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RicePigeon

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  1. Upvote
    RicePigeon got a reaction from CoolAnimeHustler in [IZ Style] Toyosatomimi no Miko released, Three characters updated (09/04/21)   
    09/04/21: (Incident Zero) Toyosatomimi no Miko released, Three characters updated
    The 17th Incident Zero character, the Taoist saint Toyosatomimi no Miko, has been released. Special thanks to Blade/Darkart for the sprites.

    In addition, IZ Marisa, IZ Reisen, and IZ Yuuka have been updated. All characters now follow a new file structure and can be downloaded as a bundle
    or separately. See instructions on the downloads page for more info.
     

    Added the following characters to the file structure: Marisa, Miko, Reisen, Yuuka. [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-ß spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Marisa] Adjusted command priority between Witch Leyline and Miasma Sweep. [Miko] First release. [Reisen] 5z: Vertical hit velocities increased to accomodate an oversight in wallbounce states. [Yuuka][System] Corrected erroneous animation frame in walk back animation. [Yuuka] Throw: Slightly increased hitbox size to make grab success more consistent. [Yuuka] Soil Tilling: Fixed bug where Power and Spirit gains were not taking effect before the final hit. [Yuuka] Soil Tilling: Damage increased (200/200/220->200/220/240), followup damage increased (20->35). [Yuuka] Flower Parasol Charge: Animation & properties redone, no longer possesses armor. All versions now have the ability to cancel out opponent's projectiles. [Yuuka] Flower Parasol Charge: Damage increased (80/90/100->100/110/120), proration decreased (80%->85%).
  2. Upvote
    RicePigeon got a reaction from karlsup in Mugen Multiverse's Graveyard of Disappointment   
    At the risk of potential drama stirring up as a result of this thread, I'm going to have to close it. It's bad enough when people make the occasional shit-on-Mugen-Archive thread from time to time, we don't need any more bad blood with other communities as well.
  3. Like
    RicePigeon got a reaction from TheRedBeast in Mugen Multiverse's Graveyard of Disappointment   
    At the risk of potential drama stirring up as a result of this thread, I'm going to have to close it. It's bad enough when people make the occasional shit-on-Mugen-Archive thread from time to time, we don't need any more bad blood with other communities as well.
  4. Upvote
    RicePigeon got a reaction from lolwha in Potentially removing Mugen Archive from our site blacklist?   
    Alright, I'm sure many of you are familiar with Archive in recent years and this is something that I have brought up in private with the rest of the staff, but I would like some public feedback regarding a possible change in our policy regarding MFFA links. This thread isn't meant to guarantee a certain outcome, but we feel some public feedback may help influence our final decision.
     
    For those of you who are unaware, back in June of 2016, we made the decision to blacklist any and all download links from Mugen Archive in light of their decision to use Adfly as their primary source of revenue. You can read about our reasoning for this decision here.
     
    In recent months, however, it would seem that Mugen Archive has turned to another source of ad revenue and have discontinued their use of Adfly/Shortest, thus, no longer posing the security threat that we originally blacklisted them for. Because the sole basis of our decision no longer applies, I feel that it's appropriate to finally lift this ban that has been in effect for the past two years.
     
    Others that I have spoken to did have some concerns that could potentially be used against this decision. Notably, the biggest concern deals with Archive's "Community Weekend" events, which temporarily throttle and/or disable downloads for non-registered users, making them unreliable hosting. While this is true, the same could easily be said of other sites like sendspace, which are not currently blacklisted. Unlike sites such as 4shared, which require registration, the same does not apply to Archive, despite the aforementioned limitations. While this may not affect release threads too much, this could be a concern for those hoping to use archive links in collection threads.
     
    I just want to reiterate that the conduct of certain MA members, unless they are actively compromising the security of MFFA or its members, shouldn't play a factor in this decision; this deals primarily with the linking to hosted downloads, if a member of MA is caught breaking the rules of MFFA's forums or discord chat, they will be handled with as we would any other user, independently of any other Mugen community they may be associated with.
     
