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Found 117 results

  1. PREVIEW DOWNLOAD https://mastergem117.wixsite.com/miltjrsite/ds-vs-mb-download-link INFO My words All characters are edited by Milt Jr. himself, their style is kinda a mix of MvC and POTS stlyes. Also the game uses the Uno Tag Team System by UnoShe/Ako si Uno and an edited version by Milt Jr. of the Hatsune Miku Screenpack by Dissidia. Milt Jr. words Before you download the game please note that versions 1.0 and 1.1 has some differences. The main differences is that the stages and music is not the same. Version 1.0 has more 2D arcade stages and Capcom style music so it feels more like a Capcom game. Version 1.1 has more 3D stages and Melty Blood music so it feels more like the Melty blood Series. Try both of them out and see which one you like. Specai thanks! WizzyWhipitWonderful, DaMarcus008 and GenisesKeys for the music. Xenomic for some of the Midnight Bliss. Characters and stages original creators. And YOU for playing this game!
  2. Enorma & Katrina

    Enorma & Katrina Enorma Pig is a fighter with a variety of guns, a big ass and a fair amount of health. Download: http://www.mediafire.com/file/c2u3ynsfp67n77i/Enorma.zip Katrina Crocodile has a striker, uses charge motions and probably will have back pains later on. Download: http://www.mediafire.com/file/hs7r1l6tmcwh94z/Katrina.zip Try em Out!!
  3. Bertha Hippo & Jumbo Elephant(updated) Bertha Hippo:Bertha is a 4 button Grappler, with armor moves and has more mobility than my last grappler Jumbo. I did all her animation and programming. I think she is fun but I need to release her to get a better opinion on what else to do. So please tell me what you think. Her moveslist is included in her folder.Download: https://www.mediafire.com/file/t5mlq2szk8heyny/Bertha.zipJumbo Elephant:Jumbo is the first character I've ever done. I haven't redid his sprites yet but I have tried to balance him and fix his gameplay.Download: http://www.mediafire.com/file/ztewo37qetkk3jt/Jumbo.zip
  4. Doraemon

    [PREVIEW] [Download] https://www.dropbox.com/s/bqw8jxu3snjah0z/SCWU_Doraemon.rar?dl=1 Other SCWU characters updated as well: -Zenka: -Added Doraemon's special immunity against Unyou No Tachi -TTRO: -Fixed mild powergain on TTR SP SHOT
  5. [YUZUSOFT/JUNOS] Noble Works by whdyd693

    [YUZUSOFT/JUNOS] Noble Works by whdyd693 Stage@Preview: Stage@Download: https://kotone.egnyte.com/fl/Pkt9gMDHXv -Shared in Egnyte by me... Stage@Comment: An Offline and hard to find Stage from an Yuzusoft visual novel named "Noble Works" once lost in obscurity. It's an stage I found in one of the Niconico uploads documents...
  6. Mr. Tyrant is here to smack you in the face, and then eat it for dinner. Because that's what he does. Find him on my OneDrive here. So with the success of Kagura Mutsuki, I laid plans for more Blazblue characters that I would look into, after a nice long break. The one who would follow was Azrael, and just like Kagura, he's based on his CPEX version, has all the moves from the game, and is about as close to the source as I could get him. As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects. For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/ Movelist and specific mechanic information can be found in the readme file Azrael comes with. Here's some examples of Azrael fighting: Exposition time: It hasn't been easy. Even though I already had a solid foundation in Kagura to start with, it would still take hundreds of hours to build up this guy. Azrael had the same problem as all other Blazblue characters: Most of his effect sprites are 3d textured and pretty damn hard to rip, and unlike Kagura, Azrael had almost no standard 2d sprites of his own to work with. Therefore, I've had to heavily improvise: Azrael uses more sprites from other games than Kagura, and is also using a bunch of the 2d sprites available from various other Blazblue characters. As a result, Azrael now has alot more claw and fire in his moves. Well, I had my share of fun figuring out how to make him work, and learning how Dust and Vanishing (Banishing?) attacks work in Arcsys games, because Azrael has his own versions of both. Anywho, with this, I think it's high time that I put away my Mugen resources and fade away. After having made 27 LF2 and Touhou characters, followed by two Blazblue monstrocities, both eating hundreds of hours for their completion, I think it's about high time that I call it quits. My Mugen interest has all but faded, and I've long since left the main reason I even got into it in the first place. That means that I won't be making anymore Blazblue characters, and probably not anything else either, though I did consider making Izayoi after Azrael, but that was in his early stages. The most I'll be doing is fixing any gamebreaking bugs, if there's any that have escaped my testing. PS: Kagura Mutsuki was updated just the other day. The newest version includes all the fixes and improvements I discovered while making Azrael.
  7. 1 Year Anniversary (8 Characters Compilation) Here are the team 1 Year Anniversary's present, including 8 characters released by the team in one compilation. Thank you and enjoy. Download Link: https://youtu.be/ieqih2XSH6o
  8. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] Cathedral Day : https://www.dropbox.com/s/z5gr68zky3cfe25/MDS_Cathedral1.rar?dl=1 Cathedral Night : https://www.dropbox.com/s/mjfx72oflcxo0o7/MDS_Cathedral2.rar?dl=1
  9. Character Info 角色情报: Name 名字: Natural Miku (Final Version) Author 作者: NIBANIBANINIBA (泥巴泥巴泥泥巴) Current Progress 进度: Complete 已完成 Mugen Version 版本: 1.1 Release Team 发布群队: Mugen League Release Type 发布类型: Character Release Date 发布日期: 09/08/2017 (DD/MM/YYYY) Release Catalog 发布编号: MLOC005 Video Type 视频类型: Real Play/Demostration 手操/展示 Video Provider 视频提供者: NIBANIBANINIBA Video Premiere 视频首发: YouTube: https://www.youtube.com/watch?v=wJ-B6_Axqr4&t=0s AcFun: http://www.acfun.cn/v/ac3906456 BiliBili: http://www.bilibili.com/video/av13180424/ Follow 关注:- Nibanibaniniba Email: nibanibaniniba@qq.com Facebook: https://www.facebook.com/profile.php?... YouTube: https://www.youtube.com/channel/UCDRT... AcFun: http://www.acfun.tv/u/1275688.aspx#ar... BiliBili: http://space.bilibili.com/6856603/#!/... Mugen League Webpage 网页: http://www.mugenleague.com/ Facebook: https://www.facebook.com/MugenLeague/... YouTube: https://www.youtube.com/channel/UCvUI... Google+: https://plus.google.com/u/0/?authuser=1 BiliBili 哔哩哔哩动画: http://space.bilibili.com/74230953/#!/ Rules 条规: Read"ReadMe Before Use" before playing. 在使用前细读"ReadMe Before Use". Download 下载: http://www.mugenleague.com/mloc
  10. Scarlet Devil Mansion Library

