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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)


RicePigeon

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One of my personal gripes with Mokou is that, barring her 6z and j.2z, most of her normals (and the second half of her throw) still take away her health even though she's not using fire to boost her attacks.
Also, was *Let This Whole World Burn Away to Nothing!* supposed to not hit fullscreen?

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Lie Meiling updated

 

=======================================
12/27/15 - Version 2015.12.27
=======================================

Changes from Version 2014.11.23

- Adjusted airdash behavior
- Changed cancel timings of air dashes
- Revised grounded back dash animation
- Increased back dash velocity
- Increased walk back velocity
- Forward ground dash now has short burst of acceleration at beginning
- B button now acts as shortcut for Y+Z
- C button now acts as shortcut for X+Y+Z
- Spellcard effect & text revised
- Adjusted meter gain on most attacks
- Last word selection implemented
- Juggle System
- 5x: Proration decreased: 75% -> 95%
- 5y: Proration decreased: 80% -> 90%
- 6y: Proration per hit decreased: 80%x2 -> 90%x2
- 5z: Proration decreased: 80% -> 85%
- 6z: Proration decreased: 80% -> 85%
- Forward Throw: damage increased: 80 -> 100
- Backward Throw: damage increased: 80 -> 100
- 2x: Proration decreased: 75% -> 90%
- 2y: Proration decreased: 80% -> 85%
- 2z: Proration increased: 80% -> 75%
- j.5x: Proration decreased: 75% -> 90%
- j.5x: Damage increased: 30 -> 38
- j.5y: Damage increased: 55 -> 60
- j.5y: Proration decreased: 80% -> 85%
- j.2y: Proration decreased: 80% -> 85%
- j.5z: Proration per hit decreased: 80% -> 85%
- Youkai Flip (Slide): Proration increased: 85% -> 75%
- Colorless "Dichromatic Spark": Damage per hit reduced: 26 -> 14
- Colorless "Dichromatic Spark": Proration per hit reduced: 90% -> 98%
- Colorless "Dichromatic Spark": Now applies 92.5% proration when cancelled into
- Strike Sign "Roc's Fist": Now applies 92.5% proration when cancelled into
- Piercing Heaven "Youkai Armageddon": Now applies 92.5% proration when cancelled into
- Piercing Heaven "Youkai Armageddon": Last hit now applies 75% proration
- Piercing Heaven "Youkai Armageddon": Now requires selection prior to beginning of match.
- Raging Youkai "Hell's Instantaneous Murder": renamed "Wrath of the Raging Youkai"
- New Level 3 Spellcard: "Descent of the Black Dragon"

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You think only Meiling's evil future self got an update? Now both are updated.

 

Hong Meiling changes:

=====================================
12/27/15 - Version 2015.12.27
=====================================

Changes from Version 2014.10.19

- Adjusted Dash behaviors
- Adjusted Dash Cancel timings
- B button is now shortcut for Y+Z
- C button is now shortcut for X+Y+Z
- Adjusted input timings
- Spellcard use & text effects redone
- Lv3 Spellcard select added.
- Juggle system revamped.
- Meter gain values adjusted.
- Chip damage on specials & supers adjusted.
- 5x: Proration decreased: 80% -> 95%
- 5y: Proration decreased: 80% -> 85%
- 6y: Proration decreased: 80% -> 90%
- 5z: Proration decreased: 80% -> 85%
- 6z: Proration decreased: 80% -> 85%
- 2x: Damage decreased: 30 -> 20
- 2x: Proration decreased: 80% -> 95%
- 2y: Proration decreased: 80% -> 90%
- 2z: Damage decreased: 70 -> 62
- 3z: Proration decreased: 80% -> 85%
- 3z: Proration per hit during Tiger Energy Release decreased: 80%x2 -> 92%x2
- j5x: Proration decreased: 80% -> 92%
- j5y: Damage decreased: 70 -> 65
- j5y: Proration decreased: 80% -> 85%
- j3x/j3y/j3z: Proration decreased: 80% -> 85%
- j5z: Damage per hit increased: 35*30 -> 50*50
- j5z: Proration per hit decreased: 80%x2 -> 85%x2
- Tremor Kick: Proration increased: 90% -> 85%, no longer applies 90% starter proration
- Cyclone Light Step: Now has projectile invincibility during startup & active frames
- Cyclone Light Step: Proration increased: 90% -> 85%, no longer applies 90% starter proration
- Cyclone Light Step: Proration during Tiger Energy Release decreased: 90%x3 -> 95%x3
- Fragrant Wave: No longer applies 90% starter proration.
- Fragrant Wave: Proration per hit increased: 92%x3 -> 90%x3
- Descending Flower Slam: No longer applies 90% starter proration.
- Scarlet Cannon: No longer applies 90% starter proration.
- Scarlet Cannon: Proration increased: 85% -> 80%.
- "Colorful Windchime": Horizontal velocity increased.
- "Colorful Windchime": Now applies 92.5% proration if cancelled into.
- "Colorful Windchime": No longer applies 90% starter proration.
- "Colorful Windchime": Proration per hit increased: 98%x11 -> 96%x11
- "Roc's Fist": Now applies 92.5% proration if cancelled into.
- "Roc's Fist": No longer applies 90% starter proration.
- "Roc's Fist": Proration per hit increased: 98%x3 -> 94%*94%*75%
- "Roc's Fist": Base damage on final hit reduced: 234 -> 204
- "Fierce Tiger Energy Release": Now requires selection prior to match
- "Colorful Light Lotus Flower Palm": Damage increased: 385 -> 420
- "Colorful Light Lotus Flower Palm": Now requires selection prior to match
- "Colorful Light Lotus Flower Palm": Proration increased: 90% -> 40%

