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Found 109 results

  1. After many years of waiting, and many months of work, I can finally release a new, proper version of Trixie. =) This version is loosely based on her Tribute version, and inspired mostly by fanmade content. This Trixie represent her old villainous self. So she is arrogant, mean, and bitchy (but that's why we liked it) and not friendly at all. =) Because many people don't liked it, unlike Pinkamena, she don't use power charge, attacks more often, and guarding less. Hope you will enjoy! Link:
  2. As alot people know that this game been around for awhile and its been growing and growing since. Nijikaku is a game full of variety of characters based off Animes, mangas, Video games and other crazy japanese Memes. which is funny and sometimes disturbing to some people. LOL! XD This game was made and still worked on by the community of "2chan" [Edit post] Links: Full game download here: New Link: (thanks SSBK65 ) [last update for the game was Feb.- 2017] Alternate link (characters and stages only): Info on characters and Move-sets: (Credit to SPRI YAR ZON, Tabris666, SSBK65✯ ,jenngra505 , for providing new download links to the game) Note: This version of the game Run in Winmugen so their might be some glitches and bugs. For those who wants mugen 1.0 conversions go to this topic made by SSBK65✯ :虹格-collection/ Also be Warn this game contains some NSFW material. So you might want to play this game privately. Enjoy!
  3. Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in the below thread. This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits. All my patches are designed for AI vs AI combat on SpriteClub, many of them will be quite unfair for players to battle against. All my patches can be downloaded here: Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately). Chartette (Force AI) by SXVector Character readme: Rusty by woman Character readme: Gogan by IF Character readme: Azurite (v.1.2) by ReVolUTioN-DeLtA Please check the above video for Gogan. Character readme: Chartette Force Hime Len by M3 Character readme: White Len Force by M3 Character readme: Maximum Seraph by ROCKMarisa Character readme: Dark Sonic by dshiznetz & Duralminn Character readme:
  4. Version 2.3.0 Download: Version Update Patch: Touhou RP: Gensokyo Reloaded is a "fullgame" compiled by Traweezie and myself, where the characters have been adjusted to fit into a fullgame environment with netplay functionality. I've noticed that this compilation has a bit of a competitive following, so I figured I'd promote discussion here. This also helps me in a way so that I know what issues to address in future updates.
  6. PREVIEW (SMOKE PLAYTHROUGH) DOWNLOAD INFO Hey fellas! :) Basically, this is a MKII MUGEN, but now with the new MKP S2.5 stuff instead of the Juano or the old MKP stuff. Not only this, i remade and edit some things. Also i did myself new features (i constantly updated this from the time, but i only shared now because i wanted to share a definitive version here). Version 1.0 - Ressurecta's Screenpack redone, especially the Main Menu screen. - Lifebars by Leandro remade. Stuff edited from the FightFx: * Battle Plan * New Flawless Victory message, from the original MKII game * Dan Forden (TOASTY!) of MKII instead of the MK3 one * Position of the Finish Him/Her and Fatality messages fixed - New Common.snd, with sounds ripped from the original MKII Arcade version - MKII Wins fonts for Baraka, Raiden, Kintaro and Shao Kahn (thanks IceCold Assassin for these ones!) - Position of the Kharacters Wins messages fixed - Round text color now yellow, as it looks in the original MKII Arcade version - Some bugs on the chars fixed - New "Noob Saibot Wins" sound, ripped from the original MKII game ("Feel the power of TOASTY!") - New sound for Shao Kahn's defeat, ripped from the original MKII game - Endings from the original MKII game and custom endings Version 2.0/2.1 - Added Hornbuckle (thanks Barook!) and new version of Sub-Zero (thanks Leandro!) - Bugs fixed - Stages more cleaner now - Noob Saibot Win sound (Feel the power of TOASTY!) fixed and better to hear - Dan Forden image fixed (Thanks IceCold Assassin for that!) - Portraits of the Battle Plan fixed - Brutalities easier to do. Just keep pressing High Punch (A) - Sound when appear the message of the Secret Kharacter changed to fit well - Custom Wins sound now for Ermac, Rain and also for Hornbuckle - Hornbuckle fixed by Leocobainjr (thanks a lot fella!) - Another version of The Pit II for Hornbuckle (without him and Blaze in the background) Suggested by Alessandro Draiona on Facebook Version 3.0 - Huge fixes and edits by ShinSmoke. I can't thank him enough for this, there are such too much! YOU ROCK BRUH! :D You can check all the details in the "ShinSmoke's Read Me", but there some other things not