Kazagami Posted February 29, 2016 Share Posted February 29, 2016 [PREVIEW] [DOWNLOAD] http://ux.getuploader.com/bjt7u2mlxihoe5w/download/9/pram.7z Note: Doesn't work in 1280x720 resolution. (should work fine in 850x480 resolution though) http://www.mediafire.com/download/tj3d3qm2ibsi4x1/pram.rar ← Fixed version thanks to yaminogun Galvatron and Sete 2 Link to comment Share on other sites More sharing options...
Laharl Posted February 29, 2016 Share Posted February 29, 2016 Im not sure what the deal is but she seems to do no damage whatsoever Trying to figure this out but I am happy more disgaea chars are being made. Edit: so it has to do with the res you use, this char does not work properly in 1280 res other than that and its fine. Link to comment Share on other sites More sharing options...
Demitri Posted February 29, 2016 Share Posted February 29, 2016 thats...an odd bug Link to comment Share on other sites More sharing options...
A person Posted February 29, 2016 Share Posted February 29, 2016 8 hours ago, Demitri said: thats...an odd bug It happens on their Parace L'sia as well, but in that case, one of the files for skills was scrambled up. I'll see if this is the case for this character. EDIT: sys_ste.cns, sys_s.cns, sys_hel.cns, sys_-2.cns, ste.cns, pram_hel.cns, pram_-3.cns, art.cns, -1.cns are all in an improper format as everything in all of these files are mashed together in Notepad, similar to the aforementioned character's files. However, opening them in Notepad++ shows that they're in a proper format, albeit with no spaces between each state. Also, looking at the file, it seems that some lines require the character's position, so that might have something to do with the bug. EDIT 2: Looked at the sys_hel.cns, sys_s.cns, pram_-3.cns, art.cns, ad sys_-2.cns files, there are states that call for her current screen position so that might be the issue. Link to comment Share on other sites More sharing options...
Laharl Posted February 29, 2016 Share Posted February 29, 2016 I had an issue making sense of it all with it all being jumbled together it sucks too. I use HD res so this mainly affects me. Link to comment Share on other sites More sharing options...
A person Posted February 29, 2016 Share Posted February 29, 2016 42 minutes ago, Laharl said: I had an issue making sense of it all with it all being jumbled together it sucks too. I use HD res so this mainly affects me. Same here. I've noticed that her attacks actually do have red CLSNs, but they don't show up for some reason. She can still be hit, though. I've also noticed that a lot of Incurable's characters seem to share some of the same issues, so it's really a bummer as this character seems like she'd be really fun to use and fight. I hope someone can make a fix for it... Link to comment Share on other sites More sharing options...
yaminogun Posted March 3, 2016 Share Posted March 3, 2016 replace all her ProjEdgeBound=999999999 with ProjEdgeBound=99999999 use default lifebar or tweak the number in mugen.cfg i think A person 1 Link to comment Share on other sites More sharing options...
A person Posted March 6, 2016 Share Posted March 6, 2016 On 3/3/2016 at 2:15 AM, yaminogun said: replace all her ProjEdgeBound=999999999 with ProjEdgeBound=99999999 use default lifebar or tweak the number in mugen.cfg i think Tweak which number, might I ask? Link to comment Share on other sites More sharing options...
yaminogun Posted March 6, 2016 Share Posted March 6, 2016 these values seem fix many problem i counter in winmugen ;Number of simultaneous afterimage effects allowed. ;Set to a lower number to save memory (minimum 1). AfterImageMax = 100 ;Maximum number of layered sprites that can be drawn. ;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 20500 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 10000 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysExplodMax = 1024 ;Maximum number of helpers allowed in total. ;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 56 ;Maximum number of projectiles allowed per player. ;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 10000 let me know if that fix the problem with custom lifebar A person 1 Link to comment Share on other sites More sharing options...
A person Posted March 6, 2016 Share Posted March 6, 2016 4 hours ago, yaminogun said: these values seem fix many problem i counter in winmugen ;Number of simultaneous afterimage effects allowed. ;Set to a lower number to save memory (minimum 1). AfterImageMax = 100 ;Maximum number of layered sprites that can be drawn. ;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 20500 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 10000 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysExplodMax = 1024 ;Maximum number of helpers allowed in total. ;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 56 ;Maximum number of projectiles allowed per player. ;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 10000 let me know if that fix the problem with custom lifebar Oh, it's not a problem with the lifebar, but the attacks. None of them seem to do any damage, or even land any hits! In fact, none of them have their red CLSNs! Also, this is in MUGEN 1.1 in 16:9 or 1280x720. I'll see if it does anything, though! Link to comment Share on other sites More sharing options...
yaminogun Posted March 6, 2016 Share Posted March 6, 2016 re-read my post above yours to fix the red clns bug on incompatible resolution Link to comment Share on other sites More sharing options...
A person Posted March 6, 2016 Share Posted March 6, 2016 1 minute ago, yaminogun said: re-read my post above yours to fix the red clns bug on incompatible resolution It works! Thanks for your help! Link to comment Share on other sites More sharing options...
Laharl Posted March 6, 2016 Share Posted March 6, 2016 what really? can you upload that fix? Link to comment Share on other sites More sharing options...
A person Posted March 6, 2016 Share Posted March 6, 2016 I actually found out that no modifications needed to be made to my mugen.cfg, which, at default, had these settings: AfterImageMax = 1024 LayeredSpriteMax = 256 ExplodMax = 1024 SysExplodMax = 1024 HelperMax = 56 PlayerProjectileMax = 1024 However, replacing every instance of ProjEdgeBound=999999999 with ProjEdgeBound=99999999 had apparently fixed the issue. The fixed version is right here: http://www.mediafire.com/download/tj3d3qm2ibsi4x1/pram.rar If there's any other issues, please let me know. Galvatron 1 Link to comment Share on other sites More sharing options...
Laharl Posted March 6, 2016 Share Posted March 6, 2016 awesome thanks much appreciated :D Link to comment Share on other sites More sharing options...
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