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Borewood's WIP - Custom AB Bonus Round released 2014-08-16


Werewood

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MUGEN Characters 500 Series
** MUGEN characters in this series:
- most are from non-fighting games
- most sprites are chibi size and sometimes 8-bit graphics
- have very limited number of sprites, hence limited number of moves
- Franken-spriting may be used
- have limited amount of sounds and visual effects
- highly customized

 

- character(s) name(s): Kitarou


Boring_Kitarou_wip1_320x240.gif?psid=1Boring_Kitarou_wip2_320x240.png?psid=1
Boring_Kitarou_wip3_320x240.png?psid=1
- source game: Gegege no Kitarou - Fukkatsu! Tenma Daiou (SFC/SNES)
- intro: SFC/SNES Kitarou is my longest WIP! it has been my very 1st MUGEN WIP even before I called myself Werewood (now Borewood2013)!
- plan: the GIF shows that there is a possible tag team feature = tag among main players Kitarou/Konaki Jijii/Sunakake Babaa/Neko Musume/Nezumi Otoko,
the other two PNGs show that, at cost of some power, Ittan Momen may and Nurikabebe called to assit the main players as well as to attack P2
- materials:
- sprites: I ripped some long time before yet recently I found full sheets at http://www.spriters-resource.com/snes/gegege/
- sounds: some might be rip-able, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/snes/570908-gegege-no-kitarou/images
- issue: N/A
- difficulty: tag team MUGEN coding = my first time to try in MUGEN authoring
- progress: organizing sprites and making SFF
- MFFA WIP/release topic: N/A
-

- character(s) name(s): Doraemon and friends
Boring_Doraemon_and_friends_wip1_320x240Boring_Doraemon_and_friends_wip2_320x240
Boring_Doraemon_and_friends_wip3_320x240
- source game: Doraemon - Nobita to Midori no Kyojinhei (NDS)
- intro: the 2D sprites of this NDS version perhaps are the most modern and best-looking ones,
the characters have some more melee moves than other platforms' such as SFC/SNES/PCE/GBA/SAT,
there are some Doraemon magic items which never appear in other games before,
- plan: WIP in-game screenshot #1: Doraemon main player and Nobita the helper,
Jaian, Suneo, and Sizuka in the background
WIP in-game screenshot #2: Jaian, Suneo, and Sizuka doing moves by Doraemon's commands; their moves may need and consume some power
* I will try NOT to make Doraemon as cheap as the other SFC/SNES versions....a non-cheap version is aimed at
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
- sounds: some might be rip-able, some might make use of other Doraemon sources
- FAQ: http://www.gamefaqs.com/ds/942307-doraemon-nobita-to-midori-no-kyojinden-ds/images
- issue: I tried many NDS ripping tools (DeSmume viewers/Tinke/Tahaxan/ConsoleTool/Crystaltile/TiledGGD) but failed to rip any Doraemon sprites...
- difficulty: ripping, some are possible while some are impossible
- progress: ripping
- MFFA WIP/release topic: N/A
-


- character(s) name(s): Dragon Buster
dragonbuster_arcade.png?psid=1
Boring_Dragon_Buster_wip1_320x240.png?psBoring_Dragon_Buster_wip2_320x240.png?ps
- source game: Cadash (Arcade)
- intro: I like both Dragon Buster and Cadash!
I think the warrior in Cadash can cosplay the warrior in Dragon Buster LOL
- plan: some magic items, some enemy helpers/attackers,...etc.
- materials:
- sprites: http://www.nes-snes-sprites.com/Cadash.html
- sounds: some might be rip-able, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/arcade/563943-cadash/images
- issue: N/A
- difficulty: N/A
- progress: organizing sprites and making SFF
- MFFA WIP/release topic: N/A
-


- character(s) name(s): FB Last Boss
Boring_FB_Last_Boss_wip_320x240.png?psid
- source game: Fire Bam (Famicom disk game FDS)
- intro: I like the theme and graphics and style and music and weapons and enemies and bosses of this cool FDS game!
- plan: the source game last boss fights alone, in MUGEN I plan to give it a cool helper
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
* I could not find any rips of this Fire Bam FDS game anywhere so I had to do it myself....
- sounds: some might be rip-able, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/famicomds/578554-fire-bam/images
- issue: N/A
- difficulty: N/A
- progress: ripping sprites and organizing sprites and making SFF
- MFFA WIP/release topic:
-


