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[Gen7] Alola formes that should have been, but weren't


RicePigeon

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Prior to the release of Sun & Moon, many people were hyped for the Alolan formes of older Pokemon, as we would be seeing Gamefreak adding a new twist on some old favorites. Now that the games are finally out, many were disappointed to find out that only 10 fully evolved Alolan formes exist in the game. Don't you wish this concept was expanded upon? Nows your chance!

 

Some rules to keep in mind when making proposals:

  • Try to be reasonable in your ideas. To put it simple, no Huge Power Alolan Slaking or Wonder Guard Alolan Spiritombs or anything along those lines.
  • When posting an idea on an Alolan forme, you must post the base stats and ability/type changes. Keep in mind that when dealing with Alolan formes, the base stat totals of the Alolan forme must be equal to the base stat total of the base forme.
  • When changing the base stats, each stat cannot exceed -30/+30 difference from the base forme's corresponding stat. You can, however, reallocate multiple stats so long as each individual stat does not exceed the -30/+30 limit.
  • When making type changes, try to be reasonable, and don't just add types simply for the sake of adding another type.
  • Although not absolutely necessary, some flavor text describing the origin of the Alolan forme and how it came to differ from their international variants (ie: Alolan Marowak becoming Ghost/Fire as an adaptation to its Grass-type predators in Alola). Note that these don't have to be strictly confined to the Alola region, you can do other regions as well.
  • For abilities, you can only use the abilities found normally in the games themselves, or minor variations of those abilities (for example, a Dark-type variant of Pixilate or a variant of Intimidate that lowers Sp.Attack).
  • If possible, try to show damage calculations against other Pokemon to back up your argument. Damage calculations can be done using Pokemon Showdown's damage calculator Here.
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So to start off the discussion;

 

Himecan Aegislash

Steel/Grass
Hyper Cutter/Battle Armor (Hidden: Moxie)
60/140/140/60/60/60

 

Flavor text: It is said that the Aegislash of the Himeca region are the remnants of the wooden weapons of the ancient Himecan people, the spirits of their leaders continuing to possess these artifacts to the present day. As such, Himecan Aegislash are still revered by the modern day people of the Himeca region as a symbol of the ancient civilizations that once spread across the land. The wood composing their bodies have managed to withstand the elements over generations, keeping them in pristine condition. Folk legend states that the markings on Himecan Aegislash are actually the stains left behind from fallen warriors slain by these weapons, which fuels this Pokemon's aggressive nature.

 

Notable move gains: Leaf Blade, Spiky Shield, Razor Leaf, Grassy Terrain, Giga Drain, Ingrain

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Another idea based on this image:

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International Alakazam

Psychic

Synchronize/Inner Focus (Hidden: Magic Guard)

Base stats: 55/50/45/135/95/120

 

Himecan Alakazam

Fighting

Limber/Vital Spirit (Hidden: Rough Skin)

Base stats: 55/135/95/50/45/120

 

Flavor text: Alakazam native to the Himeca region have lived their entire lives in the vast expanse of desert. Normally, these frail Pokemon would be unable to survive the harsh climate without continuously maintaining their psychokinetic power, thus it became necessary for them to improve their stamina in order to survive. Folk tales say that one such Alakazam spent 40 days alone in the desert in a meditative state. Because of this, these Pokemon, as well as Himecan Abra & Kadabra, have become known as the desert hermits by the people of Himeca. Those who seek to hone their body and mind will wander the desert in search of these Pokemon.

 

Notable move additions: Close Combat, Bulk Up, Karate Chop, Counter

 

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  • 2 weeks later...

International Tauros

Normal

Intimidate/Anger Point (Hidden: Sheer Force)

Base Stats: 75/100/95/40/70/110

 

Himecan Tauros

Rock

Rock Head (Hidden: Reckless)

Base Stats: 75/120/85/20/70/120 (+0/+20/-10/-20/+0/+10)

 

Flavor Text: Tauros in the Himeca region are bred in the fields outside of major cities, where the ancient Himecans had to transport them for sale. From this came the cultural "Running of the Tauros" tradition held every year, where Tauros are released onto the streets of Plonpam City. Unlike their international counterparts, Himecan Tauros were specifically bred in olden times for their speed sturdiness, which made them more appealing for Tauros-riding and Tauros-fighting events, traditions that are also held every year.

