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  1. So now we went and made Blazblue characters. Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage; Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen. Find him on my OneDrive here. Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can. For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/ Movelist and specific mechanic information can be found in the readme file Kagura comes with. Here's some examples of Kagura fighting: And now a bunch of exposition for anyone interested: The Story so far... After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy. Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games. In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
  2. It's alive....it's...ALLIIIIVVEE!! Heh, I just made my populous reference from the classic movie, Frankenstein (if you know what I mean). So there you have it, their final releases (Zim, Dib and Rocko as examples) were done compared my older ones I made! While you test Zim, Dib and Rocko, please send a feedback after you see any problems. Download those Nickelodeon characters!: Zim: Updated into V3! Dib: Updated into V2! Rocko: Updated into V3.3! According from the news, you will be excited after you hear Rocko's Modern Life and Invader ZIM has both been revived for their TV movies!
  3. I remember this game, well how about you? Feel nostalgic,right? Have 3 Different Version Stage and 3 Different Music Style in one Download CLASSIC Ver MODERN Ver.1 MODERN Ver.2 DOWNLOAD http://www.mediafire.com/file/ubsl3b85sritr52/Wood_of_Downfalling_Spore_by_Dronekiller.rar Edit: Link Fixed, sorry im too hyper :P.
  4. [PREVIEW] [DOWMLOAD] She is the one...SAILOR MOON...MOON...MOON...MOON [COMMENT] It's me, It's me! It's Ve-gaz-P! I've got some more classic arcade beat-em up love for yah. I didn't play this but based on the vids this game was pretty epic. The all contain the usual spec. Superjump. Zoom. Looped bgm and even some animations. Thanks to AzReazel and Dan at Spriter's Resource. Enjoy.
  5. Download Naruto Shippuden Ninja Struggle NZC 2017 with my own version Thanks to : JesuSRenaut (Screenpack) (Character) Cobra6G Mikel8888 Shadow Mercer Monkey D. Yomi and (Stage) Manoichi David11 MEDYN Wolf_Stak Sprites, Codes, FX, Ideas, etc: Benhazard David pajon Juan 18 Diego Uchiha Spectro Sosuke RBM_Kyubi Juubi Sennin15 Pierremings Download : Part 1 https://mega.nz/#!tQgmQTTI!WYBkZuEibrDHzG-iHAG40rec_KgjnVzP2Q-tVwWkkK4 Part 2 https://mega.nz/#!JEhSESbS!VHNjCSJPHbEcvOvOorKYSmm0hpUclJJ_ClYb7_X5DOU Part 3 https://mega.nz/#!IdIGRbYA!SWtlmMZtVvClLYWkzRLhNbLQBmG-ex07LQY3IICJG-0 Part 4 https://mega.nz/#!oc4khKYR!SXGr2XMEOdgjeSuPXjHjbMS4cQaSn7XcY4crcAPfLTk Note: i accidentally made a little stages and the character slot is still not complete, to complement it ! Meet them soon, the person I have written above !
  6. The time has come!War of Shinobi 2.0 - OpenGL version is officially released!..Click here to download OpenGL version: https://mega.nz/… . Mirror 1: https://www.4shared.com/…/War_of_Shinobi_20_-_1517_OpenG.ht… . DirectX version: https://mega.nz/… . Mirror 1: https://www.4shared.com/…/War_of_Shinobi_20_-_1517_Direc.ht… . **Upcoming updates will be signed with date, so be sure you have the latest version! (You can press F1 in menu screen to check your current version) For now, the latest one is 2.0 - 1.5.17 . ***There might be some bugs, so please, contact us so we can fix them as soon as possible, thanks! (Screenshot would be a perfect addition) . ****Also if you think any character is too weak/strong - share your opinion, we may consider balancing it in the future. . . Thanks for downloading, enjoy playing
