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Found 9 results

  1. Rainbow dash released

    Rainbow dash released video link for rd link for fluttershy update Pinkie is next
  2. Skunk from Skunk Fu! (NEW ORIGINAL SYSTEM) Welp, this took long enough. Sorry for the wait. Making this system on it's own took some time, let alone what's new. I'll fill you kids in on the skeleton of what he does, now. Features new to this Skunk are: -BRAND NEW SYSTEM. It's present enough to shift gameplay towards the strategy you're looking for without being required to win. It just gives you different ways to seal the win. (You'll suffice with supers just fine if you don't feel like learning a lot of new system stuff.) -A different spin on your average Target Combo. -Command Normals! -Supers cancel into one another! You can go from your basic super and empty your meter on the next one right after as the first one ends. Alternatively, sit on that meter for a full blast version of the second super you cancel into for more hurt right away! -A brand new move! It's 3 in 1! One's a low, basic projectile invincible, low profile roll, one's a palm that's all about timing, and one's an overhead, blockable, basic projectile invincible command throw that can also be a low if you don't do anything about it. Just don't expect that second low to hurt, it's tricky. All of them are combo openers, 2 of them change their deal with a second punch press, all 3 of them can cancel at the start with a kick button, too, and are Crouching Medium Kick cancellable to boot. It's a handy multitool called "The Shaolin Scramble!" It, also, replaces Rockhead Launch (That DP Headbutt) entirely for the trade of more general Kung Fu. This is, also, a Quarter Circle Forward move. It more than balances out! -A move that came hot off of the cutting room floor of the Alpha 3 Skunk! Hope it's still fresh! -White Stripe now lets you cancel the attack on versions stronger than the light one by pressing a kick button while he's rushing forward. -Each move has a stronger version of itself through the new Qi System that ends combos with versatility. One opens up to the most hurt, one gives you bonus meter to play around, and one adds stun with the ability to put the target towards the corner, or you OUT of the corner as a reversal option! Depending on whether or not you wanna hold forward or back, that is! -Proper Stun! Well, stuns. It's in the manual. They're in the manual, that is. -Techable throws! Honestly, that deserved to have been in the Alpha 3 Skunk, but it wouldn't be true to the Alpha 3 system. -Guard Shove! Pay a little meter to get those pesky frame traps, rekkas, and general pressure on block out of your face! -A new attack that's Dash Cancellable and also completely cancellable on startup by holding back! It can become a lot more, too! -12 palettes. That's 10 more than I remember releasing last time! -Taunts for different levels of health remaining and after winning! Also, both at once! He's got heaps more to say in general! -More intros, winposes, and more to see in general! -Nifty new system mechanics like a dash that builds a little meter and eases up the push towards dealing stun, a move that catches attacks and pays you Qi for it, two snazzy options to do after that catch that use meter (unless you wanna catch more,) a secondary recovery option off of knockdowns (even the hard ones for the price of Qi), and the ability to unleash your potential! See the manual for details on what Qi is even any good for! (Trust me, it's pretty good for stuff! Especially when that move that catches attacks can be done on blockstun OR HITSTUN for the price of Qi and holding forward during the command! (Hitstun version of that requires you to eat 4 hits, first, though.)) -Finishing moves for when your target's down to their last ounce of health before being knocked out! Signature Finish wins it in style, where Simple Finish closes the match in a snap! Signature Finish features an improvised Meteor Hammer Conker! Yeah, I know, it's rather meaty for a skeleton. :x If it helps, the skeleton's very fresh. Screencaps may not do a whole lot of justice to show how he's grown like motion would, but he's come a loooooooooooong way! Do be kind and report any bugs so I can attempt to fix ^^; Thanks for your patience, this one's different, this time! I can patch in an AI when I find the time, I just gotta get this out there, he's been a long time coming. GET HIM HERE! EDIT: Welp, just paste this into your address bar, I'm too tired to deal with links not behaving: https://mega.nz/#!hbQB2boB!8LihqkqnB7TvKzxnKoQC-MREpQP-1AI96vGqZx30llg If that don't work, just bug me in PM's.
  3. Super Christmas and Cranky New Year! (SCF2 Released!) Oh well, this should have been posted after OldGamer sent me some cool video of it, but I'm anxious to let you know about the release of.... SUPER CRANKY FIGHTERS 2! My 3rd original full game, done in collaboration with OldGamer (screenpack) and JonKK (coding help). This little game contains: - 17 original characters - 17 original stages - original soundtrack - nice visual effects - innovated gameplay - other stuff Here are some screens: Here is the official video (recorded and edited by OldGamer) https://youtu.be/moupL8GVMUc Go and get it HERE!
  4. PREVIEWS Betting Table / Carnival Kerfuffle / Sugarland Shimmy / Dice Palace / Tipsy Troop Bar / Dice House DOWNLOAD Betting Table / Carnival Kerfuffle / Sugarland Shimmy / Dice Palace / Tipsy Troop Bar / Dice House INFO All stages works only on MUGEN 1.1 Resolution of all stages are 640x480 All stages have Zoom and are animated Some stages have Super or Mid Jump All stages have proper music included
  5. Gotham Chinatown Stage 1.1 & 1.0 A new Mugen stage related to the Batman universe. This brings superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. https://www.youtube.com/watch?v=eZLfP8RLIoY DOWNLOAD
  6. A month ago, I start working on a pic of the museum level from the game Batman The Brave And The Bold (Nintendo DS). It slowly became a new custom version, and a simple mugen DC stage. It comes with superjump, animation, parallax, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. https://www.youtube.com/watch?v=JMepsdzKq-8 DOWNLOAD
  7. Code Monkeys Mugen Game

    Still Working on it!!!
  8. UMCTX

    A New BOSSCADE Mode Hase Been Added The Game Is Still In W.I.P Need Char Request To Finish
  9. Since I joined, I wanted to show some progress on my Garfield character, so... I got a pallete in, and the jump anims are correct. The only problem is that I don't really have enough sprites to work with. If someone is willing to help, that'd be great. (oh yeah, MUGEN 1.0 only, too. If someone wants to help bring this to WinMUGEN, just wait.) I'll update this post with any future additions to the fat cat.