Macaulyn97 Posted April 10, 2014 Share Posted April 10, 2014 Everytime I try using his fatality during the Finish Him time (the command is F,D,DF + x), but every time I do it, he ignores the fatality and uses his D,F + x move. What do I do? Link to comment Share on other sites More sharing options...
0 NotAGoodName Posted May 1, 2014 Share Posted May 1, 2014 Screw this. I'll fix this POS. brb *edit* lol, I did the fatality on the first try at both sizes. Ok, enough bragging. Back to work. *edit* Ok, that was easy. http://www.4shared.com/zip/b1DTGb8qce/a0sub1.html Also, it's not 100% compatible with cns scaling, but I'll leave it up to you. It's not like I go through all my Capcom characters and edit them for xscale = .833 even though I should. Link to comment Share on other sites More sharing options...
0 Winmugen11 Posted April 10, 2014 Share Posted April 10, 2014 You could try performing the fatality from different distances (close, medium and long range) because IIRC you can only pull off certain fatalities at certain distances in the official MK games. Link to comment Share on other sites More sharing options...
0 Kaze No Ken Posted April 10, 2014 Share Posted April 10, 2014 Simply rewrite the set of buttons as you wish! Link to comment Share on other sites More sharing options...
0 Ryon Posted April 10, 2014 Share Posted April 10, 2014 i also think its distance based like in the actual games. Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted April 11, 2014 Author Share Posted April 11, 2014 It is based on the games, I saw it being performed in video, its done close to the enemy (I tried in lots of distances, anyway). And I tried changing the command as well, to a command that isn't assigned to any move, but, well, he did nothing. Link to comment Share on other sites More sharing options...
0 Werewood Posted April 13, 2014 Share Posted April 13, 2014 I think it is the command timing thingy....... In ninja.cmd: I changed these: [Command] name = "kill" command = ~F,D,F,x time = 20 <========= changed from 60 ............ [Command] name = "sli" command = ~D, F, x time = 15 <========= added this line After the change, I could do Sub-Zero F,D,F,x Fatality with ease (oh you need to stand really close to P2 in the first place): Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted April 14, 2014 Author Share Posted April 14, 2014 I changed both lines and it still doesn't work. He keeps using the slide punch. No other character had fatality problems in my MUGEN before. Link to comment Share on other sites More sharing options...
0 dchan250 Posted April 20, 2014 Share Posted April 20, 2014 I would just use OMEGAPSYCHO's Sub-Zero, as it is more accurate in every single way besides the fatalities and doesn't need to be done on a specific distance. Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted April 20, 2014 Author Share Posted April 20, 2014 I use him already, I want to try Pneo's because its custom. Link to comment Share on other sites More sharing options...
0 Werewood Posted April 22, 2014 Share Posted April 22, 2014 I changed both lines and it still doesn't work. He keeps using the slide punch. No other character had fatality problems in my MUGEN before. Hmmmmmmmmmmm..............but I could perform that Fatality without issue.........even when I am using my keyboard........ Anyway, then you may want to actually change the command for the custom "sli" move to something not containing the D,F motion, i.e. change it to command = ~D, B, x Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted April 25, 2014 Author Share Posted April 25, 2014 It didn't work. Borewood, can you send me your version? This could be an issue that was fixed in an update and maybe I don't have that updated version. Link to comment Share on other sites More sharing options...
0 Werewood Posted April 30, 2014 Share Posted April 30, 2014 It didn't work. Borewood, can you send me your version? This could be an issue that was fixed in an update and maybe I don't have that updated version. I got that from randomselect: http://randomselect.piiym.net/hosted/psubzero.htm Then I changed those timing in ninja.cmd for those two (2) commands name = "kill" and name = "sli": My modified ninja.cmd: https://www.mediafire.com/?vqq6d4egnggzx14 Once again: Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted April 30, 2014 Author Share Posted April 30, 2014 Thanks, I'll try it. If it doesn't work again, I'll just give up. Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted May 1, 2014 Author Share Posted May 1, 2014 I performed only twice (first in the normal size, then in size 0.87x0.87 which is what I want). But it seems the range is so specific that I'd need to be in a range which is not exactly touching the other character, but a little more far, but still its too difficult. Is it too hard to code him to walk to the right place? (so I can perform the command anywhere) Link to comment Share on other sites More sharing options...
0 NotAGoodName Posted May 1, 2014 Share Posted May 1, 2014 Don't use xscale and yscale to change his size. That will screw up a lot of stuff. It's probably your problem entirely. For 87% smaller, open the DEF and add a line under pal.defaults... localcoord = 362,lol Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted May 1, 2014 Author Share Posted May 1, 2014 But it is said in the readme file that I can do that. Pneophen coded him for work with it too. Also, I performed the fatality with the smaller as well. Link to comment Share on other sites More sharing options...
0 Ryon Posted May 1, 2014 Share Posted May 1, 2014 I performed only twice (first in the normal size, then in size 0.87x0.87 which is what I want). But it seems the range is so specific that I'd need to be in a range which is not exactly touching the other character, but a little more far, but still its too difficult. Is it too hard to code him to walk to the right place? (so I can perform the command anywhere) its not to hard, but at the same time i remember you don't understand coding that much. you basically need to make another state PRIOR to the fatality state that makes him walk to position then, change to fatality state. Link to comment Share on other sites More sharing options...
0 Macaulyn97 Posted May 1, 2014 Author Share Posted May 1, 2014 Dude, thank you so much for that! Link to comment Share on other sites More sharing options...
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Macaulyn97
Everytime I try using his fatality during the Finish Him time (the command is F,D,DF + x), but every time I do it, he ignores the fatality and uses his D,F + x move. What do I do?
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