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Hong Miling V2.7


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HONG MILING

That's how you pronounce her name.

 

2CTuzL.png

 

MAJOR Edit of RicePigeon's Hong Meiling, changing her to fit my tastes, uploaded for people's enjoyment!! See the changelist in the readme, there's A LOT to witness now!

In fact let me throw the changelist here:

Spoiler

-Launcher type moves cause autorecovery. (DP+P (not 2P), 1Z)
-Command throw: 7F invuln added.
-Nerfed: DP+2P causes knockdown, air unblockable, completely invulnerable through startup and unlikely to trade, kinda like DP+Y, but covers the same distance as DP+Z)
-Special Moves/ Supers are generally air unblockable if they're ground based, no restrictions if they're projectiles.
-Different damage dampening. Added Bounce Penalty. (70% proration)
-All normals sped up! (thank u yamori)
-Reduced power gain
-First attack bonus no longer is attained if the first attack happens to be a super!
-Added more knockback to stronger moves.
-Added getting up movement. (Hold FWD/BCK to slide to a certain direction right when you get up)
-EX Moves now cost 1000 Power (& Their respective cost on timed mode)
-Score should appear naturally whenever a round ends.
-Made 3X/Y/Z startup slower.
-Misc. Command Fixes. Should be able to F,QCF for a DP. B,QCB for a RDP. Holding Forward then HCF should no longer activate a super if trying to do a command throw.
-Adjusted Power Gain formula.
-Added Bart's Nightmare lifebars onto her. You should see them if you ever face her 1v1!
-Jump starting is now 3F. Compare to what it used to be, 6F.
-Several other things.
-Aligned j.5Y hitspark.
-Air Combo frame window for jumping is tighter.

http://www.mediafire.com/download/k770r6m39re78al/HongMiling_D9x7.zip

HAVE FUN!

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  • 11 months later...
  • 5 months later...

UPDATED! Check it out:

 

http://www.mediafire.com/download/k770r6m39re78al/HongMiling_D9x7.zip

 

Changelist:

Spoiler

-Launcher type moves cause autorecovery. (DP+P (not 2P), 1Z)
-Command throw: 7F invuln added.
-Nerfed: DP+2P causes knockdown, air unblockable, completely invulnerable through startup and unlikely to trade, kinda like DP+Y, but covers the same distance as DP+Z)
-Special Moves/ Supers are generally air unblockable if they're ground based, no restrictions if they're projectiles.
-Different damage dampening. Added Bounce Penalty. (70% proration)
-All normals sped up! (thank u yamori)
-Reduced power gain
-First attack bonus no longer is attained if the first attack happens to be a super!
-Added more knockback to stronger moves.
-Added getting up movement. (Hold FWD/BCK to slide to a certain direction right when you get up)
-EX Moves now cost 1000 Power (& Their respective cost on timed mode)
-Score should appear naturally whenever a round ends.
-Made 3X/Y/Z startup slower.
-Misc. Command Fixes. Should be able to F,QCF for a DP. B,QCB for a RDP. Holding Forward then HCF should no longer activate a super if trying to do a command throw.
-Adjusted Power Gain formula.
-Added Bart's Nightmare lifebars onto her. You should see them if you ever face her 1v1!
-Jump starting is now 3F. Compare to what it used to be, 6F.
-Several other things.
-Aligned j.5Y hitspark.
-Air Combo frame window for jumping is tighter.

 

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