Ricepigeon

Yuuka Kazami updated (09/18/17), Reimu Hakurei updated (09/17/17)

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Komachi and Marisa updated. Both are mostly bugfixes to the dash shortcut that were present in both of them.

Marisa changes:

=====================================
10/26/15 - Version 2015.10.26
=====================================

Changes from Version 2015.10.08:

- Fixed bug with using dash shortcut when crouching.

Komachi changes:

=====================================
10/26/15 - Version 2015.10.26
=====================================

Changes from Version 2015.10.24.01

- Fixed bug with using dash shortcut when crouching.
- 5y: Damage increased: 50 -> 65

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Yuyuko updated

===================================
10/26/15 - Version 2015.10.26
===================================

Changes from Version 2015.10.03

- Fixed bug when using dash shortcut from crouching state.
- Palette Selector now scrolls faster.
- 5x: Startup time reduced by 1f.
- 2y: Startup time reduced by 1f.
- 2y: Projectile velocity increased. Now covers greater horizontal and vertical reach.
- 2y: Projectile hitbox increased.
- 2y: Damage per hit increased: 20 -> 23.
- 5y: Butterfly effect now properly displays behind Yuyuko during startup.
- 5z: Butterfly effect now properly displays behind Yuyuko during recovery.
- Light of the Undead: Aerial version now switches to grounded version when landing.
- Reverse Screens: reduced number of petals spawned, should no longer reach helper limit.
- Eternal Wandering: Projectile hitbox size increased.
- Eternal Wandering: Wisps can no longer make contact with opponent until they condense together.
- Eternal Wandering: Startup time reduced by 4f on all versions.
- Ghastly Dream: Hitbox no longer has blind spots at the corners.

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Flandre updated

=====================================
10/27/15 - Version 2015.10.27
=====================================

Changes from Version 2015.10.24:

- Royal Flush: Forward velocity slightly decreased on all versions.
- Taboo "Four of a Kind": Damage on first hit reduced: 38 -> 18
- Taboo "Four of a Kind": Vertical hit velocity on final hit reduced.
- Taboo "Four of a Kind": Recovery on successful hit increased by 20f.
- Secret Barrage "And Then Will There Be None?": Fixed glitch that bypassed p2 life requirement of 35% health.
- Secret Barrage "And Then Will There Be None?": Fixed bug that occured when used on the "immortals"

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Byakuren Hijiri updated


 

=======================================
10/30/15 - Version 2015.10.30
=======================================

Changes from Version 2014.05.07

- Liedowntime changed to 10.
- Life increased: 1000 -> 1050
- Juggle System revamped.
- Fixed issues with Byakuren being unable to cancel air dashes into air normals.
- Palette Selector revamped & Lv3 Spellcard Select added.
- Spellcard use effect & text revamped.
- Skill declare system changed to Urban Legend in Limbo's system. All Specials now share the same charges.
- Skill Declare is now its own special (D+X+Y+Z). Can charge up to 5 charges the longer the buttons are held.
- Replaced sound on Skill Declare.
- Damage and proration for the following attacks changed:
  - 5x: 30 -> 30, 80% -> 95%
  - 5y: 60 -> 55, 80% -> 90%
  - 6y: 70 -> 70, 80% -> 85%
  - 5z: 90 -> 70, 90% -> 80%
  - 6z: 80*50 -> 70*40, 80%x2 -> 85%x2
  - 2x: 30 -> 30, 80% -> 90%
  - 2y: 45 -> 45, 80% -> 85%
  - 2z: 70 -> 70, 80% -> 75%
  - j.5x: 35 -> 35, 80% -> 90%
  - j.5y: 50 -> 50, 80% -> 85%
  - j.2y: 60*50 -> 50*40, 80%x2 -> 82.5%x2
  - j.5z: 85 -> 80, 80% -> 85%
  - Virupaska's Eye: 96.5% -> 85%
  - Durga's Soul: 92% -> 85%
  - Master of Buddhist Cosmology: Now applies additional 92.5% proration when used in combos.
- Vidudahka's Sword: No longer requires skill declaration or charges.
- Vidudahka's Sword: No longer causes Knockdown.
- Vidudahka's Sword: Damage reduced: 90 -> 70.
- Vidudahka's Sword: Fixed chip damage on Z version.
- Vidudahka's Sword: Hitstun on X and Y versions reduced by 12, Z version by 7.
- Dance of Hanuman: Added missing sound on 3rd hit.
- Dance of Hanuman: Cancelling into 2nd and 3rd hits no longer require charges, but will consume them if available.
- Dance of Hanuman: 2nd hit will no longer behave identical to 3rd hit if only 1 charge remains.
- Dance of Hanuman: Cancel window into 2nd and 3rd hits now 4 frames earlier.
- Durga's Soul: Now immediately goes into active frames if struck by an attack.
- "Angiras' Vedas": Now has projectile invincibility.
- "Angiras' Vedas": Damage increased: 375 -> 395
- New Level 3 Super: Superhuman "Byakuren Hijiri"