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Closing off the boundary between 2015 and 2016 with a Yukari & Lie Meiling update.

 

Yukari changelog:

 

Quote

 

=======================================
12/31/15 - Version 2015.12.31
=======================================

Changes from Version 2014.04.19

* Spellcard use & text effects renewed.
* Last Word select implemented.
* Juggle system redone from scratch.
* Meter gain values on hit/block for Yukari and opponent adjusted.
* Adding missing recovery frame flags (for counterhit detection)
* B is now shortcut for Y+Z
* C is now shortcut for X+Y+Z
* Back Dash: Startup and Recovery times increased to 8 frames.
* Back Dash:  Behavior slightly adjusted.
* Back Dash:  Horizontal velocity slightly increased.
* Forward Dash (Ground): Behavior slightly adjusted.
* Forward Dash (Ground): Fixed Bug where effects would not appear if cancelled into a jump.
* Forward Dash (Ground): Horizontal velocity slightly increased.
* 5x: Damage decreased: 30 -> 25
* 5x: Startup reduced by 1f.
* 5x: Proration decreased: 80% -> 95%
* 5y: Proration decreased: 80% -> 90%
* 6y: Proration decreased: 80% -> 85%
* 6y: Now loses overhead properties if cancelled into from normals.
* 6y: Fixed bug where recovery frames were not flagged.
* 5z: Damage increased: 70 -> 75
* 2x: Damage reduced: 30 -> 22
* 2x: Proration decreased: 80% -> 95%
* 2y: Damage increased: 50 -> 60
* 2y: Proration decreased: 80% -> 85%
* 2z: Proration decreased: 80% -> 75%
* 3z: Proration decreased: 80% -> 85%
* 3z: Now causes wallbounce on counterhit
* j.5x: Damage increased: 35 -> 40
* j.5x: Proration decreased: 80% -> 90%
* j.5y: Proration decreased: 80% -> 85%
* j.2y: Proration decreased: 80% -> 85%
* j.5z: Proration decreased: 80% -> 85%
* J.5z: Recovery time adjusted. Yukari now begins falling 15 frames earlier.
* Illusion Rift: Proration on all versions increased: 85% -> 80%
* Zen Temple Butterfly: Proration per hit increased: 96.5%x4 -> 92%x4, no longer applies starter proration.
* Zen Temple Butterfly: Damage per hit reduced: 29x4 -> 28x4
* Urashima's Box: Proration increased: 90% -> 80%
* Urashima's Box: Damage increased: 70 -> 80
* Urashima's Box: Corrected bug where damage was unaffected by proration.
* Urashima's Box: Startup time before projectile appears increased by 3f.
* Urashima's Box: Tombstone now drops much faster, now leaves Yukari at exactly 0 frame advantage on block.
* Fight the Ocean: Damage per hit increased: 8xN -> 13xN
* Fight the Ocean: Proration per hit decreased: 90%xN -> 94%xN
* Eye of Changes: Damage reduced: 50 -> 40
* Eye of Changes: Proration reduced: 90% -> 92%
* Maxwell's Demon: Startup time increased by 2 frames.
* Maxwell's Demon: X Version hitbox drastically increased. Recovery increased by 8f.
* Maxwell's Demon: Y Version hitbox increased. Recovery increased by 4f.
* Maxwell's Demon: All versions now deal damage on hit.
* Maxwell's Demon: P2 is now placed closer to Yukari after hit.
* Maxwell's Demon: Proration decreased: 50% -> 80%. No longer sets throw proration flag.
* Shikigami "Chen": Damage per hit increased: 80x4 -> 90x4
* Shikigami "Chen": Now applies 92.5% proration when cancelled into.
* Shikigami "Ran Yakumo": Now applies 92.5% proration when cancelled into.
* Shikigami "Ran Yakumo": No longer applies 80% starter proration.
* Shikigami "Ran Yakumo": Damage per hit decreased: 12.25x20 -> 11.5x20
* Border Sign "Quadruple Barrier": Now applies 92.5% proration when cancelled into.
* Border Sign "Quadruple Barrier": No longer applies 80% starter proration.
* Border Sign "Quadruple Barrier": Proration on first 9 hits increased: 99%x9 -> 98%x9, last hit unchanged
* Border Sign "Quadruple Barrier": Damage on first 9 hits decreased: 18x9 -> 15x9, last hit unchanged
* Magic Eye "Laplace's Demon": Now applies 92.5% proration when cancelled into.
* Obsolete Line "Trip to the Old Station": Proration per hit increased: 85%x3 -> 75%x3
* New Level 3 Super: Yukari's Arcanum "Danmaku Bounded Field"

