O Ilusionista

Ilu & Friends Wip Factory

Recommended Posts

Hi guys,

I decided to open a topic to gather some of my wips (because some are secret). I don't have a specific release date.

Nightwing


Spriter: Jmaxx

Part of: ?

Status: All basics done, working on specials

Preview:

KmcoiVT.png

Killer Croc


Spriter: Jmaxx

Part of: ?

Status:Working on basics

JagyMMS.png

Doom 2099


Spriter: Alienmorph

Part of: Marvel vs Capcom Universal Dream Battle

Status: Slow. I neeed help with some missing sprites, like crouched attacks. If you are spriter and wants to help me, drops me a line.

Preview

w4A03EN.png

Mettonger Z


Spriter: Magma Dragoon MKII

Part of: Robot Master Mayhem

Status: Working on him

Preview

AA24EiH.png

Dr. Fate


Spriter: Mon-El

Part of: ?

Status: Working on new hypers and separated effects

preivew

aKLG6Me.png

Morph (Exiles)


Spriter: Doom (main sprites), Loganir (Capes and stand), HyperSonic (many moves), me and tons of people

Part of: ?

Status: Very slow. Needs more edits.

Preview

0PnZQ58.png

3D BOSS


Spriter: Modeled and texturized by me

Part of: none

Status: On hold.

Preview

1eiWFWF.gif

rAYPd8t.png

Hulk 2099


Spriter: Acey

Part of: none

Status: On hold. Need help with new sprites

Preview

mBRoJTG.png

I will update this topic once I have more time.

Share this post


Link to post
Share on other sites

Claw Slash done. Each button has a different startup time and different velocities. Weak version can be chained from other moves, but is short range. Hard version cannot be chained, but travels all the screen.

Violent Elbow is coded too

cTD50gs.png

It varies the number of hits (1-3), the height and distance and the last hit makes the target spin on the air

Share this post


Link to post
Share on other sites

A special grab (kinda like Zangief's Spinning Pile Drive). I still need to fine tune somethings and code the follow up, but you can see the it in action here:

http://www.youtube.com/watch?v=clwCH8ZKVzc

I need to finish all the follow-ups (there is many of them) then I will move to the hyper moves.

Share this post


Link to post
Share on other sites

Thanks man.

 

By the way, I decided to not use Hulk's effect since we want to stay away from him, so I exchanged for one effect we use in Spec Ops and the result is way better, since he looks like a comet and this were my original idea.
k6JLXHd.png
The effect is very quick so you can't see it right on the picture. I will record a video soon.

Share this post


Link to post
Share on other sites

Thanks dudes.

Some news:

Jmaxx edited a new ground pound, which is used on light and medium (below) versions

3V5DtLG.gif

For the hard version, I stick with the old animation but I've added a blur effect

y5EOoVp.gif

Those are some smooth animations O. :awesome

 

I'm really looking forward for your release on Killer Croc.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now