in 1.0 Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2013 Author Share Posted May 18, 2013 IIRC This is a bug in 1.0 Ah, i see. Thanks for the heads up. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted May 19, 2013 Share Posted May 19, 2013 Great stage. Tiling in 1.0 can be a pain. Continue on the path you are on with this stage. I expect great things from you, bro. Link to comment Share on other sites More sharing options...
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