- character(s) name(s): Momotarou
Boring_Momotarou_wip1_320x240.png?psid=1Boring_Momotarou_wip2_320x240.png?psid=1
Boring_Momotarou_wip3_320x240.png?psid=1Boring_Momotarou_wip4_320x240.png?psid=1
Boring_Momotarou_wip5_320x240.png?psid=1
- source game: Momotarou Katsugeki (TurboGrafx-16/PC-Engine)
- intro: the legendary peach boy in Japan!
I found only the TG-16/PCE has got an action game version of Momotarou!
- plan: WIP in-game screenshot #1: the bird helper will work like Nakoruru's bird
the monkey helper will work like Vic Viper's option
the dog helper will work like a Bomberman
WIP in-game screenshot #2: angry fart special attack
WIP in-game screenshot #3: "retreat and place a peach bomb" special attack (similar to SDK Shiina Yuya's)
WIP in-game screenshot #4: skateboarding turtle special attack
WIP in-game screenshot #5: talk to the statue and get some life up
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
* I could not find any rips of this Momotarou Katsugeki game anywhere so I had to do it myself....
- sounds: some might be rip-able, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/tg16/589034-momotarou-katsugeki/images
- issue: N/A
- difficulty: "talk to the statue and get some life up" might be tricky to code in MUGEN....
- progress: all wanted sprites ripped and SFF is finished
- MFFA WIP/release topic: N/A
-


- character(s) name(s): Vigilante
Boring_Vigilante_wip1_320x240.png?psid=1Boring_Vigilante_wip2_320x240.png?psid=1
- source game: Vigilante (Arcade)
- intro: Kung-Fu Master already joined in MUGEN, still no sight of Vigilante yet so....
- plan: WIP in-game screenshot #1: one of the custom special moves will be throwing nunchucks
the bad guy #2 will stay in the middle to try to attack both Vigilante and P2
WIP in-game screenshot #2: the bad guy #1 will walk in to try to strangle either Vigilante or P2
the gun man will walk in to try to shoot both Vigilante and P2
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
* I could not find any rips of this Vigilante (Arcade version) game anywhere so I had to do it myself....
- sounds: some might be rip-able, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/arcade/575687-vigilante/images
- issue: N/A
- difficulty: "the bad guy #2 will stay in the middle" might be tricky to code in MUGEN....
- progress: all wanted sprites ripped and SFF is being worked on
- MFFA WIP/release topic:
-

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MUGEN Characters 1000 Series
** MUGEN characters in this series:
 - most are from fighting games
 - usually there are no super moves
 - sometimes Franken-spriting may be used
 - have limited amount of sounds and visual effects
 - highly inaccurate

 

- character(s) name(s): AB Bonus Round


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- source game: Asura Buster bonus round (arcade)
- intro: Asura Buster bonus round MUGEN stage finally released by Cenobite 53! I will take this chance for sure!
- plan: similar to the real Asura Buster bonus round, with some missing minor features
- materials:
- sprites: http://www.spriters-resource.com/arcade/asurabuster/sheet/54073/
- sounds: ripping, some are possible while some are impossible, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/arcade/927480-asura-buster-eternal-warriors/images
- issue: N/A
- difficulty: bonus round MUGEN coding = my first time to try in MUGEN authoring
- progress: organizing sprites and making SFF
- MFFA WIP/release topic: N/A
-