 

 

 

Lie Meiling changes:

=======================================
12/31/15 - Version 2015.12.31
=======================================

Changes from Version 2015.12.27

- Corrected bug where 2y could not cancel into 2z
- Super portrait now properly displays during "Descent of the Black Dragon"
- Corrected bug in Victory quotes against Byakuren Hijiri

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I can't believe I never noticed this before, but at least with Reimu, Marisa and Flandre, their head.pos and mid.pos values are the same as Kung Fu Man's, which basically means that head.pos is above their heads and mid.pos is their heads.

 

Would've probably helped if someone noticed this before the slew of updates, huh :P

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Flandre, Reimu, & Marisa updated

 

Flandre changes:


=====================================


01/01/15 - Version 2016.01.01


=====================================

Changes from Version 2015.12.22:

- Fixed incorrect Head & Mid positions.

 

Reimu changes:


=====================================


01/01/15 - Version 2016.01.01


=====================================

Changes from Version 2015.12.21:

- Fixed incorrect Head & Mid positions.

 

Marisa changes:


=====================================


01/01/15 - Version 2016.01.01


=====================================

Changes from Version 2015.12.16:

- Fixed incorrect Head & Mid positions.

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Patchouli Knowledge massive update.

 

 

Quote

 

===================================================
01/02/16 - Version 2016.01.02
===================================================

