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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)


RicePigeon

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Suika updated

 

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  • Minor adjustments to dash behavior.
  • Adjustments to guarding behavior regarding crossups.
  • Adjustments to Guard Cancel invulnerability.
  • Adjustments to reset behavior.
  • 5y: Damage increased (55->70).
  • 6y: Damage increased (75->80).
  • 5z: Damage increased (80->90), proration decreased (85%->80%).
  • 2y: Damage increased (60->80).
  • 2z: Damage increased (90->100).
  • j5y: Damage increased (30*38->35*43).
  • j5z: Damage increased (90->100).
  • Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).
  • Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).
  • "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.
  • "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.
  • "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.
  • "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).
  • "Missing Purple Power": Duration decreased (10 sec -> 8 sec).
  • "Missing Purple Power" 5x: Damage decreased (90->80).
  • "Missing Purple Power" 5y: Damage decreased (110->100).
  • "Missing Purple Power" 5z: Damage decreased (130->120).
  • "Missing Purple Power" j5x: Damage decreased (100->90).
  • "Missing Purple Power" j5y: Damage decreased (120->105).
  • "Missing Purple Power" j5z: Damage decreased (140->125).
  • "Giant Oni of Earth's Axis": Damage decreased (220->200).
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  • 2 weeks later...

Eirin updated

 

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  • Minor adjustments to dash behavior.
  • Fixed guarding behavior in regards to crossups.
  • Adjustments to how resets are handled.
  • Fixed issue regarding when Eirin is knocked down.
  • Guard Cancel: Adjustments to invinicibility, startup decreased by 5f.
  • Fixed issues with several projectiles being able to move during super pause.
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Hong Meiling & Lie Meiling updated

 

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  • Adjustments to dash behavior.
  • Corrected guarding behavior in regards to crossups.
  • Adjusted handling of invulnerability on Guard Cancel.
  • Adjustments to the handling of resets.
  • 5x: Startup increased by 1f, hitvels slightly adjusted.
  • 5x: Damage decreased (25->20), proration decreased (95%->93%).
  • 5y: Damage decreased (60->50).
  • 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength.
  • 5z: Damage decreased (70->60), proration decreased (85%->80%).
  • 2x: Damage decreased (25->20).
  • 2z: Damage decreased (70->60), proration decreased (75%->70%).
  • Descending Flower Slam: Now always causes a Hard Knockdown.
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  • Minor adjustments to dashing behaviors.
  • Fixed guarding behavior in regards to crossups.
  • Adjustments to invulnerability handling on Guard Cancel.
  • Changes to reset behavior.
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Koishi updated

 

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  • Adjustments to dash behaviors.
  • Fix to guard behaviors regarding crossups.
  • Adjustments to invincibility on Guard Cancel.
  • Adjustments to reset behaviors.
  • 6z: Damage decreased (80->70), Power gains decreased (120/60->90/45).
  • 4z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • j5x: Damage decreased (50->40).
  • j5y: Damage decreased (65->55).
  • j6z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • j2z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
  • Catch & Rose: Damage decreased (111->101), Y & Z versions now properly deal chip damage.
  • "Superego": Startup decreased by 8f, corrected persistent sound effect when Koishi is interrupted.
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Ichirin updated

 

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  • Adjustments to dash behavior.
  • Corrected guarding behavior in regards to crossups.
  • Corrected invuln timing on Guard Cancel.
  • Adjustments to reset behavior.
  • Knockdowns will no longer cause Unzan to deactivate.
  • 5y (Unzan): Hitstun & Blockstun decreased by 2f.
  • 5y (Unzan): Active frames decreased by 2f, startup increased by 2f. Hurtboxes adjusted.
  • 6z (Unzan): Corrected faulty juggle flag.
  • 2y (Unzan): Recovery increased by 4f.
  • Hanging Cloud's Iron Hammer: Hitbox size drastically reduced, recovery time increased by 3f.
  • North Mountain Wind of Mercy: Damage decreased (100/120/140->90/110/130).
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Utsuho and Marisa were updated during MFFA's downtime.

 

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  • Slight adjustments to dashing behaviors.
  • Corrections to guarding behavior regarding crossups.
  • Adjustments to invincibility on Guard Cancel.
  • Adjustments to reset behaviors.
  • Rocket Dive: Fixed incorrect visual effects when fully charged.
  • "Yatagarasu Dive": Dive portion damage increased (80xN->82xN).
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  • 6z: Is now air blockable.
  • Witching Blaster: No longer whiffs against certain opponents in the corner.
  • Witching Blaster [Air ver]: Recoil velocity slightly increased.
  • "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.
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Flandre Scarlet updated

 

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  • 3y: Is no longer air blockable. Now counts as a grounded melee attack.
  • 3y: Blockstun increased by 2f.
  • Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall.
  • Starbow Break [X ver]: Horizontal velocity increased.
  • Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block.
  • "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased.
  • "Weapon of Mass Destruction": Explosion hitbox size drastically increased.
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Mokou updated

 