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Yuyuko & Marisa updated:

 

Yuyuko Changes:

===================================
11/27/15 - Version 2015.11.27
===================================

Changes from Version 2015.10.26

- Meter gain values on several moves increased/adjusted.
- Fixed issue with cancelling backdashes into aerials.
- 5x: Damage reduced (55->45)
- 5y: Proration increased (94%->90%)
- 6y: Damage reduced (80->75)
- 5z: Damage reduced (90->80)
- 2x: Damage reduced (40->30), proration increased (94%->90%)
- 2z: Damage reduced (90->85), proration increased (80%->75%)
- j5x: Damage reduced (65->55)
- j5y: Damage reduced (80->70), proration reduced (80%->85%)
- j2z: Damage per hit reduced (35->30), proration per hit reduced (96%->94%)
- Butterfly Dream Dance: Hard version now has projectile invincibility
- "Ghastly Dream": Now applies additional 92.5% proration if comboed into.
- "Ageless Dream": Now applies additional 92.5% proration if comboed into.
- "Ageless Dream": Now causes Hard Knockdown.
- "Ageless Dream": Fixed issue where p2 would be knocked toward Yuyuko.

 

Marisa changes:

=====================================

11/27/15 - Version 2015.11.27

=====================================

Changes from Version 2015.10.26:

- 5x: Proration increased (98%->95%)
- 5y: Proration increased (92%->90%)
- 2z: Proration increased (80%->75%), vertical hit velocity reduced.
- j5y: Proration increased (92%->87%)
- j5z: Proration increased (85%->80%)
- j2z: Proration increased (85%->80%)
- Witching Blaster: Damage reduced (70->60)
- EX Witching Blaster: Total damage reduced (100->91)
- EX Witching Blaster: Startup increased by 2f, recovery increased by 1f.
- EX Witch Leyline: Damage reduced (120->115), Startup increased by 2f.
- "Master Spark": Now applies additional 92.5% proration when cancelled into.
- "Blazing Star": Now applies additional 92.5% proration when cancelled into.

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Flandre updated

=====================================
11/27/15 - Version 2015.11.27
=====================================

Changes from Version 2015.10.27:

- 4 new palettes
- Fixed bug where Lvl 1 supers did not require a motion charge.
- Starbow Break: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- Starbow Break: No longer projectile invincible.
- Catadioptric: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- "Laevatein": Now has projectile invincibility.
- "Laevatein": Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- "Four of a Kind": Startup increased by 4f. Recovery on hit increased by 2f.
- "And Then Will There Be None": 35% Life requirement for Player 2 now only applies if move is cancelled into.

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Marisa and Komachi updated.

 

Marisa changes:

 

Quote

 

=====================================
12/16/15 - Version 2015.12.16
=====================================

Changes from Version 2015.11.27:

- B button can now be used as a shortcut for Y+Z
- C button can now be used for throws
- Ground dashes can now be cancelled into throws
- Adjusted cancel timings on ground and air dashes
- Air dashes made more parabolic
- Adjusted command times on specials
- Miasma Sweep: Proration on 1st hit of Y and EX versions reduced (75%->87%)
- Miasma Sweep: Minimum damage on Z version increased by 30 (47->77)
- Adjusted airdash velocities

 

 

Komachi changes:

 

Quote

 

=====================================
12/16/15 - Version 2015.12.16
=====================================

Changes from Version 2015.10.26

- Airdashes made parabolic
- Adjusted cancel times of ground & air dashes
- Can now cancel ground dash into throw
- Adjusted timing of special command inputs
- B button is now used as a shortcut for Y+Z
- Throws can now be performed with C button

 

Yuyuko changes:

===================================
12/16/15 - Version 2015.12.16
===================================

Changes from Version 2015.11.27

- Adjusted air dash cancels
- Adjusted behavior of air dashes
- Forward ground Dash can now be cancelled into throw
- B button now acts as a shortcut for Y+Z
- C button can now activate throws
- Adjusted input timings

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im gonna be honest about your works most of chars are good the problem i having is their controls (since most of the user dont have a silly control stick since i use keyboads) for some reasons its kinda very hard to pull their specials (well i have no problem on them except on flan (for now atm))

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Reimu updated.

