Kohaku

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About Kohaku

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    Still Kinda New

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    Female
  1. Kuroyukihime has been updated. I highly recommend you download this small update as it fixes her counter as it was impossible to activate in the previous update. Kuroyukihime v1.11: - Fixed error where Evenflow wasn't countering and charging/consuming AP properly
  2. Selvaria is actually one of two final bosses in the vanilla version of the game at least. The other being Akira. Also forgot to mention, Shana had a minor update which addressed her new SP Boosted effect of Crimson Rose not doing full hits in the corner because of the flame pillar moving away from the opponent.
  3. Selvaria Bles The Silver-Haired General has been released! Updates for the rest of the AP characters has also been released. kohaku.trinitymugen.net Type-Mugen 1.0+ ---> Characters
  4. As of 5-7-17, Kuroyukihime has been updated. kohaku.trinitymugen.net Type-Mugen 1.0+ ---> Characters
  5. Asuna has been updated once again. Asuna v1.12 - Increased duration of Radiant Flash outside of Awakeing - SP Boosted Rough Divide will now knock the opponent up to better land the follow up attack - Adjusted hit conditions of follow up attack of SP Boosted Rough Divide to land all hits more often - Fixed error where the Cutlass Wind's whirlwinds wouldn't properly remove itself when Leafa was hit - Special intro with Kuroyukihime added I'm not getting any lag on my end, but are you talking about the super move effect/animation?
  6. Your guess is as good as mine. When I first started development on Taiga, I took a look at how Rakurai and Yu-Toharu made their DBFC chars and they both used the same local coord and scale (320,240 and 0.335 respectively) and I simply followed suit.
  7. Asuna has been updated. Some general balancing and bug fixes. Asuna v1.11 - Rough Divide will now cause a knock down when hit from the air - Fixed error where some of the effects of Endless Waltz was removing itself too early - Aero Penetrator damage decreased - Leafa - Cutlass Wind horizontal range increased, wind effect adjusted accordingly - Basic attack damage decreased
  8. Can you elaborate a bit further? I don't quite understand. If you mean you can't hit with Shooting Star when the opponent is knocked down, then that's intentional since you can't OTG with it. Anyways, Asuna has been updated. Asuna v1.1 - New EX Drive: Endless Waltz added - Decreased launch height of the final hit of Stardust Splash - Rough Divide can now be enhanced with 1 SP - Emerald Splash damage decreased, will now cause a ground bounce on the last hit - Leafa - Gliding Strike and Cutlass Wind damage increased - Fixed error where Aerial Star would turn to face the opponent if they were behind you - Decreased launch height of Aero Penetrator and Shooting Star when hitting an opponent in the air
  9. The waifu Flash of SAO has been released! Major updates to the rest of the AP crew has also been released alongside her. As of 9-6-16, Asuna has been updated: Asuna v1.12 - Increased duration of Radiant Flash outside of Awakeing - SP Boosted Rough Divide will now knock the opponent up to better land the follow up attack - Adjusted hit conditions of follow up attack of SP Boosted Rough Divide to land all hits more often - Fixed error where the Cutlass Wind's whirlwinds wouldn't properly remove itself when Leafa was hit - Special intro with Kuroyukihime added kohaku.trinitymugen.net Type-Mugen 1.0+ ---> Characters
  10. The little imouto that could has been released. Significant updates has also been released for the rest of my AP characters. As of 7-25-16, Kirino has been updated. Kirino v1.1 - Eyes on the Prize damage increased - CQC damage decreased - Initial hit of CQC will now force the opponent into a standing position when hit from the air - Fixed error where Athleticism would occassionaly whiff half-way through the attack and wouldn't deal the maximum amount of hits, damage adjusted accordingly - Projectile damage from Kamineko increased - Standing medium attack hitbox size increased - Reduced priority of basic attacks - Fixed error where crouching basic attacks could be blocked while standing ------ Senna v1.4 - New EX Drive attack: Shijuusen Ran added - Most normal and special attacks can now be cancelled into Choukaifuku - Fixed error where Choukaifuku would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Increased AP consumption while in Awakening - Reduced AP gain on blocked attacks - Increased power gain on all special attacks - Updated EXE Finish BG Homura v1.5 - Rebellion will now only cause damage with the explosion, damage adjusted accordingly (overall damage increased) - Rebellion will now consume SP if attack is blocked or whiffed while in