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Chars MVC Style Playables


amarauma

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Hi, i am a afictioned by Street Fighter and SNK vs Capcom 2;

My interest whit this post is share some characters for this series, and eventually of other series, like Fatal Fury, KOF, Samurai Shadow... basically Capcom and Snk characters...

I think what the worst thing in Mugen is a miss of padronization; Then i be tryng to padronizate some chars....

I don't a developer... My skills are not very much... I'm a coder (noob)....

If someone wish to help, is welcome. But only chars posted here; Download, change and post the link; I will download and replace the link in the post.

NOTE:

I'm not a developer of a none of this char; The name of the developer is the last letters in the name of the char;

I hope not ofend nobody; But if the engine of Mugen is free, why chars don't be?

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Abubo Ryo E (Ryo 2005) - Rage of the Dragons (29/09/15)

cdca8bmav2esogn4g.jpg

Air launcher = stand F punch

Move air launcher = not yet

Dash/Backdash = yes

Roll/Back roll = yes (x+a)

Recovery roll = yes (x+a)

Alpha Counter = not yet

Guard push = not yet

Super jump = No

Special to super = yes

Super to super = No

Link.

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Adon MVC MR47 (Mr.47/Iron Fist) (29/09/15)

zifmzbr2k027csv6g.jpg

Air launcher = stand F kick

Move air launcher = D,DF,F + a

Dash/Backdash = yes

Roll/Back roll = yes (x+a)

Recovery roll = yes (x+a)

Recovery = yes (y+z)

Alpha Counter = not yet

Guard push = yes (-500)

Super jump = No

Special to super = yes

Super to super = No

Link

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Deejay MVC SCAR. (Scar) (Re-up 29/09/15)

im57y0e11k0j8v76g.jpg

Air launcher = Crouch F punch

Move air launcher = D,DB,B + a

Dash/Backdash = yes

Roll/Back roll = yes (x+a)

Recovery roll = yes (x+a)

Alpha Counter = not yet

Guard push = yes

Super jump = No

Special to super = yes

Super to super = Directly No (can be done in somes ways)

He's here.

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Chun-Li MVC DCL

m063scgkdsf63ep6g.jpg

What i do:

Changed commands of hypers

Add command hyper lv 3 ZC

Add command hyper lv 2 YB

Edited Tenshokyaku weak to link move (also if you be in combo, up the range of the move)

Removed Fierce Kick Neckbreaker

Here

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Vega MVC MMR

5q5ry4kd7t4fcu06g.jpg

DO:

Changed some comands;

Roll Claw weak is link;

Guard fixed;

DONE? NO.

Here.

 

Zangief MVC KAME

What i do:

Removed Mech Change (for human, from cpu, i can't remove yet)

Changed commands;

Add link move, D,DF,F, WP;

Spinning Piler drive weak connect in combo in the air;

978vqctvok3m63a6g.jpg

Moves: D,DF,F + P / F,DF,D,DB,B + P / F,DF,D,DB,B + k / D,DF,F + k / F,D,DF,F + K

Roll: XA / GP: YZ/ RR: YZ

LInk: D,DF,F + X

Here

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  • 2 weeks later...

Deejay feedback:
Standing and crouching LP and LK are infinites.

Standing close HP can be an infinite if timed correctly.

Misaligned hitsparks. They're also poorly ripped as well.

Maximum Jackknife in air feels really weird.

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