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  • Self-Harming Fire Talons: Corrected bug with chip damage.
  • Resurrection: Fixed inconsistency with juggle flag.
  • Mt. Fuji Eruption: Fixed juggle flag.
  • Blazing Bamboo Tube: Fixed juggle flag. Graphic updated.
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Reimu updated

 

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  • j5x: Hitbox on first 3 active frames slightly extended downward, startup decreased by 1f.
  • j5z: Startup increased by 1f
  • Throw: Now applies 90% proration in addition to throw proration, damage decreased (100->90).
  • Ascension Kick: Vertical hitbox size on 1st active frame increased, horizontal hit velocity decreased.
  • Ascension Kick: Startup invulnerability on all versions increased (12/6/6/14->18/12/6/24).
  • Hakurei Amulet [Ground]: X version recovery increased by 2f, Y version recovery increased by 1f.
  • "Omnidirectional Demon Binding Circle": Damage decreased (36x10->35x10), proration decreased (92.5%xN->92%xN).
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Chen updated

 

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  • Forward dash velocity increased.
  • 6y: Startup decreased by 2f. Blockstun increased by 3f, is now +2 on block.
  • 3z: Fixed unintended knockdown behavior.
  • Throw: Now applies 90% proration in addition to standard throw proration.
  • Rumbling Jikokuten: Fixed chip damage being static for all versions, added projectile limiter.
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Reisen & Alice updated

 

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  • 6y: Can now be airblocked.
  • Undersense Break: Fixed incorrect juggle flags.
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  • Volatile Doll: Damage decreased (90->85), splash damage now properly applies proration.
  • Thousand Spear Dolls: Damage increased (25xN->26xN), proration decreased (97%xN->95.5%xN).
  • "Shanghai Doll": Damage increased (15xN->16xN), proration decreased (98%xN->97%xN).
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  • 2 weeks later...

Mamizou updated

 

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  • j2z: Now causes an untechable knockdown.
  • New Command Normal: 6z.
  • Youkai Tsurube Transformation: Can no longer cancel into Spellcards before bucket swings in front of Mamizou.
  • Utsusemi Jizo Transformation: Fixed bug where proration was being applied twice.
  • Youkai Karakasa Transformation: No longer loses a leaf if hit by melee attacks.
  • "Bubuku Hot Soup Bathtub": Corrected bug where attack would always whiff if cancelled from Utsusemi Jizo Transformation.
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Six characters updated

 

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  • Fixed additional bugs in reset system.
  • 5x: Fixed erroneous hittime against airborn opponents.
  • 6y: Fixed bug where attack would only hit once.
  • j.5z: Fixed bug where attack would only hit once.
  • Monochromatic Hurricane: Fixed bug where attack would only hit once.
  • Black Dragon Rising: Fixed bug where attack would only hit once.
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  • Fixed additional bugs to reset system.
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Remilia updated to correct yet ANOTHER global bug. Expect more mass updates in the next few days -_-

 

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  • Fixed bug with Counterhit system.
  • Demon Lord Walk: Fixed bug with counterhit effects if Remilia had previously traded hits.
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Reisen updated

 

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  • Movement speed slightly increased.
  • Disbelief Aspect: Startup decreased by 7f.
  • Disbelief Aspect [X ver]: Can now be dash cancelled after the apex of Reisen's jump.
  • Disbelief Aspect [Y ver]: Recovery drastically decreased.
  • "X-Wave": Damage per hit increased (34xN->40xN).
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Reimu, Yuuka, Flandre, & Reisen updated

 

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  • 6x: Adjusted wallbounce behavior on counterhit.
  • j.5z: Air Hitstun increased (14f->20f).
  • Rain Dance [X ver]: Startup decreased by 2f.
  • Rain Dance [Y ver]: Startup decreased by 2f.
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  • [System] Fixes to input priorities.
  • Guard Cancel: Startup Invuln time increased by 2f.
  • Fantasic Spring Flowers: Command changed to D,D+x/y/z
  • Thorny Rose: Command changed to D,DF,F+x/y/z
  • Flowers in the Wind: Now has full startup invincibility. Down version removed.
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  • Fixed minor sprite errors.
  • Starbow Break [X ver]: Adjusted recoil velocity on block.
  • Starbow Break [Y ver]: Landing recovery increased by 4f.
  • Starbow Break B: Landing recovery increased by 4f.
  • "Laevatein": Can no longer be blocked low, can now be airblocked.
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  • Fixed cloning bug on chaining of Reisen's Normals.
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Youmu & Suika updated

 

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  • Youmu now gains slight damage increases on her Normals starting on Spirit Lvl 3.
  • Slash of Life & Death: Damage on 1st & 2nd hits increased (30/35/40->35/40/45).
  • Crescent Moon Slash: Base damage on 1st hit increased (80/60/60->85/65/65).
  • Heart Carving Cut: Now gains slight damage increase starting on Spirit Lvl 3.
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  • 2y: Now causes an untechable knockdown.
  • Kidnapping Oni: All versions are now a command grab. Damage increased (100/140/190->140/170/200).
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