  7. PREVIEW (SMOKE PLAYTHROUGH) DOWNLOAD http://www.mediafire.com/file/9q851e90172cii5/MKII-MUGEN.rar INFO Hey fellas! :) Basically, this is a MKII MUGEN, but now with the new MKP S2.5 stuff instead of the Juano or the old MKP stuff. Not only this, i remade and edit some things. Also i did myself new features (i constantly updated this from the time, but i only shared now because i wanted to share a definitive version here). Version 1.0 - Ressurecta's Screenpack redone, especially the Main Menu screen. - Lifebars by Leandro remade. Stuff edited from the FightFx: * Battle Plan * New Flawless Victory message, from the original MKII game * Dan Forden (TOASTY!) of MKII instead of the MK3 one * Position of the Finish Him/Her and Fatality messages fixed - New Common.snd, with sounds ripped from the original MKII Arcade version - MKII Wins fonts for Baraka, Raiden, Kintaro and Shao Kahn (thanks IceCold Assassin for these ones!) - Position of the Kharacters Wins messages fixed - Round text color now yellow, as it looks in the original MKII Arcade version - Some bugs on the chars fixed - New "Noob Saibot Wins" sound, ripped from the original MKII game ("Feel the power of TOASTY!") - New sound for Shao Kahn's defeat, ripped from the original MKII game - Endings from the original MKII game and custom endings Version 2.0/2.1 - Added Hornbuckle (thanks Barook!) and new version of Sub-Zero (thanks Leandro!) - Bugs fixed - Stages more cleaner now - Noob Saibot Win sound (Feel the power of TOASTY!) fixed and better to hear - Dan Forden image fixed (Thanks IceCold Assassin for that!) - Portraits of the Battle Plan fixed - Brutalities easier to do. Just keep pressing High Punch (A) - Sound when appear the message of the Secret Kharacter changed to fit well - Custom Wins sound now for Ermac, Rain and also for Hornbuckle - Hornbuckle fixed by Leocobainjr (thanks a lot fella!) - Another version of The Pit II for Hornbuckle (without him and Blaze in the background) Suggested by Alessandro Draiona on Facebook Version 3.0 - Huge fixes and edits by ShinSmoke. I can't thank him enough for this, there are such too much! YOU ROCK BRUH! :D You can check all the details in the "ShinSmoke's Read Me", but there some other things not mentioned * New snd (voices) for Jax, Kitana, Jade, Johnny Cage, Raiden, Shang Tsung and Sub-Zero * There are two options of AI, the one made by ShinSmoke (ShinSmoke.cmd) and the original (1.cmd) * Also there two common1 options (common1.cns and common1(ShinSmoke).cns) You can chance one of them or both in the Kharacter .def archive Just Liu Kang had only the ShinSmoke AI cause sadly the original had some annoying bugs * Sprites and CNS fixed, especially from the Male Ninjas and especially from Reptile that had serious bugs fixed now * Now the game loads more faster and cleaner to play * Game Over screen changed Once again, thanks, thanks, thanks a lot for this ShinSmoke! ENJOY! Credits and Special Thanks: borg117, for the new MKP stuff Juano16, BlackJack and Reignman, for the original MKII MUGEN Project Ressurecta, for the original Screenpack Interloko, for the great work with the Opening Le@N/LEAN MK, for the excellent job with the stages and the chars sound rips EddieMattos, for the chars bio pics ShinSmoke, for the BIG help and for the EPIC job with the fixes and edits. YOU ROCK! Leandro, for the awesome work with the Lifebars and Sub-Zero Jermaine Kidd, for the converting MKII chars IceCold Assassin, for the MKII Male Ninjas, for helping me with the MKII Wins Fonts and the Dan Forden image. YOU DA MAN! :) Barook, for the great edit of Hornbuckle into MK2 Style All the custom stages creators And of course Ed Boon, John Tobias, John Vogel and Dan "Toasty" Forden for creating Mortal Kombat! MORTAL KOMBAT II © 1992,93 MIDWAY MANUFACTURING. Developed by Midway Games/NetherRealm Studios. All other trademarks and copyrights are the property of their respective owners. All rights reserved. MORTAL KOMBAT, THE DRAGON LOGO, and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.