Awakening - Most normal and special attacks can now be cancelled into Void Field - Reinforced Bomb damage increased - Increased AP consumption while in Awakening - Reduced AP gain on blocked attacks - Heavy crouching attack can now be jump cancelled - Increased power gain on all special attacks - Updated EXE Finish BG Taiga v1.6 - Curbstomp Symphony will now consume SP if attack is blocked or whiffed while in Awakening - Fixed error where Eye of the Tiger would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Demonic Thrust AP charge increased - Fixed error where heavy version of Demonic Thrust would not charge AP if AP was over 400 - Opponent can no longer air recover from the last hit of Sled Crasher - Ryuji assist attack AP charge increased - Jumping heavy attack hit stun decreased, no longer smashes the opponent to the ground - Running speed increased - Reduced power gain on all Overlimit skills - Reduced AP gain on blocked attacks - Increased power gain on all special attacks - Updated EXE Finish BG Rentaro v1.4 - Unlimited Burst will now consume SP if attack is blocked or whiffed while in Awakening - Final Strike damage increased - Fixed error where Terminal Horizon would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Magnum Shot damage decreased, bonus damage from SP decreased from 20% to 10% - All versions of Gunfire and Magnum Shot hit stun decreased - Opponents hit by medium version of Gunfire now fall down faster - Opponents hit by Genmeika will now fall down faster - Running speed increased - Reduced power gain on all Overlimit skills - Reduced AP gain on blocked attacks - Increased power gain on all special attacks - Updated EXE Finish BG - Special intro with Kirino added Miyuki v1.3 - Inferno recovery increased and SP will now be consumed if attack is blocked or whiffed while in Awakening - Niflheim wind blast summon rate and hit stun increased, won't launch the opponent off the ground, but attack won't generate any more wind blasts if Miyuki is guarding or taking damage - Fixed error where Niflheim would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Fixed error where Valkyrie's Javelin wouldn't charge AP when hit or blocked - Fixed error where you could perform a throw using the medium attack button - Reduced power gain on all Overlimit skills - Reduced AP gain on blocked attacks - Increased power gain on all special attacks - Updated EXE Finish BG - Special intro with Kirino added Shana v1.2 - Fixed error where air version of Hien wouldn't charge AP when hit or blocked - Fixed error where you could perform a throw using the medium attack button - Reduced power gain on all Overlimit skills - Reduced AP gain on blocked attacks - Increased power gain on all special attacks - Updated EXE Finish BG - Special intro with Kirino added kohaku.trinitymugen.net Type-Mugen 1.0+ ---> Characters
  11. Shana has been updated once again. Normally I don't like to do small updates, let alone back to back ones, but sometimes exceptions are fine too. Especially when it involves the overall fun factor of the character. Shana v1.11 - Aerial version of Red Lotus can now cancel to other attacks upon landing, provided the attack isn't blocked or whiffed
  12. Shana has been updated. Mainly bug fixes and balancing. Shana v1.1 - Fixed error where certain opponents wouldn't block any of Shana's attacks (notably in training mode) - Blazing Heart damage increased - Infernal Blade damage increased - Fixed error where Judgment's buff would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Blaze Wing hit pause decreased - Red Lotus/Crimson Rose hit pause/hit stun decreased, aerial version can no longer cancel to other attacks upon landing - Red Lotus AP charge increased, AP consumption while in Awakening increased - Cancelling window from Blazing Flame into applicable EX Drives increased - Blazing Flame start up increased, fixed error where it would be unblockable at point blank range - Fixed error where certain attacks were able to cancel to other attacks after landing - Wilhelmina assist cooldown increased, damage increased, removed shadow from bandages - Fixed error where some voice clips during victory poses were being omitted - Added time over/lose animation - Adjusted hit sparks - Special intro with Sennou-Room's Kirito added
  13. I want you guys to help me decide on my next WIP by voting on the poll in my WIP thread at MFG! Poll will last one week and keep in mind that I will neither confirm nor deny any guesses regarding the identity and games these characters come from. http://mugenguild.com/forum/topics/kohakus-wip-thread--124501.msg2259438.html#msg2259438