    I make stages apparently. Combination of Scarlet Weather Rhapsody's rendition of the library crossed with Immaterial and Missing Power's pulsating light effects, more or less. It'll work in whatever M.U.G.E.N you throw at it (maybe not DOS, but then why are you using DOS in this day and age?). Featurinos Animated Has indefinitely looping music Camera follows Mahvels when they jump high 'n' stuff Will probably lag on a 30 year old toaster Doesn't like BGPalFX all that much M.U.G.E.N 1.1 version that does like BGPalFX quite a bit (New!) Download GarchompMatt's Scrapheap
  11. UMVC3 Bonne Wonderland

    DOWNLOAD
  12. [Re-uploaded Version] Super BRAWL Fighters® Arena is Now Available. (Newer Version) ---Download--- [Warning] This MUGEN Is Heavy (2.64GB) ----------------------------------------------------------------------------------------- New Characters New Stages New Menu UI Is a Updated Version Of Super BRAWL Fighters Pro®. New Soundtrack BRAWL CUTS™ ---Download BRAWL CUTS™--- ----------------------------------------------------------------------------------------- Woodshopcreeper YouTube Channel --Subscribe-- ----------------------------------------------------------------------------------------- Screenshots © Metalware 2016-2017 SBF all rights reserved
  13. Kazecat's Characters

    I worked on these characters for quite a while but within my own social bubble. So to improve them further I like to get outside opinions and thus I want to share all my characters to this point. Youtube: Jumbo: (Updated from previous release) https://www.dropbox.com/s/6gfqme1y2ljmusw/Jumbo.zip?dl=0 https://mab.to/tVayzO6eJ Jiggly: (Updated from previous release) https://www.dropbox.com/s/gtxyzi8d8ywxehl/Jiggly.zip?dl=0 https://mab.to/p8CB2KlHJ Katrina: https://www.dropbox.com/s/12r4vj5b2b3s7tn/Katrina.zip?dl=0 https://mab.to/vFb3cJqSO Bertha: https://www.dropbox.com/s/ra4knqqe1jxtobd/Bertha.zip?dl=0 https://mab.to/8TqLQ5J2p
  14. [PREVIEW] [DOWNLOAD] http://www.mediafire.com/file/yey2r9tb479ebxm/
  15. So now we went and made Blazblue characters. Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage; Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen. Find him on my OneDrive here. Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can. For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/ Movelist and specific mechanic information can be found in the readme file Kagura comes with. Here's some examples of Kagura fighting: And now a bunch of exposition for anyone interested: The Story so far... After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy. Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games. In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
  16. Hu3Hu3BR: Esse é um projeto que estou fazendo à algum tempo, já está 60% é um mugen JUS com os chars de Cavaleiros do Zodiaco criados por Shadow Mercer, não tem data de lançamento. English (Sorry my english): This is a project that I are making was a long time, already is a 60% it is a mugen JUS with the chars of Saint Seiya Created for Shadow Mercer, there is not date for release. Special Thanks to (Agradecimento Especial): Shadow Mercer. Site da Tower: https://towergamesmugen.wordpress.com/
  17. Tirxie Lulamoon (Tribute)

