thebestmlTBM

Super Smash Bros. Mugen by K.Y-Shanxi

256 posts in this topic

22 hours ago, MissingLuigi said:

Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform)

I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself.

A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.

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On 4.6.2018 at 12:01 PM, Ruler said:

A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.

That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.

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25 minutes ago, MissingLuigi said:

That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.

Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery,  you obviously want an Upward velocity state with some form of hitback for ledgesnapping.

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3 hours ago, Ruler said:

Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery,  you obviously want an Upward velocity state with some form of hitback for ledgesnapping.

Thank you. I'll try that soon.

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I have a tip that may work for people struggling with converting characters. I'm not sure if it will work for everybody, as it may just be me. But here's what i think you should do.

When you put the code under [State -2], try removing one of the brackets from [State -2]

This always seems to work for me, and i hope it works for you too.

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On 9/16/2014 at 1:07 AM, thebestmlTBM said:

Here are the Series Icons for this Project.

seris_icons_for_super_smash_bros__mugen_

Group: 20000

 

Row #1 - Icons from Super Smash Bros. 3DS/Wii U
Megaman
Pacman
Wii Fit Trainer
Xenoblade
Punchout
Duck Hunt
 
Row #2 - Icons made from Super Smash Bros. Crusade
Bomberman
Street Fighter
Dragon Ball Z
Rayman
Q* Bert
Ristar
 
Row #3 - Other Icons
Hatsune Miku
Lucky Star
Haruhi Suzumiya
Azumanga Daioh
StrikerS (Magical Girl Lyrical Nanoha)
Tales of Seris
 
Row #4 - Other Icons 2
Melty Blood
Klonoa
My Little Pony
Eternal Fighter Zero
Darkstalkers
Skullgirls

And guess who found a finally found a use for the MGLN icon:

Hvtj2Ne.png

Me! I've converted marktwo's Subaru Nakajima (the 1st fighter/player in the picture) to be usable with the Smash Mod!: https://drive.google.com/open?id=1sla2RvO_6-GFZLMeIsnCSZP8jW0vY55k

It comes pre-packaged with a few of my custom palettes.

The stage in the picture is the SSB Melee version of Final Destination that I've made for this mod using sprites courtesy of MarioMK1 from The Spriters' Resource: https://drive.google.com/open?id=1k--xJWEXrRSD5Xch-mrpMII6CCGgkgrg

I've also converted a few other characters to the mod as well:

nipa3008 and ninefreeman's edit of qzak's Kamen Rider Den-O: https://drive.google.com/open?id=1VO-Q5BrkhNqWr3Nt3DbESJHc7-rFUeuY

Yogoreneko's 2nd version of Shana (the 2nd fighter/player in the picture): https://drive.google.com/open?id=1GMg_zj7-6cR5Dmc-7vsWdgBXwoojorAt

Daniel's edit of Alucard's Thanos (*insert Avengers Infinity War joke here*): https://drive.google.com/open?id=1EaHaiWwYu70nEJ0dpcdTtLozgElr1xlQ

Stickman14's edit of Hanyou's Super Mario 64 (uses the Mario icon): https://drive.google.com/open?id=15WOmGV9kB4gt7C1gIDJBJY9zDgWJ_VZG

and HELL's KOFM-style edit of Team HNK's Kenshiro (*WARNING*: This character might be OP at times but hey, it's Kenshiro after all and he's meant to be OP so yeah.......): https://drive.google.com/open?id=1CekEBdb6xsinwtBFJJdABvf3OJJSdjoT

 

 

 

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