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The Crow (Eric Draven) by ParaDo0x and Borewood (12/25/2016))


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Authors ParaDox & borewood2013
Sprites by ParaDox (edit gale by ikaruga)

MoveList

Specials
DB a- Heal (- 350 mp. + 150 hp) u can use it 3 times only
DB b- Crow (-250 mp)- use for stun enemy
DF x,y - knife
DF z - gun
Z in jump - gun

Hypers

FDF 2p - 2 gun's (-1000 mp)
FBF 2p - Crows attack (-1000 mp)
FDF 2k - Victims ( - 2500 mp)
FBF 2k - 30 hours of pain ( - 1500 mp)

So, The Crow Erick Draven my first work, and first realise.
This is my favorite character in the film world, and I really wanted to see it at Mugen.
but, in the end, I had to learn to work in FF and draw sprites.
The result you can see in this character
Firstly, I want to pay tribute to Brandon Lee
This role proved fatal for him. But at the same time, he has made him immortal.
This is a tragic death and it brought great sorrow to his family, mother Linda Lee Cadwell, sister Shannon Lee and bride Eliza Hutton.
Brandon Lee a great actor and a great man worthy of his father Bruce Lee. |
Rest in peace Brandon, and thank you!
So...
Here, now i wanna give Credits
First of all, that borewood2013!
That man do is so many for The Crow!
He fix really, REALLY many bug,s and add so much.
Here list with hes work

- fixed the sprite transparency for sprites #7090,0-22 in DCTemplate.sff

- fixed head.pos and mid.pos in DCTemplate.cns
- fixed run.back in DCTemplate.cns
- fixed the "intro decider" ChangeState Random value in basics.st;
now both the "crow-flying-in" and "guitar-playing" intros are included
- fixed the "cannot StopSnd when skipping intro 2" MUGEN bug in overrides.st
- fixed the AssertSpecial intro flag = Intro Time range in basics.st
- fixed the "he can run in air" MUGEN bug in DCTemplate.cmd
- changed the way of running - now hold forward to make running continue - in overrides.st
- fixed the "type" and ChangeState MUGEN bug in overrides.st
- fixed the "cannot jump when running" MUGEN bug in overrides.st
- fixed the "cannot attack when running" MUGEN bug in DCTemplate.cmd
- added the combo-ability from normals to specials/hypers in DCTemplate.cmd
- added blood splash upon knife hit to the jumping hard punch (handgun) in DCTemplate.sff and basics.st
- made the the jumping hard punch (handgun) be able to hit a downed MUGEN Victim in basics.st
- improved the "handgun projectile" special and added blood splash upon knife hit in DCTemplate.sff and specials.st
- improved the "knife projectile" special and added blood splash upon knife hit in DCTemplate.sff and specials.st
- fixed how "Crow Hell" hyper move behaves to an aerial MUGEN Victim in hypers.st
- fixed how "Crow Hell" hyper move reacts to a guarding MUGEN Enemy in hypers.st
- changed the MUGEN Command of "Hyper Pompgun" hyper move from "start" to "fdf_kk" in DCTemplate.cmd
- the original Taunt Statedef 195 now has its own animation (sprites #7070,0-2) in DCTemplate.air and basics.st
- changed the MUGEN Command of "Hyper Pompgun" hyper move Statedef from 195 to 3100 in DCTemplate.cmd
- fixed all the MUGEN bugs in the "Hyper Pompgun" hyper move in hypers.st;
also re-adjusted the "Hyper Pompgun" hyper move sprite x-positions of sprites #16500,0-41 in DCTemplate.sff,
to make the animation more natural than before
- also added blood splash upon Pompgun hit in DCTemplate.sff and hypers.st
- improved the Projectile in Statedef 3000 for the "Double Hand Gun Assault" hyper move in hypers.st
- also added blood splash upon Double Hand Gun hit in DCTemplate.sff and hypers.st
- fixed the guard.velocity of the HitDef in Statedef 3310 for the "30 Hourse of Pain" hyper move in hypers.st
- added the crow helper (credit: Warusaki3) and made it work for all moves like both "crow-flying-in" and "guitar-playing" intros, win pose;
and "calling crow to attack(qcb_b)" special move and "Hyper Pompgun" hyper move in basics.st and specials.st and hypers.st
!!! the crow helper is a bit off in some cases because the way you put the crow sprites in the MUGEN character's sprites.........!!!
- fixed the "normal-cancelled-into" infinite MUGEN bug in the "calling crow to the attack (qcb_b)" special move in specials.st
- added a throw (close to MUGEN Enemy, hold forward and press button "z"), using the sprites #6685,0-6 in basics.st

Yeah!
Thank you borewood2013!

Next, that Dark Rider
He he gave advice and ideas and also made quite a few

Next
Im bad coder, and i must honestly confess that he took some of the codes of the other characters and reworked them.
I took the base, but must still upominut about it.
"30 hourse of pain" based on hyper "Giant Buzz" on"The Joker" authors:
"Larramones, Jeff, Magus"

"Crows attack" based on "Crow hell" on "Scarecrow" authors:
Sprites originally by Ax, help from REDZ
Code originally by Dope
Update (code and sprites) by NinjaBrl, minor Tweaks by Mistah Jorge
Big/Litte Ports by volzzilla
edits by armin_iuf

Spell "Crow" based on spell "Sniper Tranq" on "Onomatopoeia" authors:
"DopeFiend"; Sprites by Whiplash and Silva

Spell "Heal" based on "Iryo Ninjutsu" on "kabuto" author

CobraG6

So, sprites by me, im edit sprites Gale by ikaruga

Sounds downloaded on diferend sites and riped from "The Crow" movie.

Specialy for MMV X-mas event 2017
I wanna say Thanks for MMV
I here from 2012, and MMV give me so much and wanna give my gift for MMV
Thank you and sorry for my bad eng.

Here guys from MMV, whos supported me on forum, thank you guys, you comments helped crow realised on mugen=)

Yunnin
Doom (thank you man)
CARNAGE777 (you like Erick too, please enjoy)
CycloneJoker
brucewayne74 (hey may, thank and sorry, im use your knife =) )
JARRO77
LESSARD (hey bro)
bam77
yolomate
patz2509
pockydeluxe1
EvilestRyu
O Ilusionista
Predator
rjplayer
Shining
galactus
mugenshark (good luck with you Crow, he looks better thay my)
Dark Rider
TheRedBeast (that man supported on forum so much, thank)
volzzilla (tnak you!)
borewood2013 ( you know, you big man!)
dfalcon
Sledge
naruto (hello nanakage)
WeAreVenom316
fede de 10

 

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http://www.4shared.com/rar/hAOnAls-ce/Eric_Draven.html?

 

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- Face portrait is too large.

- No sign of damage dampener anywhere, because of this, all attacks inflict ridiculous amount of damage.

- Hitsparks are missing, misaligned in some areas.

- So much priority for all basics. Also, there's no need for too much detail.

- Are the fullscreen hyper backgrounds of Crow really necessary?

- Spamming LP (Stand) executes an infinite.

- Because of the crow assist, you're able to corner infinite combo with anything...

- No CLSNs for QCF,PP

- NO CLSN for QCB,B

- Victims drains 2500 of Power, yet, Thirty Hours of Pain does more damage and it only drains 1500 of Power.

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