    After many years of waiting, and many months of work, I can finally release a new, proper version of Trixie. =) This version is loosely based on her Tribute version, and inspired mostly by fanmade content. This Trixie represent her old villainous self. So she is arrogant, mean, and bitchy (but that's why we liked it) and not friendly at all. =) Because many people don't liked it, unlike Pinkamena, she don't use power charge, attacks more often, and guarding less. Hope you will enjoy! Link: https://www.4shared.com/rar/76yMvk3Fei/Trixie_Lulamoon-11.html
  18. Dragon Ball - JUS Edition 2

    Um "Remake", do primeiro jogo que eu fiz com chars de DBZ JUS, só que desta vesta vez está bem feito, pois na época não sabia fazer direito, além disso tem 25 personagens 20 estágios e continua com uma boa trilha sonora, pra quem gostou do primeiro esse segundo vai ser umas 10 vezes melhor. COMANDOS: Combo 1: A Combo 2: B Dispara energia/ki: C Carregar energia/ki: S Transformar SSJ/Kaioken: ↓+A ou ↓+B ou ↓+C (Apenas com alguns) Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial: ↓+Y (Lembrando esses comandos servem para todos personagens) Special Thanks to (Agradecimento Especial): Mikel8888, This Boy, Legendtta, Inseph, TrafalgarLawzz DOWNLOAD: http://www.mediafire.com/file/kve2t4j4cp1835v/Dragon+Ball+-+JUS+Edition+2.rar
  19. Vortex Infinity Lifebars

    What's this? 640x480- Bah! I'm not doing this every time. It's those Vortex Lifebars I made ages ago, but redrawn to look less vile. Anti-aliasing in M.U.G.E.N 1.0...kinda; I mean, it does the trick for the most part, but there are times when it doesn't look quite right. Is a 1.1 version coming soon complete with real anti-aliasing? Yes, so sit tight if that's the kind of thing you're after. Just like before, there's a version that uses default portraits for those of you who don't fancy making portraits for every character in your roster. Since the main version uses custom portraits, I've put together a .zip file containing a handful, aptly named Vortex Infinity Portraits.zip. For those of you who have already made portraits for the old version, the download comes bundled with a new template that incorporates the anti-aliased edges of the portrait frames, though all your old portraits will still look fine should you choose to continue using those instead of updating them. P3/P4 portraits are unchanged. Both versions of the Vortex Infinity Lifebars, as well as the aforementioned Vortex Infinity Portraits.zip, can be downloaded here.
  20. Esse com certeza é o melhor e mais bem feito MUGEN que já fiz até hoje, ele é de One Piece conta com 68 personagens jogáveis, 45 estágios, uma boa trilha sonora e jogabilidade tem alguns chars e estágios exclusivos. DOWNLOADS: Download Full / Completo: http://adf.ly/1mDgzY Parte 1 /Part 1: http://adf.ly/1mDh2R Parte 2 /Part 2: http://adf.ly/1mDh3f Parte 3 /Part 3: http://adf.ly/1mDh5s COMANDOS: Golpe 1: A Golpe 2: B Golpe 3/ Akuma no Mi / Habilidade especial: C Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial Leve: Z Super Especial Pesado : S PARA ALGUNS PERSONAGENS HAVERÃO VARIAÇÕES EM ESPECIAIS COMO : ←→ C (Por exemplo) (Lembrando esses comandos servem para a maioria dos personagens, ) Special Thanks to (Agradecimento Especial): Mikel8888 ,Team One Piece OS ,Edd13 , Monkey D. Yomi ,NBA01 ,Wenchu ,Xasor ,Hermoduro, Intoxicados. Site da Tower: http://towergamesmugen.blogspot.com.br/
  21. Hooray! Download: https://gudine.wixsite.com/gudine/characters
  22. Esse jogo deve sair em algum momento de maio, ainda faltam algumas correções de bugs e portaits para serem feitas, estou fazendo ele há três meses todos os seus personagens tem uma jogabilidade igual, com especias diferentes e varíados respeitando o universo de One Piece, ótimos estágios e uma das melhores trilhas sonoras de meus jogos.
  23. Features: 2 versions (1.1 (720) and 1.1 (classic resolution) animated music zoom Download Link: https://www.mediafire.com/?275ya96ubpmluzf
  24. Bartolomeo [Great Pirate] Um char de Bartolomeo de One Piece com sprites do game de 3DS One Piece Great Pirate Colesseum, é parte do projeto Dragon Ball Super VS One Piece, não fiz Preview desse porque já estava cheio de previews e queria fazer surpresa. A base desse char foi feita por edd13 e editado por mim A lista de comandos está na pasta do char DOWNLOAD: http://adf.ly/1lpXg0
  25. Trafalgar Law [Great Pirate Colesseum] Estou trabalhando neste char do Trao com sprites do Great Pirate para meu MUGEN do Dragon Ball Super VS One Piece, vai demorar um pouco pro char ficar pronto seu progresso está em 50%, não há previsão para seu lançamento.