 


===================================


12/17/15 - Version 2015.12.17


===================================

Changes from Version 2015.10.20

- Adjusted behavior of ground dash and airdashes.
- Adjusted cancel timings for dashes.
- Dashes can now be cancelled into throws.
- Adjusted input timings.
- B button now used as shorcut for Y+Z
- 2y: Startup time decreased by 1f.
- Hakurei Amulet: Air version startup increased by 2f.

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Sakuya updated

 

=======================================
12/18/15 - Version 2015.12.18
=======================================

Changes from Version 2015.10.24

- Adjusted air dash behavior
- Adjusted dash cancel timing
- Perfect Maid can now be canceled into from forward ground dash
- B button now acts as shortcut for Y+Z
- Adjusted power gains. Sakuya now in general gains meter much faster.

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On 12/17/2015 at 1:11 AM, Ricepigeon said:

The ironic part of that is that I recently got feedback demonstrating that the commands were actually too easy to pull off, even on a keyboard

 

da hell... i was having hard time to pull their specials (well some of em are quite easy) when to comes to lvl 3 ones its not quite easy :v 

 

yet im still having a hard time to full specials and super to flan (unlike the older version of yours i can manage to full them off)

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On the fifth day of christmas Ricepigeon gave to me...

...Well you get the idea. I think I might of skipped a day anyway. Anyway, Eirin updated.

 


=======================================


12/19/15 - Version 2015.12.19


=======================================

Changes from Version 2015.05.29:

- No more shitty space aliens... besides Eirin of course.
- Adjusted airdash behavior
- Adjusted cancels behavior from dashing
- Forward ground dash now has slight burst of acceleration at beginning of dash
- Throws can now be cancelled into from forward ground dash & landing frames
- Chip damage on all specials adjusted
- B button now a shortcut for Y+Z
- 2y: Damage increased: 60->70
- 2z: Damage increased: 70->75
- j.5y: Damage increased: 60->70
- Saturn V: Eirin now reappears on screen much faster
- "Heaven Spider's Butterfly Catching Web": fixed glitch involving hitting non-player targets
- "Omoikane's Device": Pressing X+Y+Z now toggles orb between Sentinel Mode and Seeker Mode

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Alice Margatroid updated. We're not doing that twelve days of christmas thing anymore.

 

==========================================
Version 2015.12.21
==========================================

Changes from Version 2013.12.25:

