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[IZ Style] All Incident Zero characters updated (11/23/18)


RicePigeon

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Yukari Yakumo (Incident Zero style) released (03/22/18)

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A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads.

 

Link: http://ricepigeon.neocities.org

 

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  • First release.
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IZ Yukari updated with some fixes.

 

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  • Changed aesthetics of Alignment selector.
  • Added C button shortcut for X+Y+Z, due to popular demand.
  • Adjustments to reset behavior.
  • Bewitching Bait: Now removes itself properly if Yukari is hit before lasers are created.
  • "Unmanned Abandoned Railroad Car Bomb": Resolved hitbox issue in corner.
  • "Phantasm, Foam, & Shadow": Base damage per hit increased (100->120), proration decreased (92%->87%).
  • "Phantasm, Foam, & Shadow": Now becomes unblockable at maximum charge.
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  • 1 month later...

IZ Yukari updated

 

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  • Illusion Manji Parasol: Corrected issue where move would only hit once.
  • Illusionary Rift: All versions are now air blockable.
  • Illusionary Rift [X ver]: Now always causes a wallbounce on hit.
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  • 3 weeks later...

IZ Yukari updated with several system changes

 

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  • [System] Fixed bugs with counterhit system.
  • [System] Juggle & Reset system replaced with hitstun decay & air tech.
  • [System] Revised behavior of wallbounce hits.
  • [System] Dash behavior adjusted.
  • [System] Added visual indicator for when Throw Escapes can be done.
  • [System] Guard Cancels can no longer deal damage nor be cancelled into Spellcards.
  • [System] New System mechanic: Crush Attack (Type-A Only).
  • [System] "Spell Rage" Damage boost decreased from 20% to 15%.
  • j2H: Proration decreased (90%->75%).
  • Illusion Rift: Now has a RDP+A version while Dimensional Gap is active.
  • "Phantasm, Foam & Shadow": Now has complete startup invulnerability on Level 1 & 2 charges.
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  • 1 month later...

IZ Yukari updated

 

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  • [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000.
  • [System] Type-C alignment now allows up to two air dashes.
  • [System] Wallbounces and Groundbounces can now be teched.
  • [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted to compensate for this change:
    • 5x: Recovery decreased by 2f (Lv 1).
    • 5y: Recovery decreased by 3f (Lv 2).
    • 6y: Recovery decreased by 1f (Lv 3).
    • 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
    • 6z: Recovery decreased by 7f (Lv 4).
    • 6zz: Recovery decreased by 4f (Lv 4).
    • 2x: Recovery decreased by 2f (Lv 1).
    • 2y: Recovery decreased by 2f (Lv 2).
    • 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
    • j5x: No change in animation data (Lv 2).
    • j5y: No change in animation data (Lv 2).
    • j5z: Startup decreased by 2f (Lv 4).
    • j2z: Startup decreased by 2f (Lv 4).
    • Bewitching Bait: No change in animation data (Lv 4).
    • Illusion Manji Parasol: Recovery decreased by 4f (Lv 4).
    • Illusionary Rift X: Recovery decreased by 10f (Lv 4).
    • Illusionary Rift Y: Recovery decreased by 3f (Lv 4).
    • Illusionary Rift Z: Recovery decreased by 3f (Lv 4).
    • Full Moon Umbrella: No change in animation data (Lv 4).
    • Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4).
    • Graveyard Flotsam: No change in animation data (Lv 4).
    • "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5).
    • "Ran Yakumo & Chen": No change in animation data (Lv 5).
    • "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).
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  • 2 weeks later...

Yukari updated with the new system mechanic changes introduced with Marisa.

 

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  • [System] Can now only perform a wall bounce once per combo.
  • [System] Aerial normals now preserve vertical momentum when used from an air dash.
  • [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo.
  • j5z: Fixed erroneous sound playing at startup.
  • Throw: Fixed erroneous damage. Now applies a base 85% prorate.
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  • 3 months later...
  • 2 weeks later...

All IZ characters updated

 

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  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 5y: Fixed bug where move could chain into itself.
  • 6y: Fixed bug regarding animation timings when cancelled into.
  • "Fantasy Nature (alpha): Base damage increased (450/500->500/550).
  • "Fantasy Nature (beta): Base damage increased (500->550).
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  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 6z: Fixed bug with tech timing.
  • "Final Spark": Damage increased (9xN/17xN->9xN/18xN).
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  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • "Phantom Blood of the Flawless Maid": Base damage increased (421->461).
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  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • Awakening of the Earth Spirits: 1st level is now obtained 20f earlier.
  • "Heavenly Keystone of Kashima": Base damage increased (500->530).
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  • [System] Corrected buffer timings on certain inputs.
  • [System] Minor adjustments to Spirit Gauge display.
  • 6z: Fixed bug with tech timing.
  • Full Moon Umbrella: Proration value increased (0.7->0.75).
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