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Nodog

Master Shake [8/13/2018]

4 posts in this topic

Please note that he is currently a beta. As such, not all of his moves are in (see below for more details).

[Previews]

vZbG9xe.png

KeHpRTD.png

kdIRZvV.png

 

[Download]

https://mega.nz/#!ot5jnIqD!YA3-mSTGhwJeuedc30rPo_eHCRTiNvoYdJgYyuH4tIM

[Comment]

Ever since I had the original Master Shake by tannergates (which was THOUSANDS OF YEARS AGO), I always thought it needed a rehaul. Lots of his moves felt too slow and awkward. However, I did not have enough skill or knowledge to start editing him. Until recently, that is.

 

Lots of coding has been rehauled -- in fact, I'm not sure if you could even call him an edit at this point since so many pieces of code have been rewrote.

 

CHANGELOG BELOW:

Spoiler

==============================================================
;random fixes and minor things (11/04/2018)
==============================================================
- Fixed stupid oversight where you could perform some hypers in midair
- Fixed bug where Broodwich hyper background wouldn't fit the screen
- The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process.
- Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed
- Made Hand Banana assist have actual cooldown instead of having Shake just stand there
- Made crouching light kick go slightly farther
- Changed and added a few sounds
- Changed some animations to make them flow smoother
- Added a new palette
- Other things i forgot

 

==================================
;Initial Beta Release (08/13/2018)
==================================

- Changed the layout of him to be 4-buttoned, as I felt it was too clunky in the previous conditions Shake was in
- Added RicePigeon's damage dampener and improved guarding code
- Removed Super Jump, Sweep, Sword Toss, and some other moves for now
- Made Birthday Snake a hyper
- 3/4 crouching attacks have been added (I went the Dhalsim way and made his kicks slides)
- Aerial attacks have been dummied out (besides 1; trying to figure out how to make the frame advantages on those more consistent)
- Buffed Hand Banana assist by making it continously do damage to the opponent
- Majorly changed/rewrote his throw and just about every special and hyper he has
- Lowered player velocities
- A.I.
- Broodwich Temptation now has:
 - new sounds
 - an indicator of Shake placing down the Broodwich
 - a SuperPause after the opponent is teleported
 - various AssertSpecials
 - a less colorlossy background
 - a requirement of at least 2000 Power
- Super Combo now has:
 - a new sound for the glide
 - a new animation of the beatdown
 - a glide with a shorter distance
- Added many ooh-so-shiny explods to him (mainly hi-res ones. filtered mvc1 dust fx and filtered hyper backgrounds from the last blade as well cuz screw consistency)
- Realigned many sprites and got rid of duplicates
- Rehauled .air
- Gave TV and Phone Throw their own separate startup animations
- Made the Broodwich Temptation Hyper not activate under certain situations, i.e. when there is already a Broodwich down
- Added palettes
- Removed the [adult swim] logo, although it can still be turned on by going to the configuration file (Coding/Option.txt)
- Organized the states
- Added a previously unused sound and animation to state 170
- Added sparks to his attacks
- New gethits
- All the winposes should now work (previously, only 1 was being activated)
- Added 2 new intros; one against monsters, and one non-specific one
- Added a new winpose - the "safety fart"
- Made sounds louder
- Gethit sounds should now function
- Corrected head.pos and mid.pos
- Changed the number of the anim 5500 to 1500 to avoid shake turning into an explosion on the continue screen
- Fixed Hand Banana's run appearing too early on "Tonight, you..." intro
- Added some lifebar portraits, including portraits for the Vortex lifebar (by LOL Boy), Dissidia's Melty Blood: Actress Again lifebar, and the Hatsune Miku Project MUGEN Extend lifebar

 

Currently has:

- 8 basic attacks (all standing basics, 3/4 crouching basics, and 1/4 aerial basics)

- 2 specials (plus Handbanana assist)

- 3 hypers

 

Known bugs:

- Startup of Snake hyper looks slightly weird on a few stages (like Caddie's conversion of Duck King's stage from Fatal Fury Special)

- Screenbound doesn't want to work properly on Broodwich hyper for whatever reason

 

If there's any more errors, bugs, and such that I don't know about, just let me know and it'll be fixed. Probably.

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Okay, one thing I want to mention...

 

The Handbanana assist kinda feels weird to me. Maybe have him stop when he... "grabs" the opponent, plus put them in a custom state, instead of pushing them away from you?

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I updated him.

 

==============================================================
;random fixes and minor things (11/04/2018)
==============================================================
- Fixed stupid oversight where you could perform some hypers in midair
- Fixed bug where Broodwich hyper background wouldn't fit the screen
- The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process.
- Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed
- Made Hand Banana assist have actual cooldown instead of having Shake just stand there
- Made crouching light kick go slightly farther
- Changed and added a few sounds
- Changed some animations to make them flow smoother
- Added a new palette
- Other things i forgot

 

Check the OP for the link.

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