mentioned * New snd (voices) for Jax, Kitana, Jade, Johnny Cage, Raiden, Shang Tsung and Sub-Zero * There are two options of AI, the one made by ShinSmoke (ShinSmoke.cmd) and the original (1.cmd) * Also there two common1 options (common1.cns and common1(ShinSmoke).cns) You can chance one of them or both in the Kharacter .def archive Just Liu Kang had only the ShinSmoke AI cause sadly the original had some annoying bugs * Sprites and CNS fixed, especially from the Male Ninjas and especially from Reptile that had serious bugs fixed now * Now the game loads more faster and cleaner to play * Game Over screen changed Once again, thanks, thanks, thanks a lot for this ShinSmoke! ENJOY! Credits and Special Thanks: borg117, for the new MKP stuff Juano16, BlackJack and Reignman, for the original MKII MUGEN Project Ressurecta, for the original Screenpack Interloko, for the great work with the Opening Le@N/LEAN MK, for the excellent job with the stages and the chars sound rips EddieMattos, for the chars bio pics ShinSmoke, for the BIG help and for the EPIC job with the fixes and edits. YOU ROCK! Leandro, for the awesome work with the Lifebars and Sub-Zero Jermaine Kidd, for the converting MKII chars IceCold Assassin, for the MKII Male Ninjas, for helping me with the MKII Wins Fonts and the Dan Forden image. YOU DA MAN! :) Barook, for the great edit of Hornbuckle into MK2 Style All the custom stages creators And of course Ed Boon, John Tobias, John Vogel and Dan "Toasty" Forden for creating Mortal Kombat! MORTAL KOMBAT II © 1992,93 MIDWAY MANUFACTURING. Developed by Midway Games/NetherRealm Studios. All other trademarks and copyrights are the property of their respective owners. All rights reserved. MORTAL KOMBAT, THE DRAGON LOGO, and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.
  7. Well then, I would like to present to you..... PINK RANGER'S RELEASE! SUPER BETTER LUIGI'S V1.2 UPDATE RAINY HIGHWAY STAGE RELEASE! So anyway, these characters and stage are basically found on my google drive, and everything that I see...... is on the readme lel. :P Credits, movesets, you name it. That being said, I really hope you guys enjoy my releases I made, and feedback and complaints are kindly appreciated. :) PREVIEW: DOWNLOAD:
  8. The stage comes with superjump, animation, parallax, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. DOWNLOAD
  9. The stage comes with superjump, animation, parallax, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. DOWNLOAD
  10. Time for Yukari's nekomata to go solo. Link: First release.
  11. PREVIEW DOWNLOAD INFO Sadly they don't a Special Intro against each other, so i hope Ikaruga did that in future updates. Overall, they're great! :)
  12. [Preview] [Download]!AuXptN8AdWGVq1RIeiPYXORwao_O [Comment] Unlike most HD characters, Mine are actually coded with Localcoord 1280x720, and will scale accordingly to match your mugen resolution. He is generally the height of KFM. He is UNFINISHED. I put in alot of work on him, even doing things I've never done before. However his sounds and voices were never ripped, Soooo.. he is incomplete. I would like to point out my favorite aspects of this character is his effects. It's mostly 1 effect, Rotated Scaled and Flipped to fit the moves, Similar to what I did with my Akira (also from this game). Thank you for download, I'm awaiting feedback, He may not get updated anytime soon but I definately wanted him to get out there.
  13. Before I get to the main topic: - Character is mostly NSFW because of the fact that she comes from NSFW game. - Also she's not that NSFW, she has only one thing which makes her NSFW, and that's the intro pose. Now back to the main topic: Hello there. I present to you my newest version of Zeta from PX - LPD. What's new so far? - New sprites from PX LPD 5.8 have been added - New Effects - New Attacks - Naked/Evil Mode has been removed due the lack of sprites - Joke attack removed due the controversy - Kuromaru compactibility removed (Sorry, but I don't make chars for fappage) - Few strikers have been removed due the complications and other reasons Video showcase: Download:!AkdG2cHZeaxYarBY8vzWFf4Zl5o She's in HS folder, the file's name is Nu_Zeta.rar Please read the Readme.txt for more info and stuff. Enjoy. =============== Synck Media 2017. ===============
  14. PREVIEW DOWNLOAD INFO Kinda a mix of POTS and MvC Styles. Really a good edit. :)
  15. [PREVIEW] [DOWNLOAD] Cherry High [COMMENT] I never played this, but it caught my attention. It comes with superjump, zoom, and looped bgms. Enjoy.
  16. I love this character
  17. The stage comes with superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option file. DOWNLOAD
  18. Scepter and I made another stage! This one's for a boss character Scepter is making sprites for. You might know who based on the location. As usual, download includes a 1.0 and 1.1 version.