Changes from Version 2013.12.31

- Added 6 new palettes
- Adjusted Ground & Air Dash behaviors
- Adjusted Dash cancelling timings
- Adjusted input timings
- B is now shortcut for Y+Z
- C is now shortcut for X+Y+Z
- Palette & Spellcard selector implemented
- Spellcard use & text effects redone
- Chip damage on specials & supers adjusted
- Meter gain values adjusted on all attacks
- Juggle system redone
- Counterhit detection added
- 5x: Proration decreased: 80% -> 92%
- 5y: Proration decreased: 80%x2 -> 91%x2
- 6y: Now loses overhead properties if cancelled into
- 6y: Damage increased: 55 -> 65
- 6y: Proration decreased: 80% -> 85%
- 5z: Proration decreased: 80% -> 85%
- 2x: Damage increased: 20 -> 30
- 2x: Proration decreased: 80% -> 90%
- 2y: Damage increased: 50 -> 55
- 2y: Proration decreased: 80% -> 85%
- 2z: Damage reduced: 70 -> 60
- 2z: vertical acceleration on p2 increased
- 3z: Vertical acceleration on p2 increased
- j5x: Hitbox lowered
- j5x: Damage increased: 30 -> 45
- j5x: Proration reduced: 80% -> 90%
- j5y: Hitbox vertical size increased
- j5y: Damage increased: 55 -> 60
- j5z: Damage increased: 38x2 -> 45x2
- Summer Red: Damage increased: 60 -> 70
- Summer Red: Proration increased: 85% -> 80%
- Autumn Blade (Y version): Damage per hit reduced: 37.5x2 -> 36x2
- Autumn Blade (Z version): Damage per hit reduced: 38x3 -> 35x3
- Autumn Blade (Philosopher's Stone version): Damage per hit reduced: 54.5x3 -> 50.5x3
- Autumn Blade (All versions): Proration per hit decreased: 85%xN -> 93%xN
- Spring Wind: Startup time on all versions reduced by 1f.
- Dew Spear: Damage per hit increased: 30xN -> 35xN
- Dew Spear: Proration per hit reduced: 90%xN -> 92%xN
- Winter Element: Damage increased: 80 -> 95
- Winter Element: Proration increased: 85% -> 75%
- Fire Metal Sign "Saint Elmo's Pillar": Now applies 92.5% proration when cancelled into.
- Fire Metal Sign "Saint Elmo's Pillar": Damage reduced: 220 -> 210
- Fire Metal Sign "Saint Elmo's Pillar": Proration increased: 87% -> 70%
- Metal Wood Sign "Elemental Harvester": Now applies 92.5% proration when cancelled into.
- Metal Wood Sign "Elemental Harvester": Startup time reduced by 4f
- Metal Wood Sign "Elemental Harvester": Startup invincibility time reduced by 2f
- Metal Wood Sign "Elemental Harvester": Damage per hit reduced: 31x14 -> 20x14
- Metal Wood Sign "Elemental Harvester": Proration per hit reduced: 90%x14 -> 98.5%x14
- Sun Sign "Royal Flare": Damage per hit increased: 8x40 -> 10x40
- Sun Sign "Royal Flare": Total proration increased: 100% -> 10%
- Five Elements "Philosopher's Stone": Crystal projectile damage increased: 20 -> 25
- Five Elements "Philosopher's Stone": Crystal projectile proration reduced: 90%x3 -> 91%x3

 

 

As for the Yukari issue, I just uploaded a stealth fix for that. Problem should be resolved if you redownload.

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Another bugfix update for Patchouli and a balance fix for Yukari

 

Patchouli changes:

Quote

 

===================================================
01/06/16 - Version 2016.01.06
===================================================

Changes from Version 2016.01.04

- Autumn Blade: Fixed bug on Z and Philosopher's Stone versions that prevented move from hitting 3 times

 

 

Yukari changes:

=======================================
01/06/16 - Version 2016.01.06
=======================================

Changes from Version 2015.12.31

* Urashima's Box: Startup, Recovery & hitstun adjusted. Now 20f startup and -10 frame adv on block.
* Urashima's Box: Tombstone now does not appear if Yukari is hit while tombstone is offscreen.

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Meiling, Sakuya, & Byakuren updated

 

Hong Meiling changes:


=====================================


01/07/16 - Version 2016.01.07


=====================================

Changes from Version 2015.12.27

- Fixed glitches in juggle system
- Cyclone Light Step (Y Version): Projectile Invincibility removed during first 6 frames of startup.
- Cyclone Light Step (Z Version): Projectile Invincibility removed during entire startup.
- Fragrant Wave: Projectile hitbox size increased.

 

Sakuya changes:


=======================================


01/07/16 - Version 2016.01.07


=======================================

Changes from Version 2015.12.18

- Sense of Thrown Edge: Startup time increased by 9f.
- Sense of Thrown Edge: Recovery time on ground version increased by 8f.
- Sense of Thrown Edge: Air version recovery time on landing increased by 8f.
- Sense of Thrown Edge: Air version now made floatier during recovery.

 

Byakuren changes:


=======================================


01/07/16 - Version 2016.01.07


=======================================

Changes from Version 2015.10.30

- Life decreased: 1050 -> 950
- Adjusted command input timings
- B button now a shortcut for Y+Z
- Holding directions during Byakuren's dashes no longer causes her to dash continuously
- Dash velocities slightly decreased
- Adjusted Dash Cancel Timings
- Skill Declare: Can no longer charge orbs after round ends
- Adjusted meter gain values on all attacks
- j.2y: Second hit no longer hits low.
- j.5z: Damage increased: 80 -> 90
- Vidudahka's Sword: Now requires at least 1 light orb.
- Vidudahka's Sword: Damage increased: 70 -> 80.
- Vidudahka's Sword: Now causes Soft Knockdown again.
- Dance of Hanuman: Now only requires X/Y/Z button presses instead of QCF for followups.
- Dance of Hanuman: Proration on last hit increased: 90% -> 80%

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Alice, Flandre, & Yuuka updated

Alice changes:


==========================================


Version 2016.01.13


==========================================

Changes from Version 2015.12.21a:

- Fixed bug with B and C shortcuts
- Can now cancel dash into throw
- Fixed bug where counterhit system was not working correctly

 

Flandre changes:


=====================================


01/13/16 - Version 2016.01.13


=====================================

Changes from Version 2016.01.01:

- Fixed bug on counterhit system.