    That being said, I would like to know what everyone's thoughts on this idea are.
     
  5. Sad
    RicePigeon got a reaction from GTFoxN6Y in Video: Devil Buster battle preview   
    There are ways of criticizing people's work and addressing the issues present, but making comments like these is not the way to go about it.
     
     
     
     
     
    How many times have you been told not to double/triple/quadruple post unless said posts have some kind of substance?
     
     
     
    Any further posts like the ones above will be deleted on sight and the users given infractions.
  6. Upvote
    RicePigeon got a reaction from HappyDappy666 in Video: Devil Buster battle preview   
    There are ways of criticizing people's work and addressing the issues present, but making comments like these is not the way to go about it.
     
     
     
     
     
    How many times have you been told not to double/triple/quadruple post unless said posts have some kind of substance?
     
     
     
    Any further posts like the ones above will be deleted on sight and the users given infractions.
  7. Upvote
    RicePigeon got a reaction from Ori-Ori in Video: Devil Buster battle preview   
    There are ways of criticizing people's work and addressing the issues present, but making comments like these is not the way to go about it.
     
     
     
     
     
    How many times have you been told not to double/triple/quadruple post unless said posts have some kind of substance?
     
     
     
    Any further posts like the ones above will be deleted on sight and the users given infractions.
  8. Like
    RicePigeon got a reaction from DXfactory in Unable to delete posts/threads/etc   
    Should work now. Check under "hide post"
  9. Haha
    RicePigeon got a reaction from Matiu in Welcome to MFFA! Introduce yourself here!   
    Get that pasta out of my face right now 😡
  10. Haha
    RicePigeon got a reaction from Ori-Ori in Welcome to MFFA! Introduce yourself here!   
    Get that pasta out of my face right now 😡
  11. Upvote
    RicePigeon got a reaction from thebestmlTBM in [WIP] Diary - Feb 6   
    Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".
     
     
  12. Thank You
    RicePigeon got a reaction from HappyDappy666 in [WIP] Diary - Feb 6   
    Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".
     
     
  13. Like
    RicePigeon got a reaction from ShiroTori in [WIP] Diary - Feb 6   
    Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".
     
     
  14. Thank You
    RicePigeon got a reaction from Nep Heart in [WIP] Diary - Feb 6   
    Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".
     
     
  15. Like
    RicePigeon got a reaction from E TEENSTAR in Error code: 2F173/O   
    Thread has been restored.
  16. Like
    RicePigeon got a reaction from RobotMonkeyHead in Apply for Global Moderator   
    Nice try, Weegee, but we know it's you. IP history doesn't lie.
  17. Haha
    RicePigeon got a reaction from Amaterachu1 in mugen archive - A Deserving Rant -   
    Had to remove the poll & change the thread title as they could have easily been construed as inflammatory. We don't mind discussion on Mugen Archive, as long as its kept civil.
  18. Wow
    RicePigeon got a reaction from トゥイニー1998 in So why exactly am I muted ?   
    There's nothing wrong with honesty and hearing conflicting opinions, but there is something wrong with being disruptive.
  19. Upvote
    RicePigeon got a reaction from CoolAnimeHustler in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    11/22/20: (Gensokyo Reloaded) Four characters updated
    GR Kanako, GR Patchouli, GR Sakuya, & GR Komachi have been updated with bugfixes and balance changes.
     