  19. The stage brings superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option file. DOWNLOAD
  20. PREVIEW DOWNLOAD INFO MOVE LIST: Humming-rush >> D,F,P Jackson-kick >> D,F,K (after that "a"=Pop-up-knee or "b"=Partition-break or "c"=Pull-down-leg) Alternative-catch >> D,B,P Reflector >> D,B,K (reflect helpers) Upload >> PP (after that hold-P) Download >> KK (after that hold-K) Head-crush(ground) >> F,z Head-crush(air) >> F,z (in air) Job-step >> F,b Pull-down-leg >> F,c Throw 1 >> F,P Throw 2 >> F,K HYPER MOVES: Great-cancer >> D,F,D,F,P (ground and air) Five-star-raid >> D,F,D,F,K ULTRA COMBO: Final-cancer >> D,B,D,B,PP (after that she loses her arm and then none of moves above are possible)
  21. Omega Rugal CVS POTS/Infinite by Falcon Rapper Salve galera "Mugen Free for All"... "Porque o guerreiro de fé nunca gela" by: Racionais mc's I'm passing here to show you the char that I "recreated", after a certain and tiring time it's finally over ... Well, I present to you "CVS Omega Rugal POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...: P) The biggest challenge was undoubtedly the conversion of sprites to CVS (Yes, in this char I must have tested at least 50 different methods until I get to the current method, although in future I will give an improvement in all sprites) ... The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "very hard" (milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha); - 48 palettes (12 normal plus 36 extra, activating the selector in config.txt); - All alpha style sparks POTS - Ending (edited by me, for now only in the Portuguese language, but soon I will be making it available in other languages, I think: |) - Scams based on the 2k2UM & 98UM version (Crouching medium kick was based on the Omega RUgal 95) - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) What is missing: - In the future I intend to give an improvement in all sprites (if it is necessary, since it is practically "identical" to a CVS char - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic blows: Throws: Two punch or kick buttons; Double TOmahawk: F + medium kick Special Skills Reppuken = D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Genocide Cutter = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Dark Barrier = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) God Press = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP) Beeds Destroyer = D, DB, B, Kick (Ex Mode with two kicks, spends 500 MP) Kaiser Wave = F, B, D, DF, F, Punch (Ex Mode with two punches, spends 500 MP) Vanish Rush = B, D, DB, punch (Ex Mode with two punches, spends 500 MP) Gravity Smash = F, D, DF, punch (Ex Mode with two punches, spends 500 MP, can be performed in the air) Supers LV1 (Made with 1 super bar) Gigantic Pressure = D, DF, F, D, DB, B, Punch Destruction Omega = D, DF, F, D, DF, F, kick Rugal Execution = D, DF, F, D, DF, F, Punch Dead End Screamer (can be done in the air) = D, DB, B, D, DB, B, kick Supers LV2 (Made with 2 super bars) Gigantic Pressure = D, DF, F, D, DB, B, two punch buttons Destruction Omega = D, DF, F, D, DF, F, two kick buttons Rugal Execution = D, DF, F, D, DF, F, two punch buttons Dead End Screamer (can be done in the air) = D, DB, B, D, DB, B, two kick buttons Kaiser Phoenix = D, DB, B, D, DB, B, two punch buttons Super LV3 (Made with 3 super bars, no change if change the command variable)) Raging Omega (Omega Rugal version for Shungokusatsu hehehe) Punch, punch, forward, kick + punch Credits: - Electbyte (Creators of Mugen) - VIrtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the Server (best sparks and best style for ground fighting) - Jmorphman (Best effect for custom combos using helpers) - Hero (Sparks and codes of CVS Omega RUgal) - Vans (Code to reflect powers, used in the Dark Barrier) - Tin (Voices, sprites and codes of the KOF versions) - Gui007 (For always promoting my work via Youtube) - All those who accompanied the project in the Mfg forum, thank you Nedflandershouse, Staubhold, Beto, Mpower, BIG BOSS, Memes never die, Zhe Prime, kaczor787, The Sudden Rarity, Infinite kyo, R@ce Akira, ReixSeiryu, Kingxroyo, President Devon , Knuckles8864, WatsonGrim69, YugaCurry, Hades666, OldGamer and MotorRoach. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and the people in the group. Preview: Vs Screen KOF 2K2 vs KOF 98 God Rugal vs Edited Color Long-Sleeved Shirt (2k2 vs 98) Download link: I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN ... :)
  22. Blue Hedgehog released by Dark Chaos Everything is in video. I just can say that this is a joke character. God, what a character i created? Download :!111&cid=736DD2D4A765B3E5
  23. The stage comes with superjump, animation, zoom & no zoom, 1.0 option file and looped BGM. DOWNLOAD
  24. Testing with the lifebars in 1.0 and 1.1, I made one based and inspired on the Megadrive/Sega Genesis Aladdin game Download link: Mediafire