Mr.Giang

Undefeatable Airman (Edited by Mr.Giang)

3 posts in this topic

A small rework to make playing Airman more enjoyable as well as more Airman-ish.

Character Demonstration + Download Link:
 


Changelogs:
- Removed weapon system. Air Man =/= Rockman.
- Added a new intro.
- Added new voice pack.
- Air Shooter now behaves similar how it works in Megaman 2.
- Added 2 new hypers.
- Added trait skill: Blow Away.
- Added 2 new specials: Air Tornadoes and Blowing Wind.
- Updated with hi-res hitsparks and effects.
- Added special BGM when fighting against Rockman.
- Damage dampen's added.
- Supported UNO Tag System.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Blow Away - (D,DF,F,c) Blow opponents and any Air Tornadoes or Air Shooter’s whirlwinds away. Air Tornadoes can deal damages while being blown away. Has 6-second cooldown.

Normals:
X - Weak. 
Y - Medium
Z – Hard
f.Z – Air Shooter (GA): Shoot 3 small whirlwinds that spread out and rise upward that deals damage and pushes opponents away.
A - Dash
B - Throw (can be teched by opponents)
C (G) – Launcher (can be jump-canceled)
C (A) – Air Kick: cause hard knock down when used during air-combo.

Specials:
Air Tornadoes (D,DF,F,x/y/z) (G): Shoot 6 small whirlwinds that last 10 seconds in a randomized pattern. The whirlwinds can’t be destroyed or damage opponents by themselves. When being enhanced by Airman’s special moves, the whirlwinds can deal damage and cause untechable knockdown. Can have 6 max whirlwinds available on the stage.
Blowing Wind (D,DF,F,x/y/z) (G): Create a tornado that can damage, push opponents into mid air while pushing any whirlwinds into the air. The tornado’s location is depended on the strength of the button. Cause techable knockdown. Can hit OTG.
Tornado Helix (D,DB,B,x/y/z) (GA): Summon 2 tornadoes on the ground that move around Airman’s location. Has 7 frame non-throw invul start-up when using on the ground. Can hit OTG, destroy projectiles and push whirlwinds into the air. Disappear when Airman is hit.
Hypers:
D,DF,F,D,DF,F,x/y/z – Wind Zone (LV1) (G): Create a giant pillar of winds that can push whirlwinds into the air and damage opponents. Can hit OTG. The tornado’s location is depended on the strength of the button.
D,DB,B,D,DB,B,x/y/z - Wind Surfing (LV1) (G): Counter attack. Cost 500 power per use, when the counter is successful, another 500 power will be spent. If move connects, Air Man will propel himself forward with a huge tornado, damaging opponents and blowing away all whirlwinds on the stage.
D,DB,B,D,DB,B,x+y/y+z/z+x - The Undefeatable Airman (LV3) (GA): Has start-up invul. The video will show the rest. Not affected by damage dampen.

Tag Team Hyper: Egotistic Wind

Special thanks to:
MIT (Laspacho, DarkCipherLucius, Magma Dragoon, O Illu,..) for the based character.
IsakStopmotion for the new voice pack.
RicePigeon, Seravy and Kohaku for the extra effects as well as the codes of many of those moves.

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