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About stun/dizzy states in MUGEN........


Werewood

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About stun/dizzy states in MUGEN.........I think there are three (3) big cases: #1. P1-passively-P2-non-actively coded - P1 can enter stun/dizzy states whenever he/she/it gets enough hits, while P2 has no code that makes P1 stun/dizzy #2. P1-passively-P2-actively coded - P1 can enter stun/dizzy states whenever he/she/it gets enough hits, and P2 has code that makes P1 stun/dizzy

#3. P1-non-passively-P2-actively coded - P1 can enter stun/dizzy states only if P2 has no code that make P1 stun/dizzy

 

Like, the recently released Sagat SF2HD by ミマァ, this Sagat belongs to case #1 (P1) and case #3 (P2).

For this Sagat SF2HD by ミマァ, the stun/dizzy states code results in a fair trade, since both P1 and P2 can get stunned/dizzy.

 

Yet, when case #1 or #2 takes place, if P1 has no code that makes P2 stun/dizzy, then P1 is in some very disadvantageous situation. 

 

So, in general MUGEN non-full games, is it a practice to disable all such passive/active stun/dizzy states to make P1 and P2 fight under a fair trade (i.e. KFM vs KFM)?

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it is a practice. mainly because KFM (the guy who I think almost everyone bases there characters off of) does not have it already integrated. Im sure if someone made a KFM with already coded Dizzy State case #1, people would use that as a base more. personally, I have 2 KFM templates I use for myself. Chibi Style (X Y Z, combos X -> Y - > Z) Capcom Style (X, Y, Z, A, B, C)

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Im sure if someone made a KFM with already coded Dizzy State case #1, people would use that as a base more.  

 

Let's write petition letter to Elecbyte!  Case #1 is indeed the fairest trade!  Action 5300 has been already a MUGEN standard for long!

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