Werewood Posted November 23, 2013 Share Posted November 23, 2013 About stun/dizzy states in MUGEN.........I think there are three (3) big cases: #1. P1-passively-P2-non-actively coded - P1 can enter stun/dizzy states whenever he/she/it gets enough hits, while P2 has no code that makes P1 stun/dizzy #2. P1-passively-P2-actively coded - P1 can enter stun/dizzy states whenever he/she/it gets enough hits, and P2 has code that makes P1 stun/dizzy #3. P1-non-passively-P2-actively coded - P1 can enter stun/dizzy states only if P2 has no code that make P1 stun/dizzy Like, the recently released Sagat SF2HD by ミマァ, this Sagat belongs to case #1 (P1) and case #3 (P2). For this Sagat SF2HD by ミマァ, the stun/dizzy states code results in a fair trade, since both P1 and P2 can get stunned/dizzy. Yet, when case #1 or #2 takes place, if P1 has no code that makes P2 stun/dizzy, then P1 is in some very disadvantageous situation. So, in general MUGEN non-full games, is it a practice to disable all such passive/active stun/dizzy states to make P1 and P2 fight under a fair trade (i.e. KFM vs KFM)? Link to comment Share on other sites More sharing options...
Ryon Posted November 23, 2013 Share Posted November 23, 2013 it is a practice. mainly because KFM (the guy who I think almost everyone bases there characters off of) does not have it already integrated. Im sure if someone made a KFM with already coded Dizzy State case #1, people would use that as a base more. personally, I have 2 KFM templates I use for myself. Chibi Style (X Y Z, combos X -> Y - > Z) Capcom Style (X, Y, Z, A, B, C) Link to comment Share on other sites More sharing options...
Werewood Posted November 23, 2013 Author Share Posted November 23, 2013 Im sure if someone made a KFM with already coded Dizzy State case #1, people would use that as a base more. Let's write petition letter to Elecbyte! Case #1 is indeed the fairest trade! Action 5300 has been already a MUGEN standard for long! Link to comment Share on other sites More sharing options...
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