  8. WlanmaniaX (A.K.A Wlan Productions, currently)'s Creations As you can see, this collection includes all of my current creations that I have been done, in better ways. CHARACTER SELECT Nicktoons: Rocko ZIM Dib Nostalgic Cartoons: Blue Aardvark Danger Mouse Count Duckula Video games: R.O.B STAGE SELECT: Mr. Bean's Apartment Rocko's Pad Membarane's Home Secret Headquarters of DangerMouse Primpall's Trailer Fawlty Towers Vyvyan's Apartment Subway Restaurant Police Headquarters Domino's Pizza Stonehenge Muscle Man and High Five Ghost's Trailer Buckingham Palace Zim's House Christ the Redeemer
  9. MUGENGERS 3 HD Screenpack by Duralminn The third version of MUGENGERS Screenpack is released. This time, I had some works for 1.1 HD MUGEN. It was not so easy but quite interesting and have many advantages. After I recorded this video, I edited some select cursor(done). Hope you like this. Please enjoy :) This is for MUGEN 1.1 and 1280x720 screen. And also I added Orochi Kyo MA by MichaelArmaros which I edited some portraits for this screenpack. This also included portrait sample files like psd and png. You need Photoshop to edit. Lifebar portrait is suitable with localcoord = 427,240 * This screenpack doesn't include - Victory Screen (Only loading logo) - Ending Credit - Fightfx Files (Basic Fightfx) Check here for download. http://jxhkld.wixsite.com/duralminn-production/single-post/2017/03/09/MUGENGERS-3-HD-Screenpack-Released If you find any problems for this, please notice me. Thanks :)
  10. The stage comes with superjump, animation, parallax, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. DOWNLOAD http://www.mediafire.com/file/h31i4ir41aa6e3v/AirBonesYard+Stage1.1%261.0.rar
  11. The stage comes with superjump, animation, parallax, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. DOWNLOAD http://www.mediafire.com/file/rhna63xddj8pt4p/OtherworldlyWar+Stage1.1%261.0.rar
  12. PREVIEW DOWNLOAD Screenpack // Fullgame (Select.def fix) INFO From the README: Hey fellas! Many asked me to post the MUGEN Match 2.1 screenpack made by the great Shiyo Kakuge that I edited and used for my Fullgame MUGEN with Tag System (add004) also made by Shiyo. Well, here is the screenpack, but this is finally the updated version of the screenpack, which I edited with the same treatment of the old version and some more. Any doubts regarding the Tag System, check the "GUIDE.txt". What was edited? - Patches 3v3 (Three against three) and 4v4 (Four against four) for MUGEN 1.1, made by Tim Markworth included. Details of how to use these patches in the Tag System, check out the "GUIDE.txt". - "add004_svc" removed, for having A LOT of bugs when configuring chars (at least for me ). - Systems (add004 and add004_bs0) edited: > More slots added. > New songs for menu, select, versus, victory and game over (coming from my Fullgame of MUGEN Match 2.1). > Fixed Fadein and Fadeout. - More screen resolution options (1366x768, 1280x720, 850x480, 800x600, 640x480 and 320x240). I hope you all ENJOY!
  13. PREVIEW DOWNLOAD http://www.mediafire.com/file/hwa96lpx15chlob/Zero.rar INFO Kinda a mix of POTS and MvC Styles. Really a good edit. :)
  14. http://www.mediafire.com/file/m8592irbmbliwup/JsfJungle.zip background pixel art by"Jsf23" set the zoomin/out to your liking if it's too much the same goes for boundleft/right and boundhigh for wideskrin user set the localcoord to "256,144" patch http://www.mediafire.com/file/acwb427wusrocwg/JsfJunglePatch.zip
  15. Hu3Hu3BR: Esse é um projeto que estou fazendo à algum tempo, já está 60% é um mugen JUS com os chars de Cavaleiros do Zodiaco criados por Shadow Mercer, não tem data de lançamento. English (Sorry my english): This is a project that I are making was a long time, already is a 60% it is a mugen JUS with the chars of Saint Seiya Created for Shadow Mercer, there is not date for release. Special Thanks to (Agradecimento Especial): Shadow Mercer. Site da Tower: https://towergamesmugen.wordpress.com/
  16. [PREVIEW] [DOWNLOAD] Cherry High [COMMENT] I never played this, but it caught my attention. It comes with superjump, zoom, and looped bgms. Enjoy.
  17. Um "Remake", do primeiro jogo que eu fiz com chars de DBZ JUS, só que desta vesta vez está bem feito, pois na época não sabia fazer direito, além disso tem 25 personagens 20 estágios e continua com uma boa trilha sonora, pra quem gostou do primeiro esse segundo vai ser umas 10 vezes melhor. COMANDOS: Combo 1: A Combo 2: B Dispara energia/ki: C Carregar energia/ki: S Transformar SSJ/Kaioken: ↓+A ou ↓+B ou ↓+C (Apenas com alguns) Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial: ↓+Y (Lembrando esses comandos servem para todos personagens) Special Thanks to (Agradecimento Especial): Mikel8888, This Boy, Legendtta, Inseph, TrafalgarLawzz DOWNLOAD: http://www.mediafire.com/file/kve2t4j4cp1835v/Dragon+Ball+-+JUS+Edition+2.rar
  18. The stage comes with superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option file. DOWNLOAD http://www.mediafire.com/file/sg294168c1t23mb/IronDoll+Stage1.1%261.0.rar
  19. What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only? Yes. Sorry about that :P If it's any consolation, there's a 640x480 version too! ...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har). GET SMASHING! For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars: It's not a 1:1 conversion, but the overall design is still there.