 

Yuuka changes:


=====================================


01/13/16 - Version 2016.01.13


=====================================

Changes from Version 2015.12.21:

- Life increased: 1100 -> 1200
- Fixed bug in Counterhit system.
- 3z: Hitbox size increased.
- 3z: Distance Yuuka moves increased.
- Thorny Rose: Added new effects.
- Thorny Rose: Distance travelled increased on all versions.
- Thorny Rose (Z Version): Projectile invincibility now activates on 11f~ instead of 1f~

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  • 1 month later...

Reimu updated
 

Quote

 

=====================================
02/15/16 - Version 2016.02.15
=====================================

Changes from Version 2016.01.01:

- Meter gain values on various attacks adjusted.
- 5x: Startup reduced by 1f.
- 4x/6x: Startup reduced by 1f.
- 5y: Startup reduced by 1f.
- 5y: Damage increased: 40 -> 45
- 6z: Startup time reduced by 1f.
- 2y: Startup time reduced by 1f. Recovery time reduced by 1f.
- 2y: Number of hits increased: 2 -> 3
- 2y: Damage per hit reduced: 25 -> 17
- 2y: Proration per hit increased: 87% -> 90%
- j5x: Damage increased: 30 -> 38
- j5y: Number of hits increased: 2 -> 3
- j5y: Damage per hit reverted back to 16 (from 25)
- j5y: Proration per hit changed: 90% -> 92%
- j6z: Damage increased: 70 -> 80
- Hakurei Amulet: Ground & Air versions startup reduced by 1f.
- Hakurei Amulet: Projectile hit & guardstun reduced by 1.
- Dimensional Rift (Z version): Damage per projectile increased: 40 -> 50
- Dimensional Rift (Z version): Reimu now recoils backward when launching projectiles
- Rain Dance: Damage per hit increased: 25 -> 27
- Rain Dance: Air version no longer autoturns to face p2.

 

 

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Mokou updated


 

Quote

 

=====================================
02/17/16 - Version 2016.02.17
=====================================

Changes from Version 2016.01.10

- Maximum life when selecting "Phoenix Rebirth" increased: 700 -> 800. Maximum life when selecting "Immortality's
  Reckless Sacrifice" unchanged.
- Adjusted command priority of dashes. Should no longer interfere with special inputs.
- 5x: Life drain amount decreased: 5 -> 3
- 5y: Life drain amount decreased: 15 -> 9
- 6y: Life drain amount decreased: 20 -> 16
- 5z: Life drain amount decreased: 20 -> 12
- 6z: Life drain amount decreased: 15x2 -> 9x2
- 2x: Life drain amount decreased: 5 -> 3
- 2y: Life drain amount decreased: 15 -> 9
- 2z: Life drain amount decreased: 20 -> 12
- j5x: Life drain amount decreased: 10 -> 6
- j5y: Life drain amount decreased: 15 -> 9
- j5z: Life drain amount decreased: 20 -> 12
- j2z: Life drain amount decreased: 20 -> 12
- j2z: Damage increased: 70 -> 80
- j2z: Vertical hitbox reach increased
- xy/4xy: Life drain amount decreased: 5x5,25 -> 3x5,15
- Hollow Giant Woo: Life drain amount decreased: 15x3 -> 12x3
- Mt Fuji Eruption: Life drain amount decreased: 20 -> 16
- "South Wind Clear Sky -Mt Fuji Volcano-" Life drain amount decreased: 10,1x4,130 -> 8,1x4,104
- "Fire Bird -Flying Phoenix-": Life drain amount decreased: 120 -> 96
- "Immortality's Reckless Sacrifice": Damage per hit reduced: 33x12 -> 31x12
- "Immortality's Reckless Sacrifice": Damage now scales with Mokou's recoverable health, up to 150% maximum.

 

 

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