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Link (Remastered by Mr.Giang)


Mr.Giang

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I like Smash Ultimate’s Zelda. She looks so adorable.

Character Demonstration + Download Link:
 

 

Changelogs:
- Added 1 new hyper based on his Ultimate’s Final Smash: Hyrule’s Champion.
- Added sword flashes to normal attacks that is similar to Breath of the Wind and Super Smash Bros. Ultimate’s sword flashes.
- Added Parry.
- Added trait system: Hyrule’s Blessing.
- Major frame datas change.
- Damage dampen's added.
- Supported UNO Tag System.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits: 
- Hyrule’s Blessing: Link can perform magic- imbued special moves by inputting the special move commands, ends with C button. The magic-imbued moves can be canceled from either normals or specials and can be canceled into hypers. Cost 500 power per use.
+ Sword Beams (C): Fire 3 Sword Beams forward.
+ Gale Boomerang (D,DF,F,c): Throw a Gale Boomerang that can damage and juggle opponents. Can hit OTG.
+ Magical Sword Spin (D,DB,B,c): A stronger version of Sword Spin with last hit causing wallbounce to opponents. Ground version has start-up invul, launches Link up and can hit OTG. Air version propels Link a small distance.
- Parrying.
- Advancing Guard (x+y/y+z/z+x)

Normals:
X - Weak
Y – Medium: Can chain into itself twice.
f.Y – Megaton Hammer: Hit overhead. Cause groundbounce on hit.
d.Y (A) – Sword Downward Thrust: His famous aerial from Zelda II where he takes his sword and keeps it aimed downward. 
Z – Hero's Bow: Shoot an arrow forward which is affected by gravity. Can be charged. Once fully-charged, shoot a Light Arrow that travels straight forward, causes wallbounce when hit. The Light Arrow can pass through other projectiles. Link can dash-cancel whenever the Light Arrow hit.
b.Z – Bomb: Link throws a bomb forward that can explode when hit or after 5 seconds after it hits the ground. The explosion can damage both Link and opponents.
d.Z – Sword Thrust: Link strikes his sword forward. Hit mid.
A – Evading Roll
B - Hookshot (can be teched by opponents)

Specials:
Rapid Stab (x/y/z  5 times) (G): Rapidly attack opponents.
Boomerang (D,DF,F,x/y/z) (G): Link throws a Boomerang. Deals fair knockback, Travelling angle's depended on the pressed button. Only one Boomerang can be on the field at a time. Z version’s Boomerang will not return to Link.
Spin Attack (D,DB,B,x/y/z) (GA): Link spins with his striking swords. Strength, start-up and recover depend on the strength of the pressed button.
Hypers:
D,DB,B,D,DB,B,x/y/z – Gale Spinning Technique (LV1) (A): A stronger version of Spin Attack. Link stays in place during the duration.
D,DB,B,D,DB,B,x/y/z – Deku Nuts (LV1) (G): Has invul start-up. Link throws a Deku Nut forward, which can freeze opponents once it hit the ground while Link dashes forward and slashes them. Has no damage dampen.
D,DB,B,D,DB,B,x+y/y+z/z+x – Hyrule’s Champion (LV3) (G): Inspired by Link’s Final Smash from Smash Ultimate. Has start-up invul. Link dashes forward, stabs opponents and ends the combo with a powerful Light Arrow.
D,DF,F,D,DF,F,x+y/y+z/z+x – Triforce Slash (LV3) (G): Taken from Link’s Final Smash from previous Smash game. Has huge range. When activated, the Triforce on the back of Link's hand glows, and if hits an opponent, it traps them as Link repeatedly slashes with his Sword.

Tag Team Hyper: Gale Spinning Technique
Tag Assist: Hero's Bow: Fires 3 arrows instead of 1.

Special thanks to:
EMW & MIRCOmor for the based character.
MYTHOS for based codes of some moves.

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