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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)


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12/29/18: (Gensokyo Reloaded) Flandre Scarlet updated

Flandre has been updated with a few adjustments.
 

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  • [System] Corrected bug involving dash landing states.
  • [System] Minor sound adjustments.
  • 2y: Hitbox adjusted, now moves forward slightly.
  • 2z: Minor graphical adjustments.
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01/23/19: (Gensokyo Reloaded) Patchouli updated

GR Patchouli has been updated with some major rebalancing & bugfixes.
 

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  • 5x: Damage decreased (30->25), proration increased (0.92->0.95).
  • 2x: Damage decreased (30->25), proration increased (0.9->0.92).
  • 5y: Hitbox priority decreased.
  • 5y: Proration increased (0.92^2->0.945^2), damage decreased (35x2->31x2).
  • 6y: Fixed bug where move causes less raw damage when cancelled into.
  • 6z: Now causes a knockdown, hitvels adjusted.
  • 2z: Removed. 3z input remapped to 2z.
  • j5y: Proration increased (0.8->0.85).
  • j5z: Proration increased (0.84^2->0.895^2).
  • Summer Red: Fixed juggle flags, hitstun and blockstun increased by 3f. Grounded recovery increased by 4f.
  • Summer Red [Air]: Recoil reduced, hitstun and blockstun now the same as grounded version.
  • Sylphae Horn: Fixed bug involving combo counter. Supercancel conditions adjusted.
  • Emerald City: Vertical hit velocity increased, proration increased (0.75->0.8).
  • Autumn Blade: Fixed juggle flags.
  • Winter Element: Proration increased (0.75->0.8).
  • "St. Elmo's Pillar": Fireball now lands 3f earlier. Velocity formula adjusted to compensate.
  • "Elemental Harvester": Can now be used in midair.
  • "Royal Flare": Damage per hit increased (Total damage: 440->460), vertical hit velocity increased.
  • "Philosopher's Stone": Fixed unintended behavior that allowed p2 to recover prematurely.
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01/24/19: (Gensokyo Reloaded) Cirno & Sakuya updated

GR Cirno and GR Sakuya have been updated with some bugfixes.
 

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  • Icicle Shot [Z ver]: Fixed juggle flags.
  • "Ice Tornado": Fixed issue where opponent could recover prematurely.
  • "Great Crusher": Damage increased (414->432), fixed issue where opponent could recover prematurely.
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  • "Jill the Ripper": Fixed issue where opponent could recover prematurely.
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01/25/19: (Gensokyo Reloaded) Youmu, Yuuka, & Yukari updated

GR Youmu, Yuuka, and Yukari have been updated with some bugfixes.
 

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  • [SYSTEM] Resolved issue with missing sounds.
  • "Meditation": Fixed issue where opponent could recover prematurely.
  • "Slash of Present": Fixed issue where opponent could recover prematurely.
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  • "The Beauty of Nature": Fixed issue where opponent could recover prematurely.
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  • 3z: Fixed visual bug with gap effect.
  • "Fight the Ocean": Fixed issue with juggle flags.
  • "Chen": Fixed issue where opponent could recover prematurely.
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01/27/19: (Gensokyo Reloaded) 6 Characters updated

GR Reimu, Marisa, Sanae, Alice, Eirin, & Mamizou have been updated with some bugfixes.

 

 

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  • [System]: Updated recovery frame flags to current standard.
  • Hakurei Amulet: Fixed juggle flag issue.
  • "Fantasy Nature": Fixed issue with guard distance on second active frames onward.
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  • "Final Spark": Fixed issue where opponent could recover prematurely.
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  • j2y: Startup increased by 2f, hitbox size decreased.
  • Wind Goddess ~ Pillar: Fixed juggle flag issue.
  • "Night of the Supernova Storm": Fixed issue where opponent could recover prematurely.
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  • Volatile Doll: Fixed juggle flags.
  • "Goliath Doll MkII": Damage increased (435->455).
  • "Lemmings Parade": Damage increased (13xN->14xN), fixed issue where opponent could recover prematurely.
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  • Tidal Forces: Fixed juggle flags.
  • "Apollo 13": Fixed issue where opponent could recover prematurely.
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  • [System] Fixed issue with landing sounds.
  • "Youkai World Gate of 100 Demons": Fixed issue where opponent could recover prematurely.
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01/28/19: (Gensokyo Reloaded) 4 Characters updated

GR Flandre, Komachi, Reisen, and Suika have been updated with some bugfixes.
 

