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Well... It's been forever since I really did anything MUGEN related. So I made a new character!

 

Here's Game Boy Color Shrek! Based off Shrek - Fairy Tale Freakdown, the first Shrek videogame, and weirdly enough, it's a 2D fighter on the Game Boy Color.

Made using the game's sprites (with some frankensprites thrown in for good measure) and custom alternate palettes, it's in a beta state (about 85% complete), but I'd need help programming the rest.

 

https://www.dropbox.com/sh/unk82cuetzq0ve6/AABaC53Gp7_i3UE7DRp3iErOa?dl=0

 

uoGexaQ.png

"The result of two month's work."

 

He's technically a six-button character, but doesn't have unique attacks assigned to each button. He has one grounded punch and kick, one grounded punch, and an aerial attack.

Remember the game this character comes from was on Game Boy Color, which had a grand total of two non-Start buttons with A and B.

I still need to add two special moves from the original game, and maybe some more custom palettes.

Try him out and see what you think! This is my best creation yet, but that's not saying much...

[DISCLAIMER: This character uses sprite rotation, and as such, will only properly work on M.U.G.E.N 1.1. However, the character stills works with 1.0. It's just that for a few frames for some"get hit" animations, the "get thrown" animation, and the startup frames of the aerial attack, the CLSN2 boxes won't line up with the character sprite.]

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Fighter Factory didnt want to let him be tested (kept giving me errors how it couldnt read his files) but looking through his files I noticed these:

 

- Misaligned sprites (his foot is floating in the screenshot)

- Most of your attack animations are the exact same. I don't think making him six-buttoned was a good idea with the limited number of sprites you had to work with.

- All of his standing punches do 23 damage, yet his standing kicks do 63, regardless of strength. Why?

- No startup and recovery frames on all of his standing and jumping attacks.

- No recovery frames on crouching attacks.

- No CLSN2s on his jumping attacks or taunt?

 

In short, he needs lots of work.

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On ‎5‎/‎27‎/‎2019 at 4:33 PM, Nodog said:

Fighter Factory didnt want to let him be tested (kept giving me errors how it couldnt read his files) but looking through his files I noticed these:

 

- Misaligned sprites (his foot is floating in the screenshot)

- Most of your attack animations are the exact same. I don't think making him six-buttoned was a good idea with the limited number of sprites you had to work with.

- All of his standing punches do 23 damage, yet his standing kicks do 63, regardless of strength. Why?

- No startup and recovery frames on all of his standing and jumping attacks.

- No recovery frames on crouching attacks.

- No CLSN2s on his jumping attacks or taunt?

 

In short, he needs lots of work.

I've updated the character with your criticisms in mind.

What's been fixed:

  • Moved most sprites down one or two pixels to properly line up Shrek's foot with the floor (updated picture in OP to reflect this change)
  • Tweaked damage on attacks for more balance, all attacks now deal around the same damage and are effective options 
  • Added startup and recovery frames to standing punch and kick
  • Added recovery frames to crouching attack
  • Added startup and recovery frames to the jumping attack (you can only use it once per jump)
  • Added CLSN2s to taunt animation and jumping attack

What still needs work:

  • Still only really has 4 attacks (2 grounded, 1 crouching, 1 aerial) despite being a 6-button character
  • Still no special moves (I'm working on it)

By the way, what version of Fighter Factory are you using? I made this character in Fighter Factory Studio.

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