- character(s) name(s): MK2 Freddy Krueger
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- source game: Terrordrome (homebrew 2DFighterMaker2nd game)
- intro: Terrordrome has got many classic horror movies characters, and I think Freddy Krueger is a cool one to mugenize
- plan: I believe some Terrordrome Freddy Krueger MUGEN versions have already been done,
so, this time I will try to do a Mortal Kombat 2 Terrordrome Freddy Krueger....
WIP in-game screenshot #1: MK2 style high punch!
WIP in-game screenshot #2: MK2 style Fatality move starting up...
WIP in-game screenshot #3: MK2 style Fatality finish!
- materials:
- sprites: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
- sounds: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
- FAQ: http://www.terrordrome-thegame.com/
- issue: I heard there are some copyright issues about those sprites......
- difficulty: MK2 style MUGEN coding = my first time to try in MUGEN authoring, probably will use some other MK2 MUGEN characters as bases...
- progress: organizing sprites and making SFF
- MFFA WIP/release topic: N/A
-

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MUGEN Characters 1500 Series

** MUGEN characters in this series:
 - all are from fighting games
 - usually there are super moves
 - Franken-spriting are seldom used
 - have limited amount of sounds and visual effects
 - game play system is not complicated
 - highly inaccurate

 

- character(s) name(s): Diba


Boring_Diba_wip_320x240.png?psid=1
- source game: Mutant DNA (PC-DOS)
- intro: Cenobite 53 once asked whether I will be interested in mugenizing this Mutant DNA character,
since Cenobite 53 told me Diba is a boss, so yeah.........
- plan: I don't have access to the source game and even if I had, my PC cannot make DOS game run anymore!
So, I just do this Diba boss by my total imagination.......not sure whether he as a super move in the source game....
anyway, I will give him a custom super move!
- materials:
- sprites: http://www.spriters-resource.com/pc_computer/mutantdna/sheet/52332/
- sounds: probably no where to get.....so some alternatives will be used
- FAQ: http://www.hardcoregaming101.net/korea/part2/games-other3.htm#mutantdna
- issue: I have no idea how Diba plays in the source game......no GIFs no videos.........
- difficulty: N/A
- progress: all basics and normals are finished
- MFFA WIP/release topic:
-

- character(s) name(s): Getuhuma
Boring_Getuhuma_wip1_320x240.png?psid=1Boring_Getuhuma_wip2_320x240.gif?psid=1
Boring_Getuhuma_wip3_320x240.gif?psid=1Boring_Getuhuma_wip4_320x240.gif?psid=1
Boring_Getuhuma_wip5_320x240.gif?psid=1Boring_Getuhuma_wip6_320x240.gif?psid=1
- source game: Getsu Fuuma Den (FC/NES), Genpi Touran (homebrew 2DFighterMaker2nd game)
- intro: if you search Genpei Toumaden Kagekiyo and Getsu Fuuma Den Getuhuma you may find some say they are copycats with each other,
I like Getsu Fuuma Den Getuhuma very much! I always want to mugenize him but no decent custome sprites are available,
now that some decent custom Kagekiyo sprites are out, so I decide to modify Kagekiyo to make a Getuhuma
- plan: I will try to make Getuhuma use most of his well-known moves from Getsu Fuuma Den (FC/NES), including the spinning top and
the following:
WIP in-game GIF #1: place an explosive
WIP in-game GIF #2: throw a shuriken
WIP in-game GIF #3: play a war drum
WIP in-game GIF #4: release sword wave (when the sword wave gauge is full)
WIP in-game GIF #5: 3D maze style slash attack (super move)
- materials:
- sprites: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
- sounds: most are from FC/NES Getsu Fuuma Den
- FAQ: Getsu Fuuma Den http://www.gamefaqs.com/nes/578438-getsu-fuuma-den/images
Genpi Touran http://humind.sakura.ne.jp/game/genpei/ (Genpei Toumaden http://www.gamefaqs.com/search/index.html?game=Genpei+Toumaden)
- issue: N/A
- difficulty: 3D maze style slash attack (super move) = my first time to try in MUGEN authoring
- progress: all wanted sprites edited and SFF is finished
- MFFA WIP/release topic:
-