 

Notable move loses: N/A

Notable move gains: Head Smash, Rock Blast, Rock Polish, Smack Down

 

Extra: The king of Gen 1 back with a much needed makeover. While Tauros may not be able to spam recharge-free Hyper Beams anymore, having a respectable speed tier and attack stat, along with recoil-less STAB Head Smash and Wild Charge gives it a new lease on life as an offensive powerhouse. On the flip side, Reckless can further bolster Head Smash & Wild Charge's damage output at the expense of massive recoil if need be, though Rock Head will probably be the preferred option.

 

Sample calcs;

  • 252 Atk Life Orb Tauros-H Head Smash vs. 252 HP / 252+ Def Skarmory: 172-203 (51.4 - 60.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
  • 252 Atk Life Orb Tauros-H Head Smash vs. 244 HP / 216+ Def Tangrowth: 191-226 (47.5 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
  • -1 252 Atk Life Orb Tauros-H Head Smash vs. 252 HP / 240+ Def Landorus-T: 156-185 (40.8 - 48.4%) -- 10.9% chance to 2HKO after Stealth Rock and Leftovers recovery
  • 252 Atk Life Orb Tauros-H Head Smash vs. 196 HP / 0 Def Buzzwole: 227-269 (56.1 - 66.5%) -- guaranteed 2HKO after Stealth Rock
  • 252 Atk Life Orb Tauros-H Head Smash vs. 0 HP / 4 Def Magearna: 133-156 (44.1 - 51.8%) -- 71.1% chance to 2HKO after Stealth Rock
  • 252+ Atk Choice Band Tauros-H Head Smash vs. 0 HP / 0 Def Zygarde: 161-190 (45 - 53.2%) -- 34.4% chance to 2HKO after Stealth Rock and Leftovers recovery

 

 

EDIT: From here on out, I'm instituting a new rule with regards to regional formes, for consistency with how Sun & Moon handled the Alola formes:

 

  • When changing the base stats, each stat cannot exceed -30/+30 difference from the base forme's corresponding stat. You can, however, reallocate multiple stats so long as each individual stat does not exceed the -30/+30 limit.
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  • 2 weeks later...
Species Type Ability HP Atk Def SpAtk SpDef Speed
Magnemite (International) Electric/Steel Magnet Pull / Sturdy (HA: Analytic) 25 35 70 95 55 45
Magnemite (Himecan) Rock/Fire Magnet Pull / Levitate (HA: Adaptability) 25 35 70 95 55 45
Magneton (International) Electric/Steel Magnet Pull / Sturdy (HA: Analytic) 50 60 95 120 70 70
Magneton (Himecan) Rock/Fire Magnet Pull / Levitate (HA: Adaptability) 50 50 95 125 70 75
Magnezone (International) Electric/Steel Magnet Pull / Sturdy (HA: Analytic) 70 70 115 130 90 60
Magnezone (Himecan) Rock/Fire Magnet Pull / Levitate (HA: Adaptability) 70 50 115 140 90 70

 

Flavor Text: Himecan Magnemite are formed under the intense heat and pressure of the planet's mantle. The magma that can be seen through the cracks of their rocky exoskeletons is actually molten iron, which surrounds a solid iron core. The swirling of its outer molten core creates a gyroscoping effect, which produces this Pokemon's own gravitational field. When three Himecan Magnemite gather together, they become locked in each other's gravitational field, causing them to constantly orbit each other in a tertiary system. If these Magnemite come within too close proximity to one another, the impact can cause their inner magma to seep out and quickly solidify, permanently fusing them together when it becomes Himecan Magnezone.

 

Notable Move Losses: Thunder Shock, Thunder Wave, Spark, Mirror Shot, Metal Sound, Electro Ball, Flash Cannon, Discharge, Zap Cannon, Thunderbolt, Thunder, Rain Dance, Charge Beam, Wild Charge

Notable Move Gains: Rock Throw, Will-o-Wisp, Stealth Rock, Rock Blast, Ember, Flame Burst, Lava Plume, Flamethrower, Eruption, Fire Blast, AncientPower, Power Gem, Rock Polish, Gravity, Smack Down

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