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  • [System] Recovery flags updated to current standards.
  • "Weapon of Mass Destruction": Fixed issue where opponent could recover prematurely.
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  • Floating Indolent Dead Spirits: Fixed issue with juggle flags.
  • Soul Detonate: Opponent is now always knocked away from Komachi.
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  • Disbelief Aspect: Fixed issue with juggle flags.
  • "X-Wave": Fixed issue where opponent could recover prematurely.
  • "Lunatic Red Eyes": Fixed issue where opponent could recover prematurely.
  • "Tele-Mesmerism": Fixed issue where opponent could recover prematurely.
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  • "Missing Purple Power": Fixed issue where opponent could recover prematurely.
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01/29/19: (Gensokyo Reloaded) Utsuho Reiuji & Hong Meiling updated

GR Utsuho & GR Meiling have been updated with some fixes.
 

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  • "Creeping Sun": Fixed issue where opponent could recover prematurely.
  • "Uncontrollable Dive": Fixed issue where opponent could recover prematurely.
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  • [System] Recovery flags updated to current standards.
  • 5y: Hit velocities adjusted, now easier to connect after the launch.
  • "Roc's Fist": Fixed issue where opponent could recover prematurely.
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01/30/19: (Gensokyo Reloaded) Remilia Scarlet & Ichirin Kumoi updated

GR Remilia & GR Ichirin have been updated with some fixes.
 

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  • Chain Gang: Fixed issue with juggle flags.
  • "Bad Lady Scramble": Fixed issue where opponent could recover prematurely.
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  • "Forseeing Nyuudou Cloud": Fixed issue where opponent could recover prematurely.
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01/31/19: (Gensokyo Reloaded) Yuyuko Saigyouji updated

GR Yuyuko have been updated with some fixes.
 

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  • [System] Fixeed issue on Spellcards where opponent could recover prematurely.
  • Lance of the Swallowtail Crest: Fixed juggle flag issue.
  • "Ticket to the Netherworld": Z version now fires projectile at an upward angle.

 

 

02/01/19: (Gensokyo Reloaded) Byakuren, Koishi, & Mima updated

GR Byakuren, Koishi, and Mima have been updated with some fixes.
 

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  • Sword of Vidudhaka: Corrected missing sound effects.
  • "Brilliance of Mahavairocana": Fixed issue where opponent could recover prematurely.
  • "Angrias' Knowledge": Total damage increased (395->445).
  • "Sakra Devanam Indra's Thunderstorm": Damage increased (60xN->62xN), fixed bug where projectiles would disappear prematurely if used in a corner.
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  • 4y: Fixed issue with hitting opponents out of a reset.
  • Growing Pain: Fixed juggle flag issues.
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  • 3z: Hit acceleration adjusted, now easier to follow up after launch.
  • "Orerries Sun": Fixed issue where opponent could recover prematurely.
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02/02/19: (Gensokyo Reloaded) Koishi & Meimu updated

GR Koishi gets a few additional fixes, and GR Meimu gets some as well.
 

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  • Backward Dash (Attack): Fixed issue with hitting opponents out of a reset.
  • 4z: Fixed issue with hitting opponents out of a reset.
  • "Ancestors are Watching You": Damage decreased (36xN->27xN), now always knocks opponent in direction Koishi is facing.
  • "Ancestors are watching You": Koishi can no longer gain meter while unused spirits are still on screen.
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  • "Eldritch Abomination": Fixed issue where opponent could recover prematurely.
  • "Let this World Return to Nothingness!": Fixed issue where opponent could recover prematurely.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Addressed issue with Meimu taking too much damage from certain attacks.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed issue where Meimu could be hit during teleports.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Countdown timer now freezes while Meimu is under Spell Break.
  • [Boss] "End of Fantasy -Gensokyo Reloaded-": Proration on damage received during non-Spell Break decreased (90%->85%).
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02/16/19: (Gensokyo Reloaded) Reimu Hakurei, Marisa Kirisame, Youmu Konpaku, & Alice Margatroid updated

GR Reimu, GR Marisa, GR Youmu, and GR Alice have been updated with a few bugfixes.
 