- character(s) name(s): SDK Benitora and SDK Oda Nobunaga
Boring_SDK_Benitora_vs_Boring_SDK_Oda_No
- source game: Samurai Deeper Kyo (PSX)
- intro: Benitora is a close team mate to Kyo and Kyoshiro and Shiina Yuya,
Oda Nobunaga is the sub-boss so yeah....
- plan: something similar to what I have done to SDK Mukurou and SDK Shiina Yuya,
but no helper for Oda Nobunaga
- materials:
- sprites: to be ripped by Borewood
- sounds: some might be rip-able, or some alternatives will be used
- FAQ: http://www.gamefaqs.com/ps/563131-samurai-deeper-kyo/faqs/31304
- issue: N/A
- difficulty: N/A
- progress: ripping sprites and sounds
- MFFA WIP/release topic:
-

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MUGEN Characters 2000 Series

** MUGEN characters in this series:
 - all are from fighting games
 - usually there are super moves
 - Franken-spriting are not used
 - have not-so-limited amount of sounds and visual effects
 - game play system can be complicated
 - highly inaccurate
 

 

- character(s) name(s): Barbarian Amazones Berserker


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- source game: Dark Awake - The King Has No Name (PS3)
- intro: I had experience in mugenizing Manticore Queen Dragon from the same game when I was Werewood,
I think it is time to mugenize the human team......
- plan: WIP in-game screenshot #1: like my 3-in-1 Manticore Queen Dragon
WIP in-game screenshot #2-4: like my individual Manticore Queen Dragon
- materials:
- sprites: http://www.spriters-resource.com/other_systems/darkawake/
- sounds: http://mugenguild.com/forum/topics/sharing-dark-awakechaos-breaker-music-and-sound-effects-124692.0.html
- FAQ: http://www.gamefaqs.com/ps3/605305-dark-awake-the-king-has-no-name/images
- issue: the source game magic items probably cannot be mugenized due to my limited MUGEN authoring skill....
- difficulty: WIP in-game screenshot #5: for each character frame I have to attach his/her weapon back! O_o!!!
- progress: organizing sprites and attaching weapons to each character
- MFFA WIP/release topic: N/A
-


- character(s) name(s): Asuma Shidou
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- source game: Daemon Bride (Arcade)
- intro: Asuma Shidou looks cool and I want to use him to fight N.Sieger,
the boss, Dies Irae, has already been mugenized by BoyBoyz so I want to try a non-boss character
- plan: I will try to make it a bit close to the source game, yet no accuracy is to be expected!
- materials:
- sprites: http://justnopoint.com/lbends/index.php?location=sprites&page=&gallery=dbride&file=Asuma
- sounds: http://justnopoint.com/lbends/index.php?location=audio&page=&file=dbse
- FAQ: http://www.gamefaqs.com/arcade/958742-daemon-bride/faqs
- issue: probably some source game features are not possible (or too hard) to replicate in MUGEN.....
- difficulty: I don't know the game system very much......probably I am not be able to code the system right in MUGEN
- progress: organizing sprites and try to play more with Asuma Shidou in the source game
- MFFA WIP/release topic: N/A
-


- character(s) name(s): SSFIV Abel and SSFIV Oni
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- source game: SSFIV AE (PC)
- intro: When I was still Werewood, I was working on SSFIV Oni, many "sprites" was ripped,
but when I rage-quitted MUGEN scene, all ripped "sprites" was destroyed,
now I want to resume SSFIV Oni as well as to do SSFIV Abel
- plan: I will try to make it a bit close to the source game, yet no accuracy is to be expected!
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
- sounds: http://mugenguild.com/forum/topics/ssfivae-super-street-fighter-iv-ae-complete-player-announcer-soundaudio-pack-147898.0.html
- FAQ: http://www.gamefaqs.com/pc/629527-super-street-fighter-iv-arcade-edition/images
- issue: probably some source game features are not possible (or too hard) to replicate in MUGEN.....
- difficulty: the ultra moves are not easy to code in MUGEN............
- progress: ripping "sprites"
- MFFA release topic: 

-

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MUGEN Characters Edits

** MUGEN characters in this series:
 - most are from fighting games
 - most have been incompletely mugenized or outdated
 - Franken-spriting may be used
 - have limited amount of sounds and visual effects
 - highly inaccurate

 