  20. Scepter and I made another stage! This one's for a boss character Scepter is making sprites for. You might know who based on the location. As usual, download includes a 1.0 and 1.1 version. http://www.mediafire.com/file/p2g4onds5larnc1/JudgementHall.rar
  21. I made this scenario from an old gif by Mattinston, that I like a lot. Then add a floor, new clouds and sky background. The stage comes with superjump, animation, zoom and looped BGM. DOWNLOAD
  22. The stage brings superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option file. DOWNLOAD http://www.mediafire.com/file/s3dz8g7lab5s3s3/SpaceCrash+Stage1.1%261.0.rar
  23. WARNING:THIS MUGEN IS HEAVY! [SBFFREE] 1.00GB [SBFPRO] 1.56GB Download: Super BRAWL Fighters Free Download: Super BRAWL Fighters Pro The MEGA Key Is in Spoiler [PRO ONLY] Screenshots © Metalware 2016-2017 SBF all rights reserved
  24. https://youtu.be/AKI2t8-tCzk Super Brawl Fighters The New Game for mugen
  25. Omega Rugal CVS POTS/Infinite by Falcon Rapper Salve galera "Mugen Free for All"... "Porque o guerreiro de fé nunca gela" by: Racionais mc's I'm passing here to show you the char that I "recreated", after a certain and tiring time it's finally over ... Well, I present to you "CVS Omega Rugal POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...: P) The biggest challenge was undoubtedly the conversion of sprites to CVS (Yes, in this char I must have tested at least 50 different methods until I get to the current method, although in future I will give an improvement in all sprites) ... The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "very hard" (milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha); - 48 palettes (12 normal plus 36 extra, activating the selector in config.txt); - All alpha style sparks POTS - Ending (edited by me, for now only in the Portuguese language, but soon I will be making it available in other languages, I think: |) - Scams based on the 2k2UM & 98UM version (Crouching medium kick was based on the Omega RUgal 95) - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) What is missing: - In the future I intend to give an improvement in all sprites (if it is necessary, since it is practically "identical" to a CVS char - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic blows: Throws: Two punch or kick buttons; Double TOmahawk: F + medium kick Special Skills Reppuken = D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Genocide Cutter = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Dark Barrier = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) God Press = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP) Beeds Destroyer = D, DB, B, Kick (Ex Mode with two kicks, spends 500 MP) Kaiser Wave = F, B, D, DF, F, Punch (Ex Mode with two punches, spends 500 MP) Vanish Rush = B, D, DB, punch (Ex Mode with two punches, spends 500 MP) Gravity Smash = F, D, DF, punch (Ex Mode with two punches, spends 500 MP, can be performed in the air) Supers LV1 (Made with 1 super bar) Gigantic Pressure = D, DF, F, D, DB, B, Punch Destruction Omega = D, DF, F, D, DF, F, kick Rugal Execution = D, DF, F, D, DF, F, Punch Dead End Screamer (can be done in the air) = D, DB, B, D, DB, B, kick Supers LV2 (Made with 2 super bars) Gigantic Pressure = D, DF, F, D, DB, B, two punch buttons Destruction Omega = D, DF, F, D, DF, F, two kick buttons Rugal Execution = D, DF, F, D, DF, F, two punch buttons Dead End Screamer (can be done in the air) = D, DB, B, D, DB, B, two kick buttons Kaiser Phoenix = D, DB, B, D, DB, B, two punch buttons Super LV3 (Made with 3 super bars, no change if change the command variable)) Raging Omega (Omega Rugal version for Shungokusatsu hehehe) Punch, punch, forward, kick + punch Credits: - Electbyte (Creators of Mugen) - VIrtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the Server (best sparks and best style for ground fighting) - Jmorphman (Best effect for custom combos using helpers) - Hero (Sparks and codes of CVS Omega RUgal) - Vans (Code to reflect powers, used in the Dark Barrier) - Tin (Voices, sprites and codes of the KOF versions) - Gui007 (For always promoting my work via Youtube) - All those who accompanied the project in the Mfg forum, thank you Nedflandershouse, Staubhold, Beto, Mpower, BIG BOSS, Memes never die, Zhe Prime, kaczor787, The Sudden Rarity, Infinite kyo, R@ce Akira, ReixSeiryu, Kingxroyo, President Devon , Knuckles8864, WatsonGrim69, YugaCurry, Hades666, OldGamer and MotorRoach. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and the people in the group. Preview: Vs Screen KOF 2K2 vs KOF 98 God Rugal vs Edited Color Long-Sleeved Shirt (2k2 vs 98) Download link: I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN ... :)