    [System] Fixed bug where Kanako was vulnerable to grabs during pre-jump frames. [System] Fixed graphical bug involving dash effects during superpauses. [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [System] Horizontal jump velocities slightly increased. 2z: Guard velocity increased. 3z: Guard velocity increased. j5x: Hitbox extended vertically downward. j5z: Fixed minor bug involving hitting the final hit on the very last active frame. Throw: Fixed bug where Stupa's Training character could not tech the throw. Throw: Fixed timing where Throw proration flag was set prematurely. Omiwatari God Cross: Fixed bug where 2nd & 3rd hits would ignore juggle flags. Sky God" Wind Tunnel: Fixed bug where pushing effect would continue during superpause. Misayama Hunting Ritual: Fixed incorrect hitstun bonuses on counterhit, fixed issue with proration flags. "Beautiful Spring-like Suiga": Fixed timing issue with flagging of recovery frames. "Virtue of Wind God": Fixed incorrect hitstun bonuses on counterhit, BGM removed. [System] Fixed bug where Komachi was vulnerable to grabs during pre-jump frames. [System] Fixed graphical bug involving dash effects during superpauses. [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System] Fixed minor bugs in Spellcard & Palette selector. [System] Added workaround that would resolve a bug in Stupa's Training character. [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. 5x: Hitbox size extended, recovery decreased by 2f, blockstun increased by 1f. 5y: Startup decreased by 1f, recovery decreased by 2f, blockstun increased by 1f. 6y: Startup decreased by 2f, recovery decreased by 3f, blockstun increased by 1f. 6z: Now forces crouching opponents into a standing state on hit. 2x: Hitbox size extended, startup decreased by 1f. 2y: Recovery decreased by 2f. 2z: Guard velocity increased. Throw: Fixed timing where Throw proration flag was set prematurely. Spirits of the Firm: Recovery decreased by 2f. Wind on the Last Journey: Fixed bug where active Hitdefs would not update automatically, now flags recovery frames properly. Wind on the Last Journey: Damage adjusted (17xN/16xN/15xN->19xN/19xN/12xN). Wind on the Last Journey [X ver]: Startup decreased by 1f. Wind on the Last Journey [Y ver]: Startup decreased by 2f. Wind on the Last Journey [Z ver]: Startup decreased by 9f, now moves forward during initial startup. Lonely Bound Spirits: Startup decreased by 6f, explosion damage increased (85->90), recovery decreased by 11f. The Endless Way: Pillar now disappears if Komachi is hit. Nautical Sign "Flow of the River": Now checks for the move hitting as a condition to apply proration. Nautical Sign "Flow of the River": Now flags recovery frames properly. "Scythe of Final Judgement": Startup decreased by 4f, recovery decreased by 5f. "Short Life Expectancy": Startup decreased by 7f. [System] Updated a few victory quotes. [System] Fixed bug where Patchouli was vulnerable to grabs during pre-jump frames. [System] Fixed graphical bug involving dash effects during superpauses. [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System] Added workaround that would resolve a bug in Stupa's Training character. [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. Fixed incorrect hitstun value & counterhit hitstun bonus not being applied against airborne opponents on most Normals. 5x: Corrected fall acceleration for airborne opponents. 5y: Corrected sprite drawing priority, fixed bug involving proration not applying on the last possible active frames of the attack. 6y: Corrected sprite drawing priority. 5z: Corrected fall acceleration for airborne opponents. 6z: Now causes a hard knockdown. 2x: Corrected fall acceleration for airborne opponents. 2y: Corrected fall acceleration for airborne opponents. 2z: Opponent now turns to face Patchouli when hit, p2 guard velocity increased. j5x: Corrected fall acceleration for airborne opponents. j5y: Corrected fall acceleration for airborne opponents. j5z: Corrected fall acceleration for airborne opponents, fixed bug involving proration not applying on the last possible active frames of the attack. Throw: No longer turns to face opponent on startup. Throw: Fixed bug where Stupa's Training character could not tech the throw. Throw: Fixed timing where Throw proration flag was set prematurely. Summer Red [Ground]: Recovery decreased by 2f. Autumn Blade [Y ver]: Recovery decreased by 4f. Autumn Blade [Z ver]: Recovery decreased by 7f. Emerald City: Fixed bug where counterhit hitstun bonuses were not being applied, fixed improper hitstun value vs airborne opponents. Winter Element: Fixed improper hitstun value vs airborne opponents, now hits OTG. "St. Elmo's Pillar": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents. "Elemental Harvester": Fixed issue where effects would desynch during p2 superpauses, opponent now turns to face Patchouli when hit. "Elemental Harvester": Fixed improper hitstun