- character(s) name(s): Gowcaizer by shimon


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- source game: Voltage Fighter Gowcaizer (NeoGeo)
- intro: shimon in 2009 mugenized a Gowcaizer, yet it is incomplete and has some outdated issues,
shimon seems not to care about his Gowcaizer anymore, it is not even hosted at shimon's current latest MUGEN web site,
- plan: shimon's version has a number of features missing, which I plan to add back to his Gowcaizer:
Slingshot / Air Slingshot (high kick throws) - missing sprites and MUGEN code,
Quick Air Jab / Strong Air Jab - missing sprites and MUGEN code,
Wheel Kick & Heel Drop - missing sprites and MUGEN code,
most character vocies are missing,
Shoulder Charge - MUGEN code,
Higher Slash (air fireball) - missing sprites and MUGEN code,
Trickster Kick / Hyper Trickster Kick - missing sprites and MUGEN code,
Caizer Rage (desperation move) - missing sprites and MUGEN code,
and some fixes and tweaks......
- materials:
- sprites: incomplete sprites by shimon
ripped missing sprites by Borewood:
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- sounds: looking for a way to rip these...........
- FAQ: http://www.gamefaqs.com/arcade/583651-voltage-fighter-gowcaizer/images
- issue: N/A
- difficulty: N/A
- progress: organizing sprites and try to play more with Gowcaizer in the source game
- MFFA WIP/release topic: N/A
-



- character(s) name(s): Kazuma by Psi-crowz
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- source game: Galaxy Fight (NeoGeo)
- intro: Psi-crowz in 2000 mugenized a Kazuma, yet it is incomplete and has some outdated issues,
- plan: Psi-crowz's version has a number of features missing, which I plan to add back to his Kazuma:
some required sprites and animations are missing,
most sparks are missing,
air Hurricane Destruction has wrong physics,
taunt button is missing,
another normal throw is missing,
running then getting through P2 feature is missing,
some character vocies are missing,
Ninja Death Tornado super move is missing,
and some fixes and tweaks......
- materials:
- sprites: incomplete sprites by Psi-crowz
ripped missing sprites by Borewood:
Posted Image
- sounds: looking for a way to rip these...........
- FAQ: http://www.gamefaqs.com/neo/565672-galaxy-fight/images
- issue: N/A
- difficulty: N/A
- progress: organizing sprites and try to play more with Kazuma in the source game
- MFFA WIP/release topic: N/A
-

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MUGEN Characters Experiments

** MUGEN characters in this series:
 - most are from fighting games
 - most have serious sprite/sound rip-inability
 - Franken-spriting may be used
 - have limited amount of features and move sets
 - highly inaccurate
 - the end results can be quite bad and ugly
 - progresses might be terminated because of the possible bad and ugly end results

 

- character(s) name(s): AH3 Ragnarok


Boring_AH3_Ragnarok.gif?psid=1
- source game: Arcana Heart 3 (Arcade)
- intro: Ragnarok is the final boss of Arcana Heart 3 and I like to mugenize bosses......,
and Ragnarok might be a good test subject for the new MUGEN1.1 stage zoom feature
- plan: just want to see how Ragnarok will look like in MUGEN1.1, and try to make its weak spots hit-able,
will add some helpers to attack the player
- materials:
- sprites: http://justnopoint.com/lbends/index.php?location=sprites&page=&gallery=arcana&file=Ragnarok
- sounds: found a rip but link is dead..............will use alternatives probably
- FAQ: http://www.gamefaqs.com/arcade/971601-arcana-heart-3/images
- issue: the platforms and Ragnarok's shoulders for the player to stand on! I think it is too hard to mugenize, if not impossible
- difficulty: the body and wing and arms normal motion and get-hit movement! I will just make them as simple as possible
- progress: organizing sprites and doing research........
- MFFA WIP/release topic: N/A
-

