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Increasing Character Speed?


Flowering Knight

Question

I'm talking about increasing both movement and animation speed for this.  I'm not going to edit the CNS and AIR files since I'm creating a super mode for a character, and I want it to increase his movement/attack speed for this.  Thing is: I actually have no idea on how to do this.

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Besides increasing the GameSpeed = 0 in your mugen.cfg setting to speed up things globally (you don't want it done globally right?), I think editing either or both CNS and AIR is a must......

 

For example, to make animation speed up in CNS only:

 

[state -3, Speed]  ;;; code by DavidGee @ MFG
type = ChangeAnim
triggerall = (RoundState = 2) && (MoveType != H)
trigger1 = AnimElemTime(AnimElemNo(0) + 1) < 0
trigger1 = AnimElemTime(AnimElemNo(0)) > floor ((AnimElemTime(AnimElemNo(0)) - AnimElemTime(AnimElemNo(0) + 1))/2)
ignorehitpause = 1
value = anim
elem = AnimElemNo(0) + 1

 

For movement speed up, you may want to use VelAdd state controller with similar triggers and x/y value addition.

 

[EDIT]: if someone can come up with a new simpler way then I want to know about that too........

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