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How to stop a character winpose from looping


y2alex

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Hey sorry new to coding so but I'm not sure which code governs his anim time, or at least I don't see an anime time in his code.

 

; Win pose 1 - Bow
; CNS difficulty: basic
; CNS ƒŒƒxƒ‹: Šî–{
[Statedef 181]
type = S
ctrl = 0
anim = 181+random%2
velset = 0,0

[State ]
type = AssertSpecial
trigger1 = var(45)
trigger1 = time <= 350
trigger2 = time <= 250
flag = roundnotover

[State ]
type = varset
trigger1 = time = 0
trigger1 = numpartner = 0 
trigger1 = enemy, numpartner = 0
var(57) = 1

[State ]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

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