- character(s) name(s): TVC Doronjo
Boring_Doronjo_wip1_320x240.png?psid=1Boring_Doronjo_wip2_320x240.gif?psid=1
Boring_Doronjo_wip3_320x240.gif?psid=1
- source game: Tatsunoko vs Capcom (Wii)
- intro: Doronjo might be among the most rip-able TVC characters......,
she doesn't have much projectile/fireball, specials are helpers, one super is helpers too
- plan: I will try to make it a bit close to the source game, yet no accuracy is to be expected!
And, some features are to be missing because the corresponding "sprites" cannot be ripped!
The bicycle super move, is likely to be replace by the one shown in the 3rd WIP in-game GIF!
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
- sounds: http://mugenguild.com/forum/topics/tatsunoko-vs-capcom-sound-rips-97235.0.html
- FAQ: http://www.gamefaqs.com/wii/953921-tatsunoko-vs-capcom-ultimate-all-stars/images
- issue: I don't know that Spanish MUGEN author Larvario/GACN managed to rip a TVC Morrigan with good quality......,
and I cannot reach him because I don't know Spanish.......
- difficulty: there are many "sprites" too hard or almost impossible to rip!
- progress: ripping "sprites" and try to play more with Doronjo in the source game
- MFFA WIP/release topic: N/A
-


- character(s) name(s): Pyramid Head
Boring_Pyramid_Head_wip.gif?psid=1
- source game: Silent Hill 2 (PC)
- intro: Pyramid Head, the well-known Silient Hill boss, how can it be missing in MUGEN!?
- plan: I once tried to rip it by my half-assly "take-screenshots-and-clean-images" method but that was too damn hard so I gave up,
later on recently, I found a XNALara that can let me make poses with a Pyramid Head 3D model, so, something new for me to play with...,
if my Pyramid Head posing attempt is not that bad, then I might add a Nurse as a helper or victim
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
3D model is obtained here: http://xnalara-customized.deviantart.com/gallery/?set=29047227&offset=24#/art/Silent-hill-2-Pyramid-Head-RedHead-354188706?_sid=5d888f0e
- sounds: does Pyramid Head make some sounds ever?
- FAQ: http://www.gamefaqs.com/pc/561577-silent-hill-2/images
- issue: the poses are so hard to make consistent and natural!!!!
- difficulty: the poses again........
- progress: making poses with XNALara
- MFFA WIP/release topic: N/A
-



- character(s) name(s): Asura Wanna-be
Boring_Asura_Wanna-be_wip1_320x240.png?pBoring_Asura_Wanna-be_wip2_320x240.png?p
Boring_Asura_Wanna-be_wip3_320x240.png?pBoring_Asura_Wanna-be_wip1.gif?psid=1
Boring_Asura_Wanna-be_wip2.gif?psid=1Boring_Asura_Wanna-be_wip3.gif?psid=1Boring_Asura_Wanna-be_wip10.gif?psid=1
- source game: SSFIV AE (PC) and Asura's Wrath: Lost Episode 2 - The Strongest vs. the Angriest (XBOX360/PS3)
- intro: Asura Wanna-be, is a SSFIV character with skin mod and move swap who pretend to be the Asura in Asura's Wrath,
My ridiculous SF4 idea again, next to my crappy SF4 Omni!
- plan: I watched the interesting Asura vs Oni YT video and my ridiculous SF4 idea is inspired again!
WIP in-game screenshot #3: flying forearm move?
WIP in-game GIF #1: machine gun punch?
WIP in-game GIF #2: some kind of angry dash attack?
WIP in-game GIF #3: "dare to touch me"?
WIP in-game GIF #4: the ultra move shown in the Asura vs Oni YT video?
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
- sounds: looking for some Asura's Wrath sounds.........
- FAQ: http://www.gamefaqs.com/search/index.html?game=Asura%27s+Wrath
- issue: due to SSFIV skin mod and move swap limits, it is not possible to make Asura's exact moves
- difficulty: the ultra moves are not easy to code in MUGEN............
- progress: ripping "sprites"
- MFFA WIP/release topic: N/A


- character(s) name(s): RF2 Greed and Beatrice
Boring_RF2_Greed_vs_Boring_RF2_Beatrice_
- source game: The Rumble Fish 2 (PC hack)
- intro: Greed and Beatrice are the bosses......so yeah......
- plan: only minimal number of features will be mugenized..........
- materials:
- sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method
- sounds: probably no where to get.........will use alternatives for the time being......
- FAQ: http://www.gamefaqs.com/arcade/926550-the-rumble-fish-2
- issue: everything.......
- difficulty: it is way too hard to use "take-screenshots-and-clean-images" method on this one....
- progress: ripping "sprites" and try to play more with Greed and Beatrice in the source game
- MFFA WIP/release topic:
-

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you sir have a godly list of WIP.