value vs airborne opponents. "Royal Flare": Fixed issue where effects would desynch during p2 superpauses. "Royal Flare": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents. "Philosopher's Stone": Fixed issue where effects would desynch during p2 superpauses. "Philosopher's Stone": Fixed improper hitstun value vs airborne opponents. "Philosopher's Stone": Duration decreased (14 sec -> 12 sec), cooldown between crystal usage decreased (3 sec -> 2.5 sec). [System] Fixed bug where Sakuya was vulnerable to grabs during pre-jump frames. [System] Fixed graphical bug involving dash effects during superpauses. Does not apply to pause from Sakuya's World. [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System] Removed timestop effect from Sakuya's intros, which caused issues with player 2 intros in some characters. [System] Added workaround that would resolve a bug in Stupa's Training character. [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [System] Fixed minor oversight in cornerpush values for various Normals & other attacks. [System] Corrected Hitstun values & Counterhit bonuses for airborne opponents on most attacks. 5y: Damage increased (43->45). 4y: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World". 4y: Fixed bug involving proration not applying on the last possible active frames of the attack. 5z: Fixed bug involving proration not applying on the last possible active frames of the attack. 5z: Fixed bug where attack applied incorrect y acceleration to airborne opponents. 2y: Fixed bug where attack applied incorrect y acceleration to airborne opponents. 2y: Now sends airborne opponents into the correct reset state. 2z: Fixed bug where attack applied incorrect y acceleration to airborne opponents. j5y: Fixed bug where attack applied incorrect y acceleration to airborne opponents. Throw: Fixed bug where Stupa's Training character could not tech the throw. Throw: Fixed timing where Throw proration flag was set prematurely. Sense of Thrown Edge: Now has a maximum limit of 2 sets when used during "Sakuya's World". Sense of Thrown Edge: All knives in a set now fire in 2f intervals between each knife. Sense of Thrown Edge: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special. Sense of Thrown Edge: Damage increased (9xN->13xN). Sense of Thrown Edge: Fixed issue with juggle flags that would cause knives to whiff. Bounce/No-Bounce: Damage increased (11x6->12x6), damage during "Sakuya's World" unaffected. Bounce/No-Bounce: Now has a maximum limit of 2 sets when used during "Sakuya's World". Bounce/No-Bounce: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special. Bounce/No-Bounce: Fixed issue with juggle flags that would cause knives to whiff. Cross-Up Magic: Renamed "Close-Up Magic", fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World". Cross-up Magic: Fixed proration bug that would occur if the character hit on the last active frames of each hitbox. Close-Up Magic [Ground]: Power gains adjusted (26x3/20x4/24x5->27x3/25x4/24x5). Close-Up Magic [Air]: Power gains adjusted (26x3->27x3). Vanishing Everything: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World". Time Paradox: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World". Time Paradox: Damage increased (39,45/49,45/55,56->49,55/59,55/65,66). "Killing Doll": Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special. "Inscribed Red Soul": Fixed issue where projectiles did not interact with Yukari Yakumo's Ride the Waves Special. "Sakuya's World": Fixed oversight where foreground stage elements were not disabled. "Deflation World": Revised flashing effects. "Jill the Ripper": Fixed minor graphical issue with stage darkening effect carried over from "Sakuya's World". "Jill the Ripper": Fixed bug where attack applied incorrect y acceleration to airborne opponents. "Deflation World": Now deals extra damage when done at point-blank range.
  20. Upvote
    RicePigeon got a reaction from ・yoonybin・ in Reminder regarding blacklisted websites [UPDATED 10/30/23]   
    Reminder regarding blacklisted websites
    While Mugen Free For All strives to provide a warehouse directory for all M.U.G.E.N content made throughout the engine's existence, various creators across the world may choose to adopt different methods of hosting. While many of these sites are safe, some are not. Over the past few months, we've noticed a growing number of such sites, which we have had to remove. Either due to ethical/moral concerns over monetizing free content, or due to security exploits, we have had to blacklist these websites. We ask that you do not link to any of these blacklisted websites, as these links will be deleted on sight and the person responsible will be infracted, with repeat violations warranting further disciplinary action if necessary. If you notice any of these links, we ask you to please use the report to staff function so that we may address them accordingly.
     