  14. In order to change the position of the meters in the bottom, you need to adjust the explods in the following StateDefs in the cns files: 6003, 6004, 6010. Look for the following Explod blocks in the corresponding StateDefs and adjust the value in bold. Depending on your resolution, you might need to adjust the second number next to the bolded value. Just continue to fiddle around with until you're satisfied. To adjust the horizontal positioning of the Awakening bars you will also need to adjust the first two numbers after the "TeamSide = 1" part. The first number is the position of P1 side and the second is P2. Just a reminder, this is to adjust the position of the bars of my DBFC characters and adjusting the ones for Senna and Homura are slightly different. For those two, just follow the same steps as before with the exception of StateDef 6004, as both Senna and Homura don't have that particular StateDef, so you only need to adjust the positions of the Explod blocks in StateDefs 6003 and 6010. StateDef 6003 StateDef 6004 StateDef 6010
  15. Shana has been released along with updates with the rest of my AP characters. As of 6-27-16, Shana has been updated. 6-27-16 v1.11 - Aerial version of Red Lotus can now cancel to other attacks upon landing, provided the attack isn't blocked or whiffed 6-26-16 v1.1 - Fixed error where certain opponents wouldn't block any of Shana's attacks (notably in training mode) - Blazing Heart damage increased - Infernal Blade damage increased - Fixed error where Judgment's buff would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Blaze Wing hit pause decreased - Red Lotus/Crimson Rose hit pause/hit stun decreased, aerial version can no longer cancel to other attacks upon landing - Red Lotus AP charge increased, AP consumption while in Awakening increased - Cancelling window from Blazing Flame into applicable EX Drives increased - Blazing Flame start up increased, fixed error where it would be unblockable at point blank range - Fixed error where certain attacks were able to cancel to other attacks after landing - Wilhelmina assist cooldown increased, damage increased, removed shadow from bandages - Fixed error where some voice clips during victory poses were being omitted - Added time over/lose animation - Adjusted hit sparks - Special intro with Sennou-Room's Kirito added --------- Senna v1.3 - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - Usage of EXE Finshers while Choukaifuku is active will temporarily pause its effects and duration - Tsubaki Ran damage decreased - Shijuusen damage increased - Fixed error where dust effects would appear when using Oukahishousen while in the air - Voice clips added when activating Awakening Homura v1.4 - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - Life decreased from 1000 to 900 - Dread Chase ammo cost increased from 3 to 4 - Pipebomb and Reinforced Bomb base detection range increased, bonus detection range from SP decreased, and will now detect vertical range - Can now cancel to most attacks when landing from a jump - Voice clips added when activating Awakening - New voice clips added Taiga v1.5 - AP/Power gain when using Overlimit Skills increased - Bonus damage from Awakening decreased from 15% to 10% - Awakening cooldown increased from 3 to 5 seconds - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - AP gain when using T&D Connection increased - T&D Connection rush distance decreased, recovery time after block or whiff increased, initial hitbox changed - Fixed error where the black background would disappear when T&D Connection was blocked - Usage of EXE Finishers while Eye of the Tiger is active will temporarily pause its duration - Can now cancel to most attacks when landing from a jump - Updated super portrait - Voice clips added when activating Awakening Rentaro v1.3 - AP/Power gain when using Overlimit Skills increased - Bonus damage from Awakening decreased from 15% to 10% - Awakening cooldown increased from 3 to 5 seconds - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - AP gain when using Final Strike increased - Increased size of Final Strike hit boxes - Usage of EXE Finishers while Terminal Horizon is active will temporarily pause its duration - Can now cancel to most attacks when landing from a jump - Updated super portrait - Updated big portrait - Voice clips added when activating Awakening Miyuki v1.2 - AP/Power gain when using Overlimit Skills increased - Bonus damage from Awakening decreased from 15% to 10% - Awakening cooldown increased from 3 to 5 seconds - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - AP gain when using Diamond Dust increased - Usage of EXE Finishers while Niflheim is active will temporarily pause its effects and duration - Horizontal range and damage of Niflheim wind blasts increased - Azure Lotus damage decreased - Tatsuya assist cooldown decreased - Can now cancel to most attacks when landing from a jump - Updated super portrait - Voice clips added when activating Awakening - Special intro with Shana added kohaku.trinitymugen.net Type-Mugen 1.0+ ---> Characters