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  • [System] Corrected bug that erroneously give projectiles counterhit properties.
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  • Thousand Spear Dolls: Fixed Counterhit properties.
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02/18/19: (Gensokyo Reloaded) Five characters updated

GR Ichirin, GR Meimu, GR Cirno, GR Meiling, & GR Reisen have been updated with a few bugfixes.
 

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  • [System] Corrected bug that erroneously give projectiles counterhit properties.
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  • 2y: Corrected juggle flags.
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  • 4y/j4y: Corrected juggle flags.
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  • 2y: Corrected juggle flags.
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02/23/19: (Gensokyo Reloaded) Lie Meiling updated

GR Lie Meiling has been updated with a few bug fixes.
 

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  • Four Star Sword: Corrected Supercancel flags.
  • Monochromatic Hurricane: Corrected Supercancel flags.
  • Youkai Flip [Throw]: Now correctly applies 80% prorate.
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03/12/19: (Gensokyo Reloaded) Byakuren Hijiri updated

GR Byakuren has been updated with some system fixes.
 

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  • [System] Adjustments to common state animations and hurtboxes.
  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • Throw: Now applies 0.9 normal proration.
  • Dance of Hanuman (3rd hit): Fixed hitdef trigger bug which prevented the hitbox's first active frame from making contact with an opponent.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
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03/15/19: (Gensokyo Reloaded) Komachi Onozuka updated

GR Komachi has been updated with some general fixes.
 

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  • [System] Updated Recovery frame flags to current standards.
  • [System] Updated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • 2x: Proration increased (0.97->0.92).
  • j5y: Corrected oversight where the move could be blocked by crouching opponents.
  • j2z: Now applies a 90% groundbounce multiplier to the base proration upon counterhit.
  • Throw: Now applies 90% normal proration.
  • Soul Detonate: Detonated Spirits will now flag recovery frames once the explosion's active frames have ended.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
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04/10/19: (Gensokyo Reloaded) Reisen U. Inaba updated

GR Reisen has been updated with several system fixes.
 

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  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected regular jump landing time (5f -> 4f).
  • [System] Corrected forward dash startup time (7f -> 5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected back hop/air dash landing times (12f -> 8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 6y: Corrected juggle flag.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Lunacy Ray: Fixed IKEMEN exclusive visual issue where the laser effect helpers would incorrectly generate a shadow.
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04/15/19: (Gensokyo Reloaded) Chen updated

GR Chen has been updated with several system fixes.
 

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  • [System] Minor adjustments to hurtboxes in some gethit states.
  • [System] Updated outdated Recovery frame flags to current standards.
  • [System] Updated outdated Hitdef triggers to current standards.
  • [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
  • [System] Corrected regular jump landing time (5f -> 4f).
  • [System] Corrected forward dash startup time (4f -> 5f).
  • [System] Corrected time in which the forward dash can be jump cancelled.
  • [System] Corrected back hop/air dash landing times (10f -> 8f).
  • [System] Adjusted how the character handles landing sounds in certain basic states.
  • [System] Air dashes now have a height restriction.
  • Fixed visual issue where the tech recovery explod was being affected by palfx.
  • Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
  • 2x: Corrected inability to conserve forward dash momentum into the attack.
  • 6y: No longer loses overhead properties when chained into.
  • Guard Cancel Counter: No longer gains counterhit bonuses.
  • Immortal Sage's Rumbling (Recoil): Added a landing sound effect.
  • All Spellcards: Corrected issue with charge buffer that would allow for the moves' activations without releasing back.
  • Cait Sith of Mayohiga: Corrected recovery frame flag time.
  • Soaring Bishamonten: Fixed IKEMEN exclusive visual issue where the final hit's effect helper would incorrectly generate a shadow.
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