    The following websites/urls have been blacklisted due to known security vulnerabilities and/or unethical practices:
    2shared Adb.ug Adf.ly Cashfly Ceestyy.com Coinurl Destyy.com Easyurl.net Festyy.com Gestyy.com Link4ad.com Linkbucks Mugenarchive Sh.st Shortenurl.tk Shorte.st Urlcash as well as any website listed here  
    The following websites/urls, while not blacklisted, are discouraged due to requiring user registration:
    4shared  
  21. Like
    RicePigeon got a reaction from Nep Heart in [IZ Style] Toyosatomimi no Miko released, Three characters updated (09/04/21)   
    10/25/20: (Incident Zero) Nitori Kawashiro released

    The sixteenth Incident Zero character, the kappa engineer Nitori Kawashiro has been released. Special thanks to Blade/Darkart and Pin for the sprites.
     
    Link: http://ricepigeon.neocities.org
     
    Sprites Archive: http://www.mediafire.com/file/5aq7sj0nrwebi9b/Nitori_THIZ_Sprite_Rips.zip/file
     
    First release.
  22. Upvote
    RicePigeon got a reaction from Disins in [IZ Style] Toyosatomimi no Miko released, Three characters updated (09/04/21)   
    10/25/20: (Incident Zero) Nitori Kawashiro released

    The sixteenth Incident Zero character, the kappa engineer Nitori Kawashiro has been released. Special thanks to Blade/Darkart and Pin for the sprites.
     
    Link: http://ricepigeon.neocities.org
     
    Sprites Archive: http://www.mediafire.com/file/5aq7sj0nrwebi9b/Nitori_THIZ_Sprite_Rips.zip/file
     
    First release.
  23. Haha
  24. Upvote
    RicePigeon got a reaction from OroCrimson in Potentially removing Mugen Archive from our site blacklist?   
    Someone brought up the phone verification thing in another discord a few days ago, so I'll sum up what I said then.
     
    Dizzy's claim that their discord server is lively is, frankly, bullshit. Unless the MA staff is actively deleting 90%+ messages on a daily basis, the activity that I've witnessed there is very minimal, if not 0, with only a few messages every other day or so. While I can't speak about implementing phone verification on their forums & site as a whole since this is news to me, I can speak from experience that phone verification, at least on Discord, does almost nothing to stop spam attacks. In the aftermath of the DDoS we received in early April, we elevated the security to require phone verification and, while this stopped spam accounts from posting messages in our discord, it did nothing to stop them from saying what they wanted to say by making their user name the message, many of which were targeting the same individual. In the meantime, several legitimate accounts were negatively affected by this and unable to access our discord server either because they were unable or unwilling to disclose a cell phone number for verification purposes, some going far as citing privacy concerns (and rightfully so); this led to us creating a workaround by granting known users a dummy "approved" role so they wouldn't be affected by this change, which we eventually rescinded because of the undue burden it was putting on legitimate users while doing nothing to stop the influx of spam accounts, and I have no doubt in my mind that something similar could happen to MA if they do decide to go through with this.
     
    Of course, if Dizzy is adamant on implementing this feature, he is either unable or (most likely) unwilling to take these negative repercussions into account.
     
    EDIT; Seeing as this thread seems to be going in the direction of a general MA discussion thread, I'll be allowing the posting of MA links here for the purposes of providing context.
  25. Upvote
    RicePigeon got a reaction from GTFoxN6Y in MvC2 Project: Katerina Kittycat WIP Thread   
    Why was this made in a separate thread? Merging.
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