Ricepigeon

Sanae Kochiya updated (08/18/17), Lie Meiling updated (08/16/17)

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3 characters updated

 

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  • Adjustments to several hit animations.
  • Corrected visual error on ground tech.
  • Throw: Corrected timing of throw proration.
  • Raging Running Fist [Unzan inactive]: Power gains adjusted (30/10xN/5xN->20/12xN/6xN).
  • Raging Running Fist [Unzan active]: Power gains adjusted (45/10xN/5xN->30/16xN/8xN).
  • "Deadly Wind of Penitence": Startup reduced by 10f.
  • "Deadly Wind of Penitence": Now hits OTG.
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  • Adjustments on hit animations.
  • 6z: Now causes wallbounce on counterhit.
  • j2z: Now moves downward at a 45 degree angle.
  • j2z: Landing recovery reduced by 3f.
  • Throw: Corrected timing of throw proration.
  • Resurrection Pillar: No longer hits OTG.
  • Hollow Giant Woo: Power gains on hit increased (20/10->40/20).
  • Ignition Candle: Power gains adjusted (15/80/40->20/80/40).
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.
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  • Minor adjustments to hit animations.
  • Throw: Hurtbox slightly increased.
  • Lance of the Swallowtail Crest: Fixed bug with cancel conditions.
  • Lance of the Swallowtail Crest: Minor adjustments to hurtboxes.
  • Eternal Wandering: Minor adjustments to hurtboxes.

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Reimu & Sanae updated

 

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  • Safeguard implemented if target is somehow lost during throws.
  • Dimensional Rift: Startup on all versions reduced by 3f.
  • "Fantasy Seal": Fixed lag issues in IKEMEN
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  • Safeguard implemented if target is somehow lost during throws.

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Lie Meiling updated

 

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  • Four Star Sword: Power gain on startup increased (10->15).
  • Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
  • Black Dragon Rising: Proration per hit increased (0.85->0.9)
  • Black Dragon Rising: Minor adjustments to hurtboxes.
  • Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
  • Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
  • Ultraviolet Flip [X followup]: Now applies a static 80% proration.
  • Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
  • Monochromatic Hurricane: Now applies a static 85% proration per hit.
  • Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
  • Descending Dragon Slam: Now applies a static 85% proration.
  • Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
  • "Roc's Fist": Chip damage decreased (40*30->10*40).
  • All Last Words now properly apply proration.
  • "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
  • "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
  • "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
  • "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.

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Sanae updated

 

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  • Frog Hop: Adjusted cancel window on hit.
  • Omikuji Bomb: Can no longer toss additional packets if one is already on screen.
  • Cobalt Spread: Hit velocities adjusted.
  • Cobalt Spread [Y version]: Now causes a knockdown.
  • Wind Goddess ~ Pillar: Can now be used in midair.
  • "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.

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Day 2 of updates for Sanae (last time for a while, I promise)

 

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  • 6y: Proration decreased (90%->85%).
  • 6z/j6z: Proration decreased (98%->85%).
  • 6z/j6z: Power gain on hit adjusted (80/60->80/40).
  • 2z: Proration decreased (80%->75%).
  • 3z: Proration decreased (80%->75%).
  • 4z: Proration decreased (96%xN->95%xN).
  • j5x: Proration decreased (92%->90%).
  • j2y: Power gains reduced (80/40->40/20).
  • j5z: Proration increased (75%->80%).
  • Wind Call: Power gain on startup decreased (40->20).
  • Wind Call: Fixed bug where proration was being applied twice per hit.
  • Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).
  • Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).
  • Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).
  • Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).
  • Earth Goddess ~ Shield: No longer applies power gains on startup.
  • Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.
  • Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.
  • Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).

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