I bow before you again.

also... why is your series called " 500, 1000 , 2000 " series, what do numbers mean?

 

This WIP list will keep me busy for the rest of 2013 :heeee:

Never heard of games like "Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection" / "Simple 2000 Series Vol. 2: The Party Game"?

 

 

Werewood you're just fucking awesome! Ryon, i think Werewood deserves his own Creator's release section.

 

Yo these are just WIPs not releases yet.........

 

 

damn ............. nuff said ............. oh what the hell alittle More...... YES YES YES

 

Will see how my WIPs turn out to be..............

 

 

Lots of interesting things im looking forward to

 

How are you getting past the zooming effect on the sprites in rf2

 

I didn't get past of anything with RF2.  I tried to use CheatEngine to disable zoom and background and sparks and P2 and y-velocity but all failed..........that is why I mentioned there will surely be a lot of missing stuff in my experimental RF2 Greed and RF2 Beatrice....... :bow:

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I'm interested in the experimental series. If you can rip TVC sprites from the game, hopefully we can get either a better batsu or megaman =L. But right now, that's a lot of wips to work with O_O

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I'm interested in the experimental series. If you can rip TVC sprites from the game, hopefully we can get either a better batsu or megaman =L. But right now, that's a lot of wips to work with O_O

 

Actually I tried to rip TVC Batsu but he's got too much un-rip-able effects............if that Spanish MUGEN author Larvario/GACN could teach me (in English) how to rip like his TVC Morrigan, I would definitely want to give a try to TVC Batsu.  :charging:

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Actually I tried to rip TVC Batsu but he's got too much un-rip-able effects............if that Spanish MUGEN author Larvario/GACN could teach me (in English) how to rip like his TVC Morrigan, I would definitely want to give a try to TVC Batsu.  :charging:

Link me to him, i can ask him if you want.

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Link me to him, i can ask him if you want.

 

Noside, I only found him posting stuff in this Spanish MUGEN forum:  http://mugeneros.activoforo.com/t3p630-chars-hi-res-aportes?highlight=char+de+mugen

 

If you can contact him then there might be a chance that he is able to teach me (us) how to rip TVC characters with good quality.

 

By the way, you know Spanish?

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Noside, I only found him posting stuff in this Spanish MUGEN forum:  http://mugeneros.activoforo.com/t3p630-chars-hi-res-aportes?highlight=char+de+mugen

 

If you can contact him then there might be a chance that he is able to teach me (us) how to rip TVC characters with good quality.

 

By the way, you know Spanish?

 

 

Yeah, he lives south of The border aka mexico . u know bro, ive never asked u ...were in the hell in mexico do u live ? atleast i dont think i asked, i remember u once telling me u had family or friends in Austin TX , but thats about it lmao 

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Werewood, yes, Spanish is my native language and i'll see what i can do.

 

ZombieBrock my brother from another mother, i live in the northern side of Mexico in Coahuila state next to Eagle Pass, Texas, and yes, i have relatives scattered around in the u.s. lol

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 i have relatives scattered around in the u.s. lol

 

i could of made a hell of an imigration joke with this......................but since i love u ...no homo ofcourse ...... im not gonna  lmao 

LMAO!! please do so! i even make fun of myself and my people, you know i have absolutely no problem with that bro. lol :troll:

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MUGEN Characters 500 Series

Vigilante

 

Will you create the Junkyard stage to fit in with your char?

 

MUGEN Characters 1000 Series

MK2 Freddy Krueger

 

Oh, I´m interested to see your progress on him.

 

MUGEN Characters Experiments

TVC Doronjo

 

Nice, you made me watch some vids, was interested to see Doronjos gameplay in TvC. Relying on her helpers alot and she has many. Very cool gameplay, hope you can recreate it in MUGEN.

 

Good luck on your wips, borewood!

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