- 6 New palettes
- Adjusted input timings
- Adjusted Dash & Air Dash Behavior
- Adjusted Dash Cancel timings
- Fixed glitch where doll strings would appear incorrectly
- Adjusted liedown time
- B button now a shortcut for Y+Z
- C button now a shortcut for X+Y+Z
- Juggle system revamped.
- Spellcard use & Text effects renewed
- Palette Selector & Lv 3 Spellcard select added
- 5x: Damage reduced (35->30), Proration reduced (80%->96%)
- 4x: Proration reduced (80%->85%)
- 5y: Proration reduced (80%->90%)
- 4y: Hitbox size increased, Proration reduced (80%->90%)
- 5z: Proration reduced (80%->85%)
- 4z: Proration reduced (80%->85%)
- 2x: Damage increased (30->35), Proration reduced (80%->90%)
- 1x: Damage increased (30->35), Proration reduced (80%->90%)
- 2y: Now hits twice. Damage per hit reduced (50->30), Proration per hit reduced (80%->90%)
- 1y: Proration reduced (80%->85%)
- 2z: Damage increased (70->80), Proration increased (80%->75%)
- 1z: Damage increased (70->90), Proration increased (80%->75%)
- j.5x: Damage increased (20->35), Proration reduced (80%->90%)
- j.4x: Damage increased (20->41), Proration reduced (80%->90%)
- j.5y: Damage increased (55->70)
- j.4y: Damage increased (55->65), Proration reduced (80%->85%)
- j.4z: Damage increased (70->90)
- Throw: Damage increased (80->95)
- Doll Placement: Damage per hit increased (16->21)
- Doll Placement: Pressing X, Y, or Z now immediately stops the doll in place
- Doll Activation: Damage per hit increased (16->21)
- Volatile Doll: Damage increased (70->90), Proration increased (100%->85%)
- Edo High Explosive Pawn: Damage increased (60->75)
- Doll Command: Damage per hit increased (28->40), Proration per hit increased (96%->90%)
- Doll Command: Pressing X, Y, or Z now immediately stops the doll in place
- Doll Command: EX Version removed
- Curse Sign "Shanghai Doll": Damage per hit increased (9.5->15), Proration per hit reduced (90%->98%)
- Curse Sign "Shanghai Doll": Now applies additional 92.5% proration when cancelled into.
- Demonic Control "Return Inanimate": Damage increased (180->240), Proration increased (90%->55%)
- Demonic Control "Return Inanimate": Now applies additional 92.5% proration when cancelled into.
- Testing "Goliath Doll": Damage increased (395->435)
- New Lv3 Spellcard: Dolls "Lemmings' Parade"

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Oversight, must have forgotten to add the trigger for C to be held down when I was adding the shortcuts.

 

Speaking of oversights, I just realized I forgot to add the spellcard icons to Alice's spellcard select. Not a gamebreaking oversight by any means, but it breaks consistency. Expect another update later today.

 

EDIT: Just realized that Goliath Doll MkII is still referred to by its old name in the readme at certain parts.

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Alice updated again. Irons out a few oversights from today's earlier update. Redownload if you haven't done so already.

 

==========================================
Version 2015.12.21a
==========================================

Changes from Version 2015.12.21:

- 1 new palette added
- Fixed missing Spellcard icons
- Experimental Doll "Goliath Doll MkII": Fixed bug where holding C would not cause Goliath Doll to move
- Dolls "Lemmings' Parade": Fixed bug where projectiles were classed as specials rather than supers

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Playing with Reimu in Mugen 1.1. Her aerial backdash simply doesn't move her backwards at all.

 

By the way, I'm sorry for not attending your requests to beta test your chars. Turns out that despite making a Reimu I'm actually not a fan of Touhou at all. You're not the only person whom I neglected beta test requests.

 

Gonna try your Reimu a little else in Arcade Mode and search for more improvable things. I like your version of her.

 

I think that in the air, you can replace the command (c) b, f + attack with a simple b, f + attack. I can't confirm it now, but I think that Marvel Super Heroes and SFZ3 don't use charge commands in the air, using only the non-charged versions instead for chars like Original Chun-Li and Shuma-Gorath.

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44 minutes ago, Rimu said:

Playing with Reimu in Mugen 1.1. Her aerial backdash simply doesn't move her backwards at all.

 

Nice catch there. Turns out there was a typo in her backdash state that used the wrong anim as a trigger. I'll get to that asap.

 

EDIT: Aaaaand Done

 

Yuuka's been updated as well.

 

Yuuka Changes:

Quote

 

=====================================
12/21/15 - Version 2015.12.21
=====================================


Changes from Version 2015.11.26:

- Adjusted input buffer timings
- Adjusted air dash behavior
- Adjusted dash cancel timings
- Forward dash velocities made slightly faster
- B button now acts as shortcut for Y+Z
- Air Throw added

 

 

Reimu Changes:

===================================
12/21/15 - Version 2015.12.21
===================================

Changes from Version 2015.12.17

- Fix bug in Reimu's air back dash

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Flandre updated

 

=====================================
12/22/15 - Version 2015.12.22
=====================================

Changes from Version 2015.11.27:

- Holding forward or back no longer causes Flandre's ground dashes to repeat.
- Adjusted command input timings.
- B button is now shortcut for Y+Z
- Adjusted airdash cancel times
- Throw can now be used after landing or a ground dash.
- Adjusted velocities on air back dash.
- j.5x: Hitstun on each hit reduced by 1.
- "Laevatein": Startup after wall jump reduced by 1f.
- "